Commit Graph

1304 Commits

Author SHA1 Message Date
bors[bot]
192dea86ca
Merge #986
986: [0.6] Allign stencil reference between state setting and pipeline creation r=cwfitzgerald a=kvark

**Connections**
Found this when running Ruffle from #983 

**Description**
There are 2 problems:
  1. setting the stencil reference can't be valid if the pipeline doesn't expect this (d'oh)
  2. our code that created the pipeline used slightly stricter conditions than the code setting the stencil, so these diverged a tiny bit

**Testing**
Tested on Ruffle

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-10-14 20:56:49 +00:00
Dzmitry Malyshau
62442f7117 Bump version to 0.6.5 2020-10-14 16:55:38 -04:00
Dzmitry Malyshau
4501a4a3d3 Align stencil reference flags between pipeline creation and setting 2020-10-14 16:55:38 -04:00
bors[bot]
05ae7d5f5b
Merge #969
969: Never prefer CPU devices over GPUs r=kvark a=myfreeweb

Mesa (development repo) now has a software renderer for Vulkan (`lavapipe`), it is incomplete for now and can't handle iced, so my app exploded after a mesa rebuild :)

Looks like someone forgot to push CPU renderers to the lowest priority.

(This commit should be cherry-pickable onto master I think, since this code hasn't really changed)

Co-authored-by: Greg V <greg@unrelenting.technology>
2020-10-12 03:03:40 +00:00
Greg V
a1e80c43de Never prefer CPU devices over GPUs 2020-10-11 15:02:52 +03:00
bors[bot]
3a62c24400
Merge #958
958: [0.6] fix device feature requests r=cwfitzgerald a=kvark

**Connections**
Looks like we were requesting a little bit too much?
Also includes #936  and #957

**Description**
Fix the features requested.

**Testing**
Confirmed by the virtue of `println!` :)

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-10-06 00:11:25 +00:00
Dzmitry Malyshau
416f49c1a7 Generator dependency update 2020-10-05 14:59:58 -04:00
Dzmitry Malyshau
9d34b75442 Bump version to 0.6.4 2020-10-05 14:47:54 -04:00
Kunal Mohan
5b073e8dbe Prevent an invalid texture from being registered in device_create_texture 2020-10-05 14:47:32 -04:00
Dzmitry Malyshau
776f3b6d81 Enable RBA if available 2020-10-05 14:45:52 -04:00
Dzmitry Malyshau
0391fc37d4 Only request features that are needed 2020-10-05 14:40:34 -04:00
Dzmitry Malyshau
eaeb6989f8 wgpu-core-0.6.3 version bump 2020-09-04 23:57:47 -04:00
Dzmitry Malyshau
8f98c64d41 Don't bind groups that aren't expected by the layout 2020-09-04 23:57:47 -04:00
Dzmitry Malyshau
570ee3e864 Version bumps and changelog update 2020-09-02 16:44:01 -04:00
Dzmitry Malyshau
3e5eff5c54 Flush staging init buffers 2020-09-02 16:44:01 -04:00
Nathan Adams
881e6c1415 Fix write-only stencil state descriptors from not working - fixes #911 2020-09-02 16:44:01 -04:00
Maximilian Lupke
d1279638fc Update changelog 2020-08-28 14:52:20 -04:00
Dávid Kocsis
f8b5c639e3 fix for mixed STORAGE_STORE and STORAGE_LOAD 2020-08-28 14:52:20 -04:00
Noah Charlton
10ed72d400 fix typo in vertex format documentation 2020-08-28 14:52:20 -04:00
Maximilian Lupke
da9181700f Bump to 0.6.1 2020-08-28 12:21:24 -04:00
Maximilian Lupke
8e9b5e38ce Allow copying from Depth32Float textures
Backport of #901
2020-08-28 12:21:24 -04:00
bors[bot]
6455b634e4
Merge #886
886: [0.6] Backport buffer and texture overrun error messages r=kvark a=cwfitzgerald

**Connections**

#885 but neutered to be a non-breaking change.

**Description**

The original error message talked only about the destination buffer, which is very confusing as the cause of the overrun could be the source buffer.

Not worth a release on its own, but next time there's a release, we can get this fixed.

**Testing**

Strings only.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-08-19 15:34:32 +00:00
Connor Fitzgerald
2ebc5bd565 Backport buffer and texture overrun error messages 2020-08-19 11:17:38 -04:00
bors[bot]
1605044c05
Merge #882
882: Version bump to 0.6 and changelog update r=kvark a=kvark



Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-18 14:10:10 +00:00
Dzmitry Malyshau
901b043b19 Version bump to 0.6 and changelog update 2020-08-17 16:51:22 -04:00
bors[bot]
2a31677872
Merge #881
881: Factor wgpu-subscriber into its own repo r=kvark a=cwfitzgerald

**Connections**

Closes #871 

**Description**

Removes wgpu-subscriber crate into its own repo.

**Testing**

Compile only change.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-08-17 20:40:21 +00:00
Connor Fitzgerald
350637df40 Factor wgpu-subscriber into its own repo 2020-08-17 16:36:22 -04:00
bors[bot]
096c57008f
Merge #880
880: Port to gfx-hal-0.6 r=kvark a=kvark

This got a little more involved than I hoped, because of https://github.com/rust-lang/rust/issues/34433 which is unfortunately closed.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-17 14:57:03 +00:00
Dzmitry Malyshau
d1da6d8106 Switch gfx-hal to 0.6 2020-08-17 10:34:50 -04:00
bors[bot]
f7ec6cc1fe
Merge #877
877: Add image cube array feature. r=kvark a=StarArawn

**Connections**
None

**Description**
Enable `IMAGE_CUBE_ARRAY` in vulkan and dx12. Note: Currently this will cause metal to break as the `available_features` from the physical device will never include `IMAGE_CUBE_ARRAY`. Thus I'm opening this as a draft until gfx-hal metal can check and pass the feature on.

**Testing**
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->
I can test this with my repo using wgpu-rs here which uses cube arrays:
https://github.com/StarArawn/harmony/


Co-authored-by: John Mitchell <toasterthegamer@gmail.com>
2020-08-17 03:29:15 +00:00
John Mitchell
4cb50e8395 Added image cube array. 2020-08-16 23:10:06 -04:00
bors[bot]
3146950cf7
Merge #879
879: Move push constant docs to correct feature r=kvark a=cwfitzgerald

**Connections**

Closes #878 

**Description**

Somehow put a push constant feature in the wrong place.

**Testing**

Docs only.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-08-17 00:44:13 +00:00
Connor Fitzgerald
abb3c2f8db Move push constant docs to correct feature 2020-08-16 19:52:53 -04:00
bors[bot]
7e8b51b428
Merge #876
876: Fix support for d24unorm format r=kvark a=kvark

**Connections**
fixes https://github.com/kvark/vange-rs/pull/121 on some platforms

**Description**
We used to associate `D24Plus` with internal `D24S8`. This results in assuming that it has both DEPTH + STENCIL. Creating a binding from it then fails with the `All` aspect, since you can't view both. This is unexpected, since the user creates `D24Plus` with just a single aspect.

**Testing**
None needed

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-08-13 21:29:44 +00:00
Dzmitry Malyshau
44fdfb80d0 Fix support for d24unorm format 2020-08-13 17:26:44 -04:00
bors[bot]
92aaa2bba6
Merge #875
875: Add labels to pipelines r=trivial a=kvark

This isn't functional until gfx-hal-0.6 is published, but the API is there.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-13 16:16:17 +00:00
Dzmitry Malyshau
d8341c5996 Add labels to pipelines 2020-08-13 12:14:24 -04:00
bors[bot]
6e3e88dd10
Merge #873
873: Grand cleanup and refactor of the descriptors in the API r=cwfitzgerald,grovesNL a=kvark

**Connections**
Cleanup follows https://github.com/gfx-rs/wgpu-rs/pull/501
Fixes #871 
Fixes #848

**Description**
There is a lot of small and big things crumbled in here.

The major one is where descriptors live, and how they are parametrized. Logic is the following:
  - if something is useful by wgpu-rs's API leave it in `wgpu-types`
  - if *in addition* it's useful to `wgpu-native`(i.e. has `repr(C)`),  we possibly parametrize it (currently, only label is).
  - otherwise, the type is moved to `wgpu-core` and stripped of generics
  - remove all the builders

Some medium-sized things:
  - moves the subscriber out (#871)
  - moves the `RenderCommand` into the `draw` module (which is meant to contain shared things)
  - makes `TextureViewDescriptor` fields optional, but receives it directly now (#848)
  - moves stencil stuff out into `StencilStateDescriptor`, so that we can derive `Default` for it
  - stop accepting raw strings for labels in the `Device` API: neither the clients, or gfx-rs need that shape, and it can't be safe

Some smaller things:
  - using NonZeroU8 for anisotropy
  - using NonZeroU32 for descriptor count
  - putting sampler addressing modes into an array
  - add labels to command buffers and pipeline layouts
  - improves errors for exceeding binding limits

**Testing**
Tested on https://github.com/gfx-rs/wgpu-rs/pull/503


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-13 03:19:44 +00:00
Dzmitry Malyshau
2473c25971 Refactor the stencil state descriptor a bit 2020-08-12 20:04:47 -04:00
Dzmitry Malyshau
d07d8503a0 Move the subscriber into a different crate 2020-08-12 15:00:15 -04:00
Dzmitry Malyshau
a0711cf9b2 Move the RenderCommand into the shared draw module 2020-08-12 14:33:42 -04:00
Dzmitry Malyshau
9d8dc0b04d Grand cleanup and refactor of the descriptors in the API 2020-08-12 14:13:32 -04:00
bors[bot]
04f5cfd1c8
Merge #872
872: Respect texture view aspect on creation r=cwfitzgerald a=kvark

**Connections**
Fixing https://github.com/gfx-rs/wgpu-rs/issues/498 (but needs wgpu-rs update then)

**Description**
We added the aspect field to texture view descriptor but didn't respect it properly.
We do that now, and also disallow Depth-Stencil sampled views

**Testing**
Used the modified water example for testing.

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-08-10 20:16:45 +00:00
Dzmitry Malyshau
1f5622a0b3 Respect texture view aspect on creation 2020-08-10 16:14:20 -04:00
bors[bot]
12352035f0
Merge #870
870: Implicit layout r=cwfitzgerald a=kvark

**Connections**
Closes #868

**Description**
The implementation can be split into 3 parts:
  1. reflecting the shader for binding expectations, and building a bind entry map from it, merging them between stages. This is only done for shaders that can be reflected, and we error on the rest, for now.
  2. based on this info, create new bind group layouts and pipeline layouts. The tricky part here is that we can't generate the ID out of thin air, so we have to pass them into the `create_xx_pipeline` function, which now also returns the number of IDs it consumed, allowing the client to free the rest.
  3. API changes in the descriptors, new methods to obtain the bind group layouts from a pipeline

**Testing**
This isn't tested, but I think it's fine: it doesn't affect the old path, and we'll be testing the new path while improving Naga and our reflection anyway.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-10 18:38:34 +00:00
Dzmitry Malyshau
f164fd1f46 Bump BGL refcounts on getting them from pipelines 2020-08-10 10:11:31 -04:00
Dzmitry Malyshau
55064ace4c New get_bind_group_layout functions 2020-08-09 18:33:47 -04:00
Dzmitry Malyshau
d8efe3b6fe Attempt to unite implicit layout code between compute and render 2020-08-09 18:16:03 -04:00
Dzmitry Malyshau
173c7c3dbf Create implicit layouts for render pipelines 2020-08-09 14:43:44 -04:00
Dzmitry Malyshau
a9b8a99e19 Create implicit layouts for compute pipelines 2020-08-09 08:33:33 -04:00