Cross-platform, safe, pure-rust graphics api.
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bors[bot] 12352035f0
Merge #870
870: Implicit layout r=cwfitzgerald a=kvark

**Connections**
Closes #868

**Description**
The implementation can be split into 3 parts:
  1. reflecting the shader for binding expectations, and building a bind entry map from it, merging them between stages. This is only done for shaders that can be reflected, and we error on the rest, for now.
  2. based on this info, create new bind group layouts and pipeline layouts. The tricky part here is that we can't generate the ID out of thin air, so we have to pass them into the `create_xx_pipeline` function, which now also returns the number of IDs it consumed, allowing the client to free the rest.
  3. API changes in the descriptors, new methods to obtain the bind group layouts from a pipeline

**Testing**
This isn't tested, but I think it's fine: it doesn't affect the old path, and we'll be testing the new path while improving Naga and our reflection anyway.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-10 18:38:34 +00:00
.github Remove peek-poke. 2020-06-20 00:39:11 -04:00
dummy Refine Logging Levels 2020-06-22 02:13:04 -04:00
player Create implicit layouts for render pipelines 2020-08-09 14:43:44 -04:00
wgpu-core Bump BGL refcounts on getting them from pipelines 2020-08-10 10:11:31 -04:00
wgpu-types Create implicit layouts for render pipelines 2020-08-09 14:43:44 -04:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
.monocodus Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
bors.toml Android support (#625) 2020-05-01 00:22:00 -04:00
Cargo.lock Update naga and fix type widths 2020-07-31 23:46:19 -04:00
Cargo.toml Dummy workspace crate 2020-06-18 14:16:04 -04:00
CHANGELOG.md use unambigous ISO8601 format for dates 2020-05-12 16:06:19 -07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Add development matrix 2020-06-03 16:35:03 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress