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use unambigous ISO8601 format for dates
06-04-2020 is in the future for ~400 million people. Oblig. XKCD https://xkcd.com/1179/ 😉
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CHANGELOG.md
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CHANGELOG.md
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# Change Log
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## v0.5 (06-04-2020)
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## v0.5 (2020-04-06)
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- Crates:
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- `wgpu-types`: common types between native and web targets
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- `wgpu-core`: internal API for the native and remote wrappers
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- unmapping dropped buffers
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- better error messages on misused swapchain frames
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## v0.4.3 (20-01-2020)
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## v0.4.3 (2020-01-20)
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- improved swap chain error handling
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## v0.4.2 (15-12-2019)
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## v0.4.2 (2019-12-15)
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- fixed render pass transitions
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## v0.4.1 (28-11-2019)
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## v0.4.1 (2019-11-28)
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- fixed depth/stencil transitions
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- fixed dynamic offset iteration
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## v0.4 (03-11-2019)
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## v0.4 (2019-11-03)
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- Platforms: removed OpenGL/WebGL support temporarily
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- Features:
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- based on gfx-hal-0.4 with the new swapchain model
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- Validation:
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- buffer and texture usage
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## v0.3.3 (22-08-2019)
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## v0.3.3 (2019-08-22)
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- fixed instance creation on Windows
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## v0.3.1 (21-08-2019)
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## v0.3.1 (2019-08-21)
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- fixed pipeline barriers that aren't transitions
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## v0.3 (21-08-2019)
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## v0.3 (2019-08-21)
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- Platforms: experimental OpenGL/WebGL
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- Crates:
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- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
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- bind group buffer ranges
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- required stencil reference, blend color
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## v0.2.6 (04-04-2019)
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## v0.2.6 (2019-04-04)
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- fixed frame acquisition GPU waits
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## v0.2.5 (31-03-2019)
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## v0.2.5 (2019-03-31)
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- fixed submission tracking
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- added support for blend colors
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- fixed bind group compatibility at the gfx-hal level
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- validating the bind groups and blend colors
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## v0.2.3 (20-03-2019)
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## v0.2.3 (2019-03-20)
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- fixed vertex format mapping
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- fixed building with "empty" backend on Windows
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- bumped the default descriptor pool size
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- fixed host mapping alignments
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- validating the uniform buffer offset
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## v0.2 (06-03-2019)
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## v0.2 (2019-03-06)
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- Platforms: iOS/Metal, D3D11
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- Crates:
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- `wgpu-remote`: remoting layer for the cross-process boundary
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- Fixes
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- fixed resource destruction
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## v0.1 (24-01-2019)
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## v0.1 (2019-01-24)
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- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
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- Crates:
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- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
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