use unambigous ISO8601 format for dates

06-04-2020 is in the future for ~400 million people.
Oblig. XKCD https://xkcd.com/1179/ 😉
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# Change Log
## v0.5 (06-04-2020)
## v0.5 (2020-04-06)
- Crates:
- `wgpu-types`: common types between native and web targets
- `wgpu-core`: internal API for the native and remote wrappers
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- unmapping dropped buffers
- better error messages on misused swapchain frames
## v0.4.3 (20-01-2020)
## v0.4.3 (2020-01-20)
- improved swap chain error handling
## v0.4.2 (15-12-2019)
## v0.4.2 (2019-12-15)
- fixed render pass transitions
## v0.4.1 (28-11-2019)
## v0.4.1 (2019-11-28)
- fixed depth/stencil transitions
- fixed dynamic offset iteration
## v0.4 (03-11-2019)
## v0.4 (2019-11-03)
- Platforms: removed OpenGL/WebGL support temporarily
- Features:
- based on gfx-hal-0.4 with the new swapchain model
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- Validation:
- buffer and texture usage
## v0.3.3 (22-08-2019)
## v0.3.3 (2019-08-22)
- fixed instance creation on Windows
## v0.3.1 (21-08-2019)
## v0.3.1 (2019-08-21)
- fixed pipeline barriers that aren't transitions
## v0.3 (21-08-2019)
## v0.3 (2019-08-21)
- Platforms: experimental OpenGL/WebGL
- Crates:
- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
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- bind group buffer ranges
- required stencil reference, blend color
## v0.2.6 (04-04-2019)
## v0.2.6 (2019-04-04)
- fixed frame acquisition GPU waits
## v0.2.5 (31-03-2019)
## v0.2.5 (2019-03-31)
- fixed submission tracking
- added support for blend colors
- fixed bind group compatibility at the gfx-hal level
- validating the bind groups and blend colors
## v0.2.3 (20-03-2019)
## v0.2.3 (2019-03-20)
- fixed vertex format mapping
- fixed building with "empty" backend on Windows
- bumped the default descriptor pool size
- fixed host mapping alignments
- validating the uniform buffer offset
## v0.2 (06-03-2019)
## v0.2 (2019-03-06)
- Platforms: iOS/Metal, D3D11
- Crates:
- `wgpu-remote`: remoting layer for the cross-process boundary
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- Fixes
- fixed resource destruction
## v0.1 (24-01-2019)
## v0.1 (2019-01-24)
- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
- Crates:
- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal