Commit Graph

1304 Commits

Author SHA1 Message Date
Connor Fitzgerald
308e72b521 Fix typo in BufferUsage docs 2020-07-22 20:55:08 -04:00
bors[bot]
ffc8251bc5
Merge #827
827: Make RenderBundleEncoder derive Debug r=kvark a=Andful

**Connections**
This pull request originated from https://github.com/gfx-rs/wgpu-rs/pull/466. This change is needed to make public types in `wgpu-rs` derive debug.

**Description**
Make RenderBundleEncoder derive Debug.

**Testing**


Co-authored-by: Andrea Nardi <buongiorno19972@gmail.com>
2020-07-22 20:14:20 +00:00
Andrea Nardi
e8a9d70a72 implemented Debug for RenderBundleEncoder
Signed-off-by: Andrea Nardi <buongiorno19972@gmail.com>
2020-07-22 18:29:42 +02:00
bors[bot]
685522cf59
Merge #826
826: Detach MultiRefCount from RefCount completely r=cwfitzgerald a=kvark

**Connections**
Fixes #823

**Description**
The old way of trying to mix the new `MultiRefCount` with bits of existing infra with `RefCount` was not correct at all. We'd get into a situation where the refcount was already deleted, but the object is alive, for example. This PR detaches them completely.
To clarify: it's not great at all that we have manual refcounting on BGLs. And this de-duplication crap caused much more trouble than it's worth...

**Testing**
Tested on the wonderful example provided by @tiberiusferreira

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-22 15:28:16 +00:00
Dzmitry Malyshau
0c00df71b8 Detach MultiRefCount from RefCount completely 2020-07-22 11:27:47 -04:00
bors[bot]
b904d1ee4a
Merge #825
825: Add depth clamping support r=cwfitzgerald a=kvark

**Connections**
Implements https://github.com/gpuweb/gpuweb/pull/900

**Description**
Depth clamping is useful for shadow mapping and stuff. We'd want to use it in our `shadow` example.

**Testing**
Untested, should work though :)

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-22 15:16:20 +00:00
bors[bot]
c970315ef4
Merge #824
824: Naga update, remove spirv_headers dependency r=cwfitzgerald a=kvark

**Connections**
Many changes went into Naga, including https://github.com/gfx-rs/naga/pull/81

**Description**
We'll get better SPIR-V parsing and even a bit of WGSL validation.

**Testing**
Working on it...

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-22 15:09:52 +00:00
Dzmitry Malyshau
82d149b871 Naga update, remove spirv_headers dependency 2020-07-22 11:05:42 -04:00
Dzmitry Malyshau
21be559a9f Add depth clamping support 2020-07-22 11:03:36 -04:00
Marvin Löbel
4ed2c0a313
Replace borrowed slices in Descriptor structs with copy on write slices (#822)
* Replace &[T] in descriptor structs with Cow<[T]>

* Changed label fields to use Cow<'a, str>

* Deduplicate types across the tracing API

Introduce the ToStatic trait

* Deduplicate trace::RenderBundleDescriptor

* Remove ugly ToOwned bounds

* Simplifiy Action variants

* Make Clone bounds on type defs less verbose

* Fix a error in play.rs

* Remove ToStatic, and Make Action<'a> borrow descriptors instead
2020-07-20 12:31:05 -04:00
bors[bot]
3c6ee8766a
Merge #816
816: Error types for buffer mapping API r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds safe error handling for buffer mapping/unmapping functions.

**Testing**
Checked with core, and ran tests with player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-20 14:55:13 +00:00
bors[bot]
10c1f85e9a
Merge #819
819: swap_chain_present returns SwapChainStatus r=kvark a=rukai

**Connections**
Needed by https://github.com/gfx-rs/wgpu-rs/pull/452

**Description**
For `swap_chain_present` moves the PresentError cases out of the Err and into the Ok.
This means we can `.unwrap()` the result in wgpu and it will only panic on an error that the user cant handle.

**Testing**
Ran the wgpu-rs examples.


Co-authored-by: Rukai <rubickent@gmail.com>
2020-07-20 14:48:46 +00:00
Rukai
3fe9d8872f swap_chain_present returns SwapChainStatus 2020-07-20 21:13:22 +10:00
Gabriel Majeri
ec12d9547d Error types for buffer mapping API 2020-07-20 07:22:52 +03:00
bors[bot]
73b230871e
Merge #814
814: Error type for texture creation r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Creates an error type for texture creation functions.

**Testing**
Checked with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-20 00:16:56 +00:00
Gabriel Majeri
cbca43258f Convert MAX_MIP_LEVELS to u32 2020-07-19 20:42:33 +03:00
Gabriel Majeri
e53aa70b9a Error type for texture creation 2020-07-19 20:42:31 +03:00
bors[bot]
d73683e35e
Merge #813
813: Add buffer creation error type r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds an error type for the buffer creation functions.

**Testing**
Checked with core and ran test on player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-19 17:19:01 +00:00
Gabriel Majeri
e4fd871f49 Unwrap error when trying to map buffer on creation 2020-07-19 06:43:01 +03:00
bors[bot]
1a647775ae
Merge #815
815: Remove error logging from `binding_model` r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Removes some `log::error!` calls from `binding_model.rs`, instead encoding the messages in the error type.

**Testing**
Checked with core.


Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 22:18:22 +00:00
bors[bot]
8cfe8bb56d
Merge #812
812: Error type for `WaitIdle` r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds an error type for the `wait_idle` function.

**Testing**
Checked with core.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 22:12:37 +00:00
Gabriel Majeri
1b563c8e3d
Safe error handling in instance module (#817)
* Safe error handling in instance module

* Revert alignment checks back to assertions
2020-07-18 18:11:04 -04:00
Gabriel Majeri
fc460f4eab Propagate WaitIdleError up through the API 2020-07-18 20:39:11 +03:00
bors[bot]
6ea8e3ec51
Merge #811
811: Error type for `command_encoder_finish` r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Makes `command_encoder_finish` return an error type.

**Testing**
Checked with core.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 16:55:31 +00:00
Gabriel Majeri
3d3cb2b55d Remove error logging from binding_model 2020-07-18 11:30:59 +03:00
Gabriel Majeri
2ac778b312 Add buffer creation error type 2020-07-18 11:12:15 +03:00
Gabriel Majeri
0ff7bb4dec Error type for WaitIdle 2020-07-18 10:58:46 +03:00
Gabriel Majeri
04b0b4d3a5 Error type for command_encoder_finish 2020-07-18 10:46:47 +03:00
bors[bot]
a689aea3f2
Merge #810
810: Convert the existing error types to `thiserror` r=kvark a=GabrielMajeri

**Connections**
Part of #638

**Description**
Converts the crate's existing error types from a manual `Display` implementation to using `thiserror`.

**Testing**
Tested with core and `wgpu-rs`.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 04:51:46 +00:00
Gabriel Majeri
a27b24215d Convert the existing error types to thiserror 2020-07-18 07:29:20 +03:00
bors[bot]
20a5611b2c
Merge #809
809: Safe error handling for swap chain r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Error types for swap chain functions, using `thiserror` to avoid boilerplate code.

**Testing**
Checked with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-18 03:37:41 +00:00
Gabriel Majeri
8bd33c2242 Replace transpose with a match 2020-07-18 06:36:10 +03:00
Gabriel Majeri
314074d13c Safe error handling for swap chain 2020-07-17 21:11:28 +03:00
bors[bot]
a753f578be
Merge #808
808: Use `thiserror` for validation module r=kvark a=GabrielMajeri

**Connections**
Part of #638

**Description**
_Describe what problem this is solving, and how it's solved._

**Testing**
Checked with core repo. This doesn't change any code, just adds an `Error`/`Display` implementation.


Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-17 17:37:58 +00:00
Gabriel Majeri
ce5bcf86f1 Use thiserror for validation module 2020-07-17 20:21:19 +03:00
bors[bot]
2455a653f2
Merge #803
803: Player-based GPU test framework r=cwfitzgerald a=kvark

**Connections**
Closes #786

**Description**
This change adds a GPU-based testing by re-using the Player from tracing infrastructure - #289.
It converts the player into a lib + binary, and adds an integration test into the crate that implements RON-specified testing.

Current implementation has a few requirements/gotchas that are listed in `test.rs`:
* in all the IDs, the backend is `Empty`
* all expected buffers have `MAP_READ` usage on them
* last action is `Submit`

I believe it's workable, and we can improve it down the road (e.g. with #792).

**Testing**
MUHAHAHA
`cargo test` nails it

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-17 15:03:49 +00:00
Dzmitry Malyshau
eb7bdcd012 playtest: move the actions together with expectations 2020-07-17 10:59:02 -04:00
bors[bot]
0c7f189134
Merge #806
806: Fix rods error check - fixes water example r=kvark a=rukai

**Description**
Fixes water example panic

**Testing**
Tested on every wgpu-rs example


Co-authored-by: Rukai <rubickent@gmail.com>
2020-07-17 13:39:02 +00:00
Rukai
de0ac2ccb7 Fix rods error check 2020-07-17 19:31:45 +10:00
Dzmitry Malyshau
acef9206a6 Player-based GPU test framework 2020-07-17 00:08:43 -04:00
bors[bot]
3cdb9f72aa
Merge #800
800: Add the preferred format query r=cwfitzgerald a=kvark

Just getting us synced up to the spec naming and API for the swapchains...

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-16 19:59:10 +00:00
bors[bot]
d904598fbc
Merge #802
802: adds size function for VertexFormat r=kvark a=bootra-dev

Addresses https://github.com/gfx-rs/wgpu/issues/801

This PR adds a simple size function to the VertexFormat enum. It returns a u64 so that it can be conveniently used with the VertexAttributeDescriptor offset.


Co-authored-by: bootra-dev <bootragames@gmail.com>
2020-07-16 19:23:14 +00:00
bootra-dev
215c9fe750 refactor to group by size 2020-07-16 14:00:06 -04:00
bootra-dev
ee0e4850fd add size function for VertexFormat 2020-07-16 13:55:34 -04:00
Dzmitry Malyshau
76e136e375 add the preferred format query 2020-07-16 11:27:05 -04:00
bors[bot]
71e853d6ce
Merge #798
798: Fixed storage buffer counting towards storage textures for binding validation r=kvark a=Wumpf

See title.
(broke my group layout creation since my compute shaders need quite a few storage buffers _and_ storage textures bound... ;-))

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2020-07-16 14:33:40 +00:00
bors[bot]
8273bb373b
Merge #799
799: Derive Hash on BindGroupLayoutEntry r=kvark a=kunalmohan

**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
Required in Servo.

**Testing**
_Explain how this change is tested._
Not tested.
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-07-16 14:26:05 +00:00
Kunal Mohan
62100584e8 Derive Hash on BindGroupLayoutEntry 2020-07-16 19:47:35 +05:30
Dzmitry Malyshau
9c8bf725a0
Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
Andreas Reich
ace186623e Fixed storage buffer counting towards storage textures for binding validation 2020-07-15 22:56:30 +02:00