Move push constant docs to correct feature

This commit is contained in:
Connor Fitzgerald 2020-08-16 19:52:53 -04:00
parent 7e8b51b428
commit abb3c2f8db

View File

@ -256,8 +256,6 @@ bitflags::bitflags! {
///
/// This allows the use of a buffer containing the actual number of draw calls.
///
/// A block of push constants can be declared with `layout(push_constant) uniform Name {..}` in shaders.
///
/// Supported platforms:
/// - DX12
/// - Vulkan 1.2+ (or VK_KHR_draw_indirect_count)
@ -270,6 +268,8 @@ bitflags::bitflags! {
/// Allows the user to call [`RenderPass::set_push_constants`], provide a non-empty array
/// to [`PipelineLayoutDescriptor`], and provide a non-zero limit to [`Limits::max_push_constant_size`].
///
/// A block of push constants can be declared with `layout(push_constant) uniform Name {..}` in shaders.
///
/// Supported platforms:
/// - DX12
/// - Vulkan