Commit Graph

1294 Commits

Author SHA1 Message Date
Dzmitry Malyshau
0391fc37d4 Only request features that are needed 2020-10-05 14:40:34 -04:00
Dzmitry Malyshau
eaeb6989f8 wgpu-core-0.6.3 version bump 2020-09-04 23:57:47 -04:00
Dzmitry Malyshau
8f98c64d41 Don't bind groups that aren't expected by the layout 2020-09-04 23:57:47 -04:00
Dzmitry Malyshau
570ee3e864 Version bumps and changelog update 2020-09-02 16:44:01 -04:00
Dzmitry Malyshau
3e5eff5c54 Flush staging init buffers 2020-09-02 16:44:01 -04:00
Nathan Adams
881e6c1415 Fix write-only stencil state descriptors from not working - fixes #911 2020-09-02 16:44:01 -04:00
Maximilian Lupke
d1279638fc Update changelog 2020-08-28 14:52:20 -04:00
Dávid Kocsis
f8b5c639e3 fix for mixed STORAGE_STORE and STORAGE_LOAD 2020-08-28 14:52:20 -04:00
Noah Charlton
10ed72d400 fix typo in vertex format documentation 2020-08-28 14:52:20 -04:00
Maximilian Lupke
da9181700f Bump to 0.6.1 2020-08-28 12:21:24 -04:00
Maximilian Lupke
8e9b5e38ce Allow copying from Depth32Float textures
Backport of #901
2020-08-28 12:21:24 -04:00
bors[bot]
6455b634e4
Merge #886
886: [0.6] Backport buffer and texture overrun error messages r=kvark a=cwfitzgerald

**Connections**

#885 but neutered to be a non-breaking change.

**Description**

The original error message talked only about the destination buffer, which is very confusing as the cause of the overrun could be the source buffer.

Not worth a release on its own, but next time there's a release, we can get this fixed.

**Testing**

Strings only.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-08-19 15:34:32 +00:00
Connor Fitzgerald
2ebc5bd565 Backport buffer and texture overrun error messages 2020-08-19 11:17:38 -04:00
bors[bot]
1605044c05
Merge #882
882: Version bump to 0.6 and changelog update r=kvark a=kvark



Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-18 14:10:10 +00:00
Dzmitry Malyshau
901b043b19 Version bump to 0.6 and changelog update 2020-08-17 16:51:22 -04:00
bors[bot]
2a31677872
Merge #881
881: Factor wgpu-subscriber into its own repo r=kvark a=cwfitzgerald

**Connections**

Closes #871 

**Description**

Removes wgpu-subscriber crate into its own repo.

**Testing**

Compile only change.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-08-17 20:40:21 +00:00
Connor Fitzgerald
350637df40 Factor wgpu-subscriber into its own repo 2020-08-17 16:36:22 -04:00
bors[bot]
096c57008f
Merge #880
880: Port to gfx-hal-0.6 r=kvark a=kvark

This got a little more involved than I hoped, because of https://github.com/rust-lang/rust/issues/34433 which is unfortunately closed.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-17 14:57:03 +00:00
Dzmitry Malyshau
d1da6d8106 Switch gfx-hal to 0.6 2020-08-17 10:34:50 -04:00
bors[bot]
f7ec6cc1fe
Merge #877
877: Add image cube array feature. r=kvark a=StarArawn

**Connections**
None

**Description**
Enable `IMAGE_CUBE_ARRAY` in vulkan and dx12. Note: Currently this will cause metal to break as the `available_features` from the physical device will never include `IMAGE_CUBE_ARRAY`. Thus I'm opening this as a draft until gfx-hal metal can check and pass the feature on.

**Testing**
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->
I can test this with my repo using wgpu-rs here which uses cube arrays:
https://github.com/StarArawn/harmony/


Co-authored-by: John Mitchell <toasterthegamer@gmail.com>
2020-08-17 03:29:15 +00:00
John Mitchell
4cb50e8395 Added image cube array. 2020-08-16 23:10:06 -04:00
bors[bot]
3146950cf7
Merge #879
879: Move push constant docs to correct feature r=kvark a=cwfitzgerald

**Connections**

Closes #878 

**Description**

Somehow put a push constant feature in the wrong place.

**Testing**

Docs only.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-08-17 00:44:13 +00:00
Connor Fitzgerald
abb3c2f8db Move push constant docs to correct feature 2020-08-16 19:52:53 -04:00
bors[bot]
7e8b51b428
Merge #876
876: Fix support for d24unorm format r=kvark a=kvark

**Connections**
fixes https://github.com/kvark/vange-rs/pull/121 on some platforms

**Description**
We used to associate `D24Plus` with internal `D24S8`. This results in assuming that it has both DEPTH + STENCIL. Creating a binding from it then fails with the `All` aspect, since you can't view both. This is unexpected, since the user creates `D24Plus` with just a single aspect.

**Testing**
None needed

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-08-13 21:29:44 +00:00
Dzmitry Malyshau
44fdfb80d0 Fix support for d24unorm format 2020-08-13 17:26:44 -04:00
bors[bot]
92aaa2bba6
Merge #875
875: Add labels to pipelines r=trivial a=kvark

This isn't functional until gfx-hal-0.6 is published, but the API is there.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-13 16:16:17 +00:00
Dzmitry Malyshau
d8341c5996 Add labels to pipelines 2020-08-13 12:14:24 -04:00
bors[bot]
6e3e88dd10
Merge #873
873: Grand cleanup and refactor of the descriptors in the API r=cwfitzgerald,grovesNL a=kvark

**Connections**
Cleanup follows https://github.com/gfx-rs/wgpu-rs/pull/501
Fixes #871 
Fixes #848

**Description**
There is a lot of small and big things crumbled in here.

The major one is where descriptors live, and how they are parametrized. Logic is the following:
  - if something is useful by wgpu-rs's API leave it in `wgpu-types`
  - if *in addition* it's useful to `wgpu-native`(i.e. has `repr(C)`),  we possibly parametrize it (currently, only label is).
  - otherwise, the type is moved to `wgpu-core` and stripped of generics
  - remove all the builders

Some medium-sized things:
  - moves the subscriber out (#871)
  - moves the `RenderCommand` into the `draw` module (which is meant to contain shared things)
  - makes `TextureViewDescriptor` fields optional, but receives it directly now (#848)
  - moves stencil stuff out into `StencilStateDescriptor`, so that we can derive `Default` for it
  - stop accepting raw strings for labels in the `Device` API: neither the clients, or gfx-rs need that shape, and it can't be safe

Some smaller things:
  - using NonZeroU8 for anisotropy
  - using NonZeroU32 for descriptor count
  - putting sampler addressing modes into an array
  - add labels to command buffers and pipeline layouts
  - improves errors for exceeding binding limits

**Testing**
Tested on https://github.com/gfx-rs/wgpu-rs/pull/503


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-13 03:19:44 +00:00
Dzmitry Malyshau
2473c25971 Refactor the stencil state descriptor a bit 2020-08-12 20:04:47 -04:00
Dzmitry Malyshau
d07d8503a0 Move the subscriber into a different crate 2020-08-12 15:00:15 -04:00
Dzmitry Malyshau
a0711cf9b2 Move the RenderCommand into the shared draw module 2020-08-12 14:33:42 -04:00
Dzmitry Malyshau
9d8dc0b04d Grand cleanup and refactor of the descriptors in the API 2020-08-12 14:13:32 -04:00
bors[bot]
04f5cfd1c8
Merge #872
872: Respect texture view aspect on creation r=cwfitzgerald a=kvark

**Connections**
Fixing https://github.com/gfx-rs/wgpu-rs/issues/498 (but needs wgpu-rs update then)

**Description**
We added the aspect field to texture view descriptor but didn't respect it properly.
We do that now, and also disallow Depth-Stencil sampled views

**Testing**
Used the modified water example for testing.

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-08-10 20:16:45 +00:00
Dzmitry Malyshau
1f5622a0b3 Respect texture view aspect on creation 2020-08-10 16:14:20 -04:00
bors[bot]
12352035f0
Merge #870
870: Implicit layout r=cwfitzgerald a=kvark

**Connections**
Closes #868

**Description**
The implementation can be split into 3 parts:
  1. reflecting the shader for binding expectations, and building a bind entry map from it, merging them between stages. This is only done for shaders that can be reflected, and we error on the rest, for now.
  2. based on this info, create new bind group layouts and pipeline layouts. The tricky part here is that we can't generate the ID out of thin air, so we have to pass them into the `create_xx_pipeline` function, which now also returns the number of IDs it consumed, allowing the client to free the rest.
  3. API changes in the descriptors, new methods to obtain the bind group layouts from a pipeline

**Testing**
This isn't tested, but I think it's fine: it doesn't affect the old path, and we'll be testing the new path while improving Naga and our reflection anyway.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-10 18:38:34 +00:00
Dzmitry Malyshau
f164fd1f46 Bump BGL refcounts on getting them from pipelines 2020-08-10 10:11:31 -04:00
Dzmitry Malyshau
55064ace4c New get_bind_group_layout functions 2020-08-09 18:33:47 -04:00
Dzmitry Malyshau
d8efe3b6fe Attempt to unite implicit layout code between compute and render 2020-08-09 18:16:03 -04:00
Dzmitry Malyshau
173c7c3dbf Create implicit layouts for render pipelines 2020-08-09 14:43:44 -04:00
Dzmitry Malyshau
a9b8a99e19 Create implicit layouts for compute pipelines 2020-08-09 08:33:33 -04:00
Dzmitry Malyshau
f18fa7ef9b Derive bind group layout entries in Naga validation 2020-08-08 01:09:41 -04:00
bors[bot]
430b29d781
Merge #866
866: Streghten the multi-ref-count on BGLs r=cwfitzgerald a=kvark

**Connections**
Fixes #834

**Description**
Bind group layouts (BGLs) have to be somewhat uniquely tracked, and there was a synchronization issue with their use of `MultiRefCount`. What would happen in multi-thread environment is that we'd see `bind_group_layout_drop`, which first decreases the refcount, and then adds the ID to the list of suspected resources for deletion. But between these operations, something else may have triggered the triage of suspected resources, and if BGL was already there previously, it would be removed earlier than expected.

The solution I came up with is deferring the "dec()" call until the triage itself. That guarantees no gaps, and in fact it goes in line with the other resources we are tracking. I'm fairly confident that the new method works correctly at all times.

**Testing**
Tested extensively on https://github.com/gfx-rs/wgpu/issues/834#issuecomment-669362572

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-05 21:46:20 +00:00
Dzmitry Malyshau
8731da278e Streghten the multi-ref-count on BGLs 2020-08-05 17:39:25 -04:00
bors[bot]
8057acf120
Merge #865
865: Replace u32 with NonZeroU32 in TextureView r=kvark a=kunalmohan

**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
We now expose separate methods under `Global` to register error/invalid resources. So the check for `mip_level_count = 0` and `array_layer_count = 0` can be made on the client-side in Servo, and directly register an error resource instead of trying to create a real one.

**Testing**
_Explain how this change is tested._
Not yet tested. Will be done wgpu-rs examples.
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-08-05 17:10:47 +00:00
Kunal Mohan
aa44969818 Replace u32 with NonZeroU32 in TextureView 2020-08-05 21:23:25 +05:30
bors[bot]
fc14f3d21d
Merge #864
864: Remove `power` module r=kvark a=GabrielMajeri

**Connections**
Closes #859 

**Description**
Removes the `power.rs` module. If the user wants to detect the battery status and choose between low-power and high-performance, they can do so themselves.

**Testing**
Tested with core.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-08-05 13:46:34 +00:00
Gabriel Majeri
021251a908 Remove power module 2020-08-05 16:27:41 +03:00
bors[bot]
78546f410d
Merge #857
857: Separate valid internal IDs from external ones r=cwfitzgerald a=kvark

**Connections**
Closes #638 
wgpu-rs update - https://github.com/gfx-rs/wgpu-rs/pull/494

**Description**
The core change here is to allow user-specified IDs to be in the "Error" state that was introduced in #776 .

This is done by defining an internal `Valid<I>` wrapper. Now, the hub storages can be indexed by this valid wrapper only. For regular IDs, we have to go through `storage.get(index)`, which returns a `Result`. It still panics if the ID is totally garbage though, we don't want to handle what can't be expected here.

All the other changes come mostly as a consequence of that:
  - new "Invalid*" error variants are added
  - the error types are undergone sever refactoring
  - new `command/draw.rs` module for stuff shared between render passes and bundles
  - functions to generate error IDs for all the types
  - various renames, e.g. `comb` -> `cmd_buf`

The expected use by wgpu-rs is unchanged. So far, I don't think we'd be generating Error IDs, but we can always reconsider.
For browsers though, if `device_create_xxx` failed, they would generate and error ID. It will occupy the slot up until the corresponding JS object is dropped.

**Testing**
Tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-04 20:51:11 +00:00
Dzmitry Malyshau
dbd7e2c579 Separate valid internal IDs from external ones 2020-08-04 11:16:59 -04:00
bors[bot]
5d35936d5c
Merge #856
856: Implementation of the builder pattern r=kvark a=Andful

**Connections**
This pull request addresses the issue #851 

**Description**
Add a builder for wgpu types.

**Testing**
TODO
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Andrea Nardi <buongiorno19972@gmail.com>
2020-08-02 03:51:58 +00:00