78546f410d
857: Separate valid internal IDs from external ones r=cwfitzgerald a=kvark **Connections** Closes #638 wgpu-rs update - https://github.com/gfx-rs/wgpu-rs/pull/494 **Description** The core change here is to allow user-specified IDs to be in the "Error" state that was introduced in #776 . This is done by defining an internal `Valid<I>` wrapper. Now, the hub storages can be indexed by this valid wrapper only. For regular IDs, we have to go through `storage.get(index)`, which returns a `Result`. It still panics if the ID is totally garbage though, we don't want to handle what can't be expected here. All the other changes come mostly as a consequence of that: - new "Invalid*" error variants are added - the error types are undergone sever refactoring - new `command/draw.rs` module for stuff shared between render passes and bundles - functions to generate error IDs for all the types - various renames, e.g. `comb` -> `cmd_buf` The expected use by wgpu-rs is unchanged. So far, I don't think we'd be generating Error IDs, but we can always reconsider. For browsers though, if `device_create_xxx` failed, they would generate and error ID. It will occupy the slot up until the corresponding JS object is dropped. **Testing** Tested on wgpu-rs examples Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> |
||
---|---|---|
.github | ||
dummy | ||
player | ||
wgpu-core | ||
wgpu-types | ||
.gitignore | ||
.monocodus | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
logo.png | ||
README.md | ||
rustfmt.toml |
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress