Commit Graph

301 Commits

Author SHA1 Message Date
Wouter
9cda522d13 Disabled broken Clone impl for unsized buffers 2016-12-08 16:17:51 +01:00
Paul Houghton
5aa5d671d1 Update dependency versions 2016-12-07 23:29:15 +02:00
Wouter
2528c11e3f Moved write_structs function back to top of file 2016-12-07 21:03:22 +01:00
Wouter
cedb13a39c Implemented Copy without using derive for structs in vulkano-shaders, fixes #253 2016-12-07 20:08:38 +01:00
Pierre Krieger
c5c14e5a4d Fix vulkano_shaders with push constants descs 2016-11-10 11:21:51 +01:00
Pierre Krieger
1ca3ef8231 Merge branch 'master' into incoming 2016-11-09 13:21:15 +01:00
Pierre Krieger
479a60fe8b Various fixes 2016-10-16 20:37:32 +02:00
Pierre Krieger
b9f4f8f2cf Remove pipeline layout parameter from pipeline creation 2016-10-16 20:31:49 +02:00
Pierre Krieger
b7eaf06874 Some fixed to generated code 2016-10-16 17:00:00 +02:00
Pierre Krieger
199295afd3 Remove binding from DescriptorDesc 2016-10-16 16:56:51 +02:00
Pierre Krieger
5aec152fb5 Implement PipelineLayoutDescNames for the generated layouts 2016-10-16 16:28:59 +02:00
Pierre Krieger
32ebcaca1e Update vulkano-shaders and fix triangle example 2016-10-16 15:59:16 +02:00
Alexander Dmitriev
0cb7e3e300 Print formatted GLSL compile error messages 2016-10-04 19:52:16 +02:00
Pierre Krieger
e3eabb6740 Publish 0.3.1 2016-10-04 19:24:57 +02:00
Pierre Krieger
82ec7c9ade Publish 0.3.0 2016-09-18 15:21:48 +02:00
Pierre Krieger
6d274d4f78 Publish 0.2.2 2016-09-18 14:31:58 +02:00
Pierre Krieger
556f25e256 Publish 0.2.1
close #237
2016-09-01 07:22:22 +02:00
tomaka
122ca9d41d Publish vulkano-shaders 0.2.0 2016-07-28 13:02:10 +02:00
Pierre Krieger
3affecc702 Make ShaderModule modulable over the device pointer 2016-07-26 18:36:43 +02:00
Pierre Krieger
f1ee8c02c7 Add more allow(unsafe) on unsafe code from macros 2016-07-25 16:04:22 +02:00
Pierre Krieger
cf9b4f76b8 Make sampled parameter of texel buffers less confusing 2016-07-15 13:26:33 +02:00
Pierre Krieger
a023aaa078 Fix warnings 2016-06-16 14:04:18 +02:00
tomaka
d241551d47 Merge pull request #142 from tomaka/ints-floats-width
Fix width of integers and floating-points reflected from SPIR-V
2016-06-16 13:38:36 +02:00
Pierre Krieger
fdab501746 Fix unused imports in vulkano-shaders 2016-06-16 09:36:27 +02:00
Pierre Krieger
231ea5c531 Fix width of integers and floating-points reflected from SPIR-V 2016-06-16 09:20:33 +02:00
tomaka
150fe7474f Merge pull request #129 from tomaka/tess-geom-fix
Fix shader interfaces for tessellation and geometry shaders
2016-06-06 16:21:09 +02:00
Pierre Krieger
3a4c1022f5 Improve builtin variable detection 2016-06-06 15:20:02 +02:00
Pierre Krieger
f220519e05 Fix shader interfaces for tessellation and geometry shaders 2016-06-06 15:08:49 +02:00
Pierre Krieger
3d4bd4767a Add a better diagnostic when attrib locations overlap 2016-06-06 09:25:17 +02:00
Pierre Krieger
c246a92a7e Pass correct shader stages for the descriptors 2016-05-12 14:37:43 +02:00
Pierre Krieger
c95d456926 Properly generate infos about descriptors in vulkano-shaders 2016-05-12 13:39:31 +02:00
Pierre Krieger
3b04d46dbb Replace DescriptorType with DescriptorDescTy 2016-05-12 13:11:03 +02:00
Pierre Krieger
fe8706aae8 Put all inputs and outputs in entry point structs 2016-05-04 09:30:16 +02:00
Pierre Krieger
e2fc113711 Generate attributes description struct for all shader stages 2016-05-04 09:06:53 +02:00
Pierre Krieger
ad27205f7b Extract entry point generation to own module 2016-05-04 08:18:07 +02:00
Pierre Krieger
3cd617fd85 Add glsl-to-spirv version for vulkano-shaders 2016-04-30 12:48:50 +02:00
Pierre Krieger
8f9e3220eb Publish the crate on crates.io 2016-04-30 12:08:48 +02:00
Pierre Krieger
3f4b9e126b Rework vertex attributes system 2016-04-30 10:09:00 +02:00
Pierre Krieger
18348cd301 Correctly set the readonly attribute of descriptor layouts descriptions 2016-04-22 15:15:07 +02:00
Pierre Krieger
9cc58b7771 Handle multiple dummy values 2016-04-16 14:33:52 +02:00
Pierre Krieger
9755ad5412 Fix final struct padding 2016-04-16 14:26:17 +02:00
Pierre Krieger
8e3c191cd1 Print the array stride for debugging purposes as well 2016-04-16 13:22:54 +02:00
Pierre Krieger
9f7e9107fd Print struct members offset for debugging purposes 2016-04-16 11:50:12 +02:00
Pierre Krieger
c4e3711156 Fix error about capability not supported 2016-04-10 15:23:19 +02:00
Pierre Krieger
0aedde53f1 Add readonly member to DescriptorDesc 2016-04-08 18:24:03 +02:00
Pierre Krieger
c038deec7e Ignore local structs that don't have Offset decorations 2016-04-07 11:10:20 +02:00
Pierre Krieger
2cb409fbcd Restore specialization constants 2016-04-05 11:18:15 +02:00
Pierre Krieger
74fc2ffb94 Rename descriptor_set to descriptor 2016-04-04 09:50:02 +02:00
Pierre Krieger
f01d1fde37 Make teapot example compile (but not work) 2016-04-03 20:31:24 +02:00
Pierre Krieger
5bace4e64c Move "shader" module within "pipeline" 2016-04-01 20:45:13 +02:00
Pierre Krieger
0143111858 Add support for SSBOs in shader analyzer 2016-03-29 14:11:11 +02:00
Pierre Krieger
17339231ce Don't derive traits for structs that have an unsized member 2016-03-29 10:17:33 +02:00
Pierre Krieger
106664c156 Make compute shaders work 2016-03-29 10:11:51 +02:00
Pierre Krieger
cc3b1d672b Fixed using unchecked_uniform_buffer 2016-03-28 11:43:32 +02:00
Pierre Krieger
5f81147eff Stronger typing for descriptor sets and draft for proper barriers handling 2016-03-28 11:11:59 +02:00
Pierre Krieger
50b19b4fec Automatically determine the image layouts in descriptor sets 2016-03-28 09:49:03 +02:00
Pierre Krieger
3d6a29241c Add license everywhere 2016-03-26 10:17:37 +01:00
Pierre Krieger
8ee4d6c301 Switch to new design for images 2016-03-24 09:14:26 +01:00
Pierre Krieger
6cf7b5ace4 Fix remaining bits to make teapot example compile 2016-03-24 09:14:22 +01:00
Pierre Krieger
090a04f6cd Define descriptor set layouts for all pipeline stages 2016-03-12 09:01:40 +01:00
Pierre Krieger
f8022f6ab8 Fix wrong descriptor write being generated by ther shader parser 2016-03-11 15:57:20 +01:00
Pierre Krieger
c376f3bd10 Rework the set binding code in the shader parser 2016-03-11 15:33:57 +01:00
Pierre Krieger
b300f70dda Minor fix in shaders analyser 2016-03-11 10:35:41 +01:00
Pierre Krieger
4ae0c4541a Fix using gl_VertexIndex and gl_InstanceIndex producing errors 2016-03-09 13:06:13 +01:00
Pierre Krieger
d0738e20e8 Print the uniform variable that's missing a binding point 2016-03-09 11:48:31 +01:00
Pierre Krieger
4c8ed56783 No longer produce errors with input attachments 2016-03-06 21:11:08 +01:00
Pierre Krieger
38f083fa4c Slightly better error message in descriptor set gen 2016-03-06 21:00:28 +01:00
Pierre Krieger
1d40c8edc3 Parsed structs are now part of a ty submodule 2016-03-05 13:31:44 +01:00
Pierre Krieger
cfca5c962c Some work on better descriptor set API 2016-03-01 21:10:59 +01:00
Pierre Krieger
f341552825 Check pipeline layout of shaders 2016-03-01 14:50:30 +01:00
Pierre Krieger
a5b21125ed Rename PipelineLayoutDesc to Layout 2016-03-01 13:52:50 +01:00
Pierre Krieger
ca4c99ec92 Use the generated struct in the teapot example 2016-02-29 16:52:07 +01:00
Pierre Krieger
d82726eedd Extract descriptor sets code in own module 2016-02-29 16:10:38 +01:00
Pierre Krieger
e53a7e7bcc Handle struct members alignments in generated code 2016-02-29 16:03:48 +01:00
Pierre Krieger
85ded76ead Write structure definitions in the shader analyser 2016-02-29 15:17:25 +01:00
Pierre Krieger
f6bdc2478f Fix the vulkano-shaders example 2016-02-29 14:42:52 +01:00
Pierre Krieger
c0152c1a04 Extract Init and Write from SetLayout 2016-02-29 14:15:57 +01:00
Pierre Krieger
e392bfaed3 Rename DescriptorSetDesc to SetLayout 2016-02-29 13:53:10 +01:00
Pierre Krieger
dd34895d46 Fix path creation in build script 2016-02-25 10:19:53 +01:00
Pierre Krieger
ddcb8cf402 Add easier shaders compilation path 2016-02-25 08:52:22 +01:00
Pierre Krieger
be083d2af8 Allow specifying buffer offsets in descriptor set binding 2016-02-24 08:58:03 +01:00
Pierre Krieger
a6b166c7b6 Rename ImageResource and BufferResource to AbstractImage and AbstractBuffer 2016-02-23 21:25:03 +01:00
Pierre Krieger
e12c3015e7 Some work on SPIR-V analyser 2016-02-20 18:26:51 +01:00
Pierre Krieger
28f7d88197 Handle descriptor sets for both vertex and fragment stages 2016-02-20 17:42:55 +01:00
Pierre Krieger
89265c05cb Auto-generate pipeline layouts 2016-02-20 17:10:45 +01:00
Pierre Krieger
9ef4dcaab5 Better docs for descriptor sets 2016-02-20 15:10:49 +01:00
Pierre Krieger
3ebaaca45d Descriptor sets are working 2016-02-20 14:40:50 +01:00
Pierre Krieger
0fe6c0f23d More draft for descriptor sets 2016-02-20 13:05:44 +01:00
Pierre Krieger
f7696b9f60 Draft for descriptor sets 2016-02-19 13:43:28 +01:00
Pierre Krieger
84bf96f23e No longer hardcode vertex attributes 2016-02-19 10:58:35 +01:00
Pierre Krieger
41847a1b99 Correctly propagate errors when creating shader module 2016-02-18 21:23:26 +01:00
Pierre Krieger
1b657be785 Adjust feature names again 2016-02-17 19:16:07 +01:00
Pierre Krieger
4e48017de9 Fix empty input and output 2016-02-17 17:10:55 +01:00
Pierre Krieger
87191bbb97 Adjust capability checks in vulkano-shaders 2016-02-17 16:05:59 +01:00
Pierre Krieger
9af3aa371f Switch to one shader at a time in glsl-to-spirv 2016-02-16 20:01:45 +01:00
Pierre Krieger
3f18306a1a Add small helpful comment in the generated code 2016-02-06 21:45:29 +01:00
Pierre Krieger
0e62886ed3 Add some #[allow(dead_code)] 2016-02-06 12:35:50 +01:00
Pierre Krieger
df322b8ce6 Generated structs public again (oops) 2016-02-06 12:16:06 +01:00
Pierre Krieger
5b3c5e58c6 Generated structs are now private 2016-02-06 12:05:24 +01:00
Pierre Krieger
1ae8fea0e0 Minor adjustements to the current library draft 2016-02-06 12:01:10 +01:00
Pierre Krieger
6153e1fcde Rename shader-parser to vulkano-shaders 2016-02-06 11:45:09 +01:00