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Fix the vulkano-shaders example
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@ -10,9 +10,9 @@ struct S {
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bool val2[5];
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};
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uniform sampler2D u_texture;
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layout(set = 0, binding = 0) uniform sampler2D u_texture;
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uniform Block {
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layout(set = 0, binding = 1) uniform Block {
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S u_data;
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} block;
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