Commit Graph

1055 Commits

Author SHA1 Message Date
Dzmitry Malyshau
a7aa72ba1c Check for color target count in bundle creation 2021-09-27 11:11:10 -04:00
Devin Brite
dbfdbf4e32
Move validation from Device::create_texture_from_hal() to Device::create_texture() (#2001)
* Move validation from `Device::create_texture_from_hal()` to `Device::create_texture()`

---

Users encountered a segfault upon creating a texture when mip_level_count was set to 0 with (at least) Vulkan.
This is due to wgpu's validation taking place after the API's texture is created.

This change moves wgpu's validation to before the API's texture is created, introducing a friendly error instead of a segfault.

* Make `Device::create_texture_from_hal()` infallible

* run cargo fmt
2021-09-27 13:26:36 +00:00
Dzmitry Malyshau
089294fc51 Skip mismatched epochs in the remove_abandoned check 2021-09-25 15:40:21 -04:00
Dzmitry Malyshau
180e3e3576 Fix write_texture for array textures 2021-09-23 10:49:15 -04:00
Dzmitry Malyshau
08ff76f150 Align buffer usage end to 4 2021-09-20 15:22:18 -04:00
Dzmitry Malyshau
be6898f166 Make "Unexpected varying type" a bit less annoying 2021-09-20 12:07:01 -04:00
Dzmitry Malyshau
c8436de1ec Force point size output on Vulkan 2021-09-15 19:15:23 -04:00
Connor Fitzgerald
7766ed194b
Improve CI testing code 2021-09-14 13:34:07 -04:00
Dzmitry Malyshau
95f4122b22 Store a reference to the device in texture views 2021-09-12 10:20:16 -04:00
João Capucho
bf29ceaf10 Update naga to latest 2021-09-11 11:44:27 -04:00
Dzmitry Malyshau
37288a657f Avoid AtomicU64 for it not being portable 2021-09-10 10:34:07 -04:00
Dzmitry Malyshau
ca6fd97c62 Codecoverage CI fix 2021-09-09 12:44:24 -04:00
Dzmitry Malyshau
83abe2a06d Still close the encoder on error 2021-09-09 09:43:38 -04:00
Dzmitry Malyshau
180dc27144 Work around Adreno's OpName bug 2021-09-08 22:24:27 -04:00
Connor Fitzgerald
809909137c
Merge pull request #1919 from kvark/spv
vulkan: compile shader modules at pipeline creation time
2021-09-08 17:25:50 -04:00
Luke Street
76bcd9c494
Implement min_{uniform,storage}_buffer_offset_alignment limits (#1923)
* Implement min_{uniform,storage}_buffer_offset_alignment limits

* Add Limits::using_alignment

* Update docs & examples

* Create binding_model::buffer_binding_type_alignment fn
2021-09-08 13:53:02 -04:00
Dzmitry Malyshau
e00bfac6cf vulkan: compile shader modules at pipeline creation time 2021-09-07 20:06:16 -04:00
Dzmitry Malyshau
076031c1ba
hal: switch texture copies to expect physical sizes (#1908) 2021-09-07 13:13:11 +00:00
Wumpf
df2a686c29
Reintroduce clear_texture Metal/Vulkan/DX12 (#1905)
* enable CLEAR_COMMANDS feature for all adapters

* replaced fill_buffer with clear_buffer (minus variable value)

* Improve clear buffer/texture test
and remove unused clear-buffer.ron test

* renamed clear_image to clear_texture

* skeleton for new wgpu-hal clear_texture

* clear_texture implementation for vulkan

* clear_texture now restricts usage

* clear_texture implementation for dx12

* Implemented clear_texture for Metal backend

* Clean up GLES clear_buffer and leave note on how to implement clear_texture in the future

* fix linux compilation & formatting issues

* comment & namespace fixes

* Extent3d has now a simple mipmap calculating function

Fix incorrect use of texture.size in clear_texture for metal/dx12
Fix incorrect mip/layer ranges in clear_texture for metal/dx12
2021-09-06 21:14:40 -04:00
Connor Fitzgerald
938c069608
Properly implement timestamp periods (#1907) 2021-09-04 22:24:15 -04:00
Luca Casonato
d5ba0b439d
WIP: add cts_runner and deno_webgpu crate (#1859)
* WIP: add cts_runner and deno_webgpu crate

* add test

* remove Cargo.lock

* review comment

* simplify

* fix bugs

* improve cts_runner to work with crowlKats/webgpu-examples

* fix

* remove build.rs

cts_runner binaries are now not portable anymore.

Also startup will now print a bunch of cargo:rerun-if-changed=. This
will be fixed in deno_core.

* remove d.ts

* add original deno license file
2021-09-03 13:23:35 -04:00
Dzmitry Malyshau
663f64c571 Fix read-write buffer barrier 2021-09-02 16:39:55 -04:00
Dzmitry Malyshau
53d262c8ee More validation of the surface texture lifetime 2021-09-01 16:19:32 -04:00
Christofer Nolander
06316c1bac
hal/metal: support Features::NON_FILL_POLYGON_MODE (#1885)
* hal/metal: support Features::NON_FILL_POLYGON_MODE

* Document Metal support for NON_FILL_POLYGON_MODE

* Split Features::NON_FILL_POLYGON_MODE in two

Adds two new features: `LINE_POLYGON_MODE` and `POINT_POLYGON_MODE`.

Allows metal to support `PolygonMode::Line` while not being required to
support `PolygonMode::Point`.

* Formatting

* Rename {LINE,POINT}_POLYGON_MODE to POLYGON_MODE_{LINE,POINT}
2021-08-31 16:20:38 +00:00
Riccardo Zaglia
0a2be6099c Add Texture::as_hal() 2021-08-31 10:30:23 -04:00
Dzmitry Malyshau
42194168e0 Fix implicit storage texture access 2021-08-26 11:36:05 -04:00
Dzmitry Malyshau
590ef1d8cf
Switch naga to latest on git (#1858) 2021-08-24 18:20:44 -04:00
Dzmitry Malyshau
43d44c89e1 Bump the vertex buffer sizes by 1 2021-08-24 13:39:57 -04:00
Dzmitry Malyshau
c05b064bc8
Check for query resolve alignment (#1853) 2021-08-23 12:32:18 -04:00
Dávid Kocsis
f34f88538b fixed mip level count check for storage textures 2021-08-23 17:49:20 +02:00
Dzmitry Malyshau
f3c9f412f6
Validate against cube storage textures (#1846) 2021-08-23 02:17:28 -04:00
Wumpf
9e1384dbb0
Memory init tracker refactor (#1839)
* split out init_tracker module
with explicit buffer init tracking types

* Added shortcut methods for checked init action handling
Fixed a few unchecked sites in the process

* fix clippy warnings
2021-08-22 22:46:13 -04:00
Andreas Reich
7f395b39af fix buffer collapse in initialize_buffer_memory
due to previous changes there was  only a no-op buffer collapse
The ranges it tried collapsing on were already guranteed to be merged by the init-trackers drain method. However, accross several init actions there can be opportunity for reducing fill_buffer calls.
2021-08-22 22:26:55 -04:00
adamnemecek
efd52e02af use self 2021-08-20 19:36:06 -07:00
Dzmitry Malyshau
62f26367cd Fix the check for depth+stencil aspect of views 2021-08-20 12:11:57 -04:00
Dávid Kocsis
b0d43f9cca add mapping for more storage formats 2021-08-19 16:03:26 +02:00
Dzmitry Malyshau
9da5c1d3a0
Release v0.10 (#1820)
* Release v0.10

* hal/gles: update glow handles logic
2021-08-18 19:06:21 +00:00
Connor Fitzgerald
80ec65e892
Merge pull request #1814 from kocsis1david/write-texture-data-offset
write_texture data offset
2021-08-18 02:29:15 -04:00
Connor Fitzgerald
c493b63b33 Fix zero sized buffer creation 2021-08-18 01:06:23 -04:00
Dzmitry Malyshau
9b85882ff8 [dx12] implement num_workgroups 2021-08-18 00:14:44 -04:00
Dávid Kocsis
41da55db08 write_texture data offset 2021-08-17 22:16:34 +02:00
Imbris
6ba30cbc0b Run tests in the CI for all workspace members 2021-08-17 13:57:29 -04:00
Dzmitry Malyshau
4dc5546a17 Naga update to 69b70f8 2021-08-16 01:35:19 -04:00
Dzmitry Malyshau
1e7d86b655 Update Naga to 69b70f8 2021-08-13 02:09:43 -04:00
Dzmitry Malyshau
450defb743 Fix panic in surface cleanup 2021-08-13 02:09:43 -04:00
Dzmitry Malyshau
f2a18ee57c Update naga to 1907a92 2021-08-12 23:58:19 -04:00
Connor Fitzgerald
4dc0e265ac
Merge pull request #1764 from kvark/submitted-work
Implement onSubmittedWorkDone
2021-08-12 00:06:45 -04:00
Dzmitry Malyshau
4a1ae0d7ec Issue surface texture transitions 2021-08-11 20:58:42 -04:00
Dzmitry Malyshau
dffe1f1793 Return a texture by the surface 2021-08-11 20:58:42 -04:00
Dzmitry Malyshau
f78061bcef Merge swap chain into surface 2021-08-11 20:58:42 -04:00
Connor Fitzgerald
a60d2f6f3b
Merge pull request #1774 from ElArtista/gles_storage_limits 2021-08-10 13:09:49 -04:00
Agorgianitis Loukas
8796089636 Gather downlevel flags and require them all at once 2021-08-07 11:17:43 +03:00
Agorgianitis Loukas
5bc42843cf Add downlevel flag for storage buffers in vertex shaders 2021-08-06 21:22:16 +03:00
Joshua Yanovski
bff04c1502
Fix dynamic offset handling for render bundles
I found this while testing a "bundlemark" version of bunnymark.
2021-08-06 10:38:35 -07:00
Zicklag
9310f264f1
Update Naga With New Storage Classes API (#1766) 2021-08-05 13:50:51 -04:00
Lonsdaleiter
64ffdd52ad
Added is_surface_supported (#1763) 2021-08-04 14:27:08 +00:00
Dzmitry Malyshau
80cf1ffff9 Implement onSubmittedWorkDone 2021-08-04 01:03:26 -04:00
Mikko Lehtonen
5d9c276c82
Include naga diagnostic in the parse error (#1760)
Wraps the Naga's `ParseError` with `NagaParseError` type, that uses the
Naga's full error formatting for its `Display` impl, including shader
source.
2021-08-03 17:27:34 -04:00
Mikko Lehtonen
78e4cd5dbc Remove AsDisplay trait in error formatting 2021-08-03 11:51:52 -04:00
Mikko Lehtonen
019dca3cfa Error formatting impls closer to errors
This is achieved by making a ErrorFormatter helper that is passed to
fmt_pretty, making the impls a lot simpler.
2021-08-03 11:51:52 -04:00
Mikko Lehtonen
e4cdddc639 Move error formatting to wgpu-core 2021-08-03 11:51:52 -04:00
Zicklag
07cd75a36b Fix New Clippy Lints From Rust 1.54.0
Fixes a number of new lints introduce in the updated clippy that
CI is now using.
2021-07-29 16:29:46 -05:00
Zicklag
fd460fa1e4 Use Bitshift Style for All Bitflag Consts
This makes existing bitflags easier to read and makes it eaiser to add
new flags later.
2021-07-28 11:28:54 -05:00
Dzmitry Malyshau
552a5f138e Rename texture usage names 2021-07-28 00:17:54 -04:00
Dzmitry Malyshau
69f808c54a hal/dx12: support base vertex/instance 2021-07-27 08:59:41 -04:00
Dzmitry Malyshau
405cf57955 hal/dx12: compact register allocation, naga update 2021-07-26 02:01:14 -04:00
bors[bot]
3eb3eed8cf
Merge #1609
1609: [Vulkan] Initialize wgpu objects from raw handles r=kvark a=zarik5

**Connections**
This PR is a successor of https://github.com/gfx-rs/gfx/pull/3762

**Description**
The `handle_is_external` flag mechanism was not enough to ensure safety, when for example the Instance is wrapped in `Arc<>` and a library cannot keep track of all its clones. This is the case with the bevy render rewrite. The solution was to let wgpu be in charge of destroying the handles, but it also has to keep a reference to a "drop guard" which is always dropped after the handle is destroyed. For the OpenXR integration, this drop guard will be `xr::Instance`.

For now this is just a proof of concept. Only instance creation is handled, and there is even type error in `wgc::Instance::from_hal()`.

I have a few concerns:
* Is it ok to expose `hal::Instance` from the wgpu crate? Or should the user pass all the parameters so `hal::Instance` can be constructed internally? This second options is more disruptive, since the wgpu-types crate would need to import all platform-specific crates to define the structure/enum to hold the raw handles.
* Without counting the call to create the `hal::Instance`, there are 4 indirection calls to save the raw instance. Can this be optimized in any way?

Do you think it is possible to merge wgpu-hal into wgpu-core? This could help with reducing the distance from the surface level API to the platform specific APIs even more.

**Testing**
Vulkan/Android (Oculus Quest) using [this sample](https://github.com/zarik5/openxrs/blob/wgpu-test/openxr/examples/vulkan.rs).


Co-authored-by: Riccardo Zaglia <riccardo.zaglia5@gmail.com>
2021-07-26 05:03:13 +00:00
Riccardo Zaglia
2657849977 [Vulkan] Initialize wgpu objects from raw handles 2021-07-25 21:51:40 +02:00
Dzmitry Malyshau
52734bf87a Fix tracing feature for RODS 2021-07-23 11:33:22 -04:00
Dzmitry Malyshau
34b68121c6 Check bundle RODS against pass RODS 2021-07-23 11:24:05 -04:00
Dzmitry Malyshau
bb218c1580 Check render bundle encoding for RODS 2021-07-23 11:24:05 -04:00
Dzmitry Malyshau
8dc4942431 Update naga to bbfa9a0, tweak DX12 debug output 2021-07-23 10:48:32 -04:00
Dzmitry Malyshau
2c45796d9c Update Naga to cc91c77 2021-07-23 02:19:42 -04:00
bors[bot]
5ef620ace8
Merge #1704
1704: Fix buffer memory initialization to use the tracker consistently r=kvark a=kvark

**Connections**
Depends on https://github.com/gfx-rs/naga/pull/1125

**Description**
Contains a number of dx12 fixes in addition to the buffer initialization fix.
The problem there was - we used the "pending writes" command buffer to initialize buffers, but also used the device's resource tracker and its state to figure out the transitions *after* a command buffer is merged its states.

**Testing**
Ran the examples on Vulkan.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-23 04:48:42 +00:00
munrocket
f909a8e631 update naga revision 2021-07-22 20:52:26 +04:00
Dzmitry Malyshau
09c9ab5e75 Fix buffer memory initialization to use the tracker consistently 2021-07-22 01:19:53 -04:00
Connor Fitzgerald
683d03a8e4 Add Rgb9e5Ufloat 2021-07-21 23:54:46 -04:00
Dzmitry Malyshau
1a9a855ea9 Rename InputStepMode to VertexStepMode 2021-07-21 17:48:00 -04:00
Dzmitry Malyshau
be13fe3048 hal/dx12: fix the binding model 2021-07-20 10:07:40 -04:00
Dzmitry Malyshau
35145615bf Update naga, use binding map in DX12 2021-07-18 12:03:14 -04:00
initial-algebra
0db00e9657 Implement Feature::SHADER_PRIMITIVE_INDEX on Vulkan 2021-07-17 15:31:35 -03:00
Dzmitry Malyshau
5419947095 hal/vk: relay semaphore 2021-07-16 17:55:03 -04:00
Dzmitry Malyshau
509b683e6b hal: renderdoc integration 2021-07-14 16:17:39 -04:00
Boris-Chengbiao Zhou
783c85e264 hal: Fix copy-paste error in texture copy dimensions 2021-07-14 19:52:57 +02:00
Dzmitry Malyshau
8cd17aafe3 Switch read-only storage textures to be exclusive and behind a feature 2021-07-14 01:04:37 -04:00
bors[bot]
0f784bb3c0
Merge #1602
1602: New DX12 backend (unfinished) r=kvark a=kvark

**Connections**
Continuation of #1471

**Description**
Mostly fresh implementation on DX12 backend for wgpu-hal
Core changes:
  - texture usage is filtered before passing to `create_texture_view`, so that wgpu-hal can assume every bit is important.
  - all the copies involving textures are limited to one array layer at a time
  - remove render pass boundary usages

**Testing**
Examples (not running yet)


Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-13 22:26:44 +00:00
Dzmitry Malyshau
bbb046077e Check for blendable flag in filtering 2021-07-13 13:13:40 -04:00
Dzmitry Malyshau
0df804e9c2 hal/dx12: bunch of validation fixes 2021-07-13 02:54:37 -04:00
Dzmitry Malyshau
0a609e74c0 hal/dx12: compute pipelines, update naga 2021-07-13 01:04:06 -04:00
Dzmitry Malyshau
00859b9e0c Stop using render pass boundary usages for resource transitions 2021-07-13 01:02:42 -04:00
Dzmitry Malyshau
81f31f5555 hal: change blend color argument 2021-07-13 01:01:30 -04:00
Dzmitry Malyshau
35ee65707f hal: make copy to work on one array layer at a time 2021-07-13 01:01:26 -04:00
Dzmitry Malyshau
c7519432ee Filter texture usages on view creation 2021-07-13 01:01:21 -04:00
Dzmitry Malyshau
c01f6a557e hal/dx12: enable the backend in wgpu-core 2021-07-13 01:01:19 -04:00
bors[bot]
5c2e40c6ed
Merge #1636
1636: Rename StoreOp::Clear to StoreOp::Discard r=kvark a=Wumpf

(recent change in spec)

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-07-12 16:47:19 +00:00
Andreas Reich
f5a4cbc0e1 Rename StoreOp::Load to StoreOp::Discard
(recent change in spec)
2021-07-12 18:06:15 +02:00
bors[bot]
4781d9da7b
Merge #1607
1607: Fix Downlevel Vertex Stage Storage Buffer Check r=kvark a=cwfitzgerald

**Connections**

Fixes a bug in #1599. Also follows up on #1583 marking all of hello-compute as a failure.

**Testing**

Tests now pass on rpi4.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2021-07-07 14:01:37 +00:00
Connor Fitzgerald
8ded21862e Fix downlevel vertex stage storage buffer check 2021-07-06 21:43:47 -04:00
Benoît du Garreau
e7269e72f3 Upgrade arrayvec to 0.7 2021-07-06 00:45:24 +02:00
bors[bot]
118cf2cdba
Merge #1599
1599: Fix Limits for lava/llvmpipe and re-enable and re-work CI r=kvark,groves,wumpf a=cwfitzgerald

**Connections**

No longer fixes #1551.

**Description**

This PR has a couple things going on at once.

- Fixes limits for llvmpipe, lavapipe, and rpi4.
- Added a downlevel limit to express that RPI4 does not allow storage buffers in vertex shaders on GL.
- Added a `Limits::downlevel_default()` that takes minimum limits from GLES and adds some more documentation on how to choose limits.
- Moved all examples to the new downlevel limits
- Reworks CI to re-enable software testing and unify instructions.

**Testing**

It is

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2021-07-04 19:23:23 +00:00
Connor Fitzgerald
130ddcf561 Unify CI and testing 2021-07-04 15:22:51 -04:00
Dzmitry Malyshau
b704a0542f Fix memory leak in acquiring encoders 2021-07-03 22:25:59 -04:00
Connor Fitzgerald
26f3c03150 Add downlevel limit for vertex shader access to SSBO 2021-07-03 22:15:16 -04:00
Dzmitry Malyshau
d2a4af35af Generation of memory reports for Hubs 2021-07-03 01:51:04 -04:00
bors[bot]
7ab950e465
Merge #1592
1592: Detailed limits check and error r=cwfitzgerald a=kvark

**Connections**
Related to #1590

**Description**
The old comparison "A < B" was simply wrong, because it would do every field in order and could bail out mid-way without reaching for all limits.

**Testing**
Untested


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-03 01:12:43 +00:00
Dzmitry Malyshau
23b587246a Detailed limits check and error 2021-07-02 20:17:12 -04:00
Clayton Walker
25c452cbdd Add metal layer back in 2021-07-02 15:51:11 -06:00
Dzmitry Malyshau
ba8fcb937d Update naga to 0b9af95 2021-07-02 01:58:19 -04:00
Connor Fitzgerald
53e2c95dc8 Fix wgpu-info display by moving masks to associated functions 2021-07-02 01:15:19 -04:00
Dzmitry Malyshau
8db6f99a3e Suspect new resources for destruction only after the current submission is tracked 2021-07-01 02:02:16 -04:00
Dzmitry Malyshau
f9f19faed6 Rewire the path of destruction for swapchain texture views 2021-07-01 01:39:12 -04:00
Dzmitry Malyshau
ba006cfaa7 Rename ColorWrite, TextureUsage, and BufferUsage 2021-06-30 14:57:38 -04:00
Dzmitry Malyshau
568ac3fa24 Switch all bitflag names to plural 2021-06-30 14:43:36 -04:00
Dzmitry Malyshau
6f13eebb7b hal/gles: compressed ETC2 texture support 2021-06-30 12:06:59 -04:00
Dzmitry Malyshau
4be8864b38 hal/gles: totally rework the vertex data binding 2021-06-30 02:31:13 -04:00
Dzmitry Malyshau
582c128520 Pick up naga's GLSL continuing and Y-flip fixes 2021-06-30 02:29:30 -04:00
Dzmitry Malyshau
e4aee90341 hal/gles: object labels, view dimensions, and buffer clears 2021-06-30 02:29:29 -04:00
Dzmitry Malyshau
403ff6faf8 hal/gles: Update glow and fill up the missing methods 2021-06-30 02:29:29 -04:00
Dzmitry Malyshau
952173efde Enable Gles backend, add checks for downlevel flags 2021-06-30 02:29:28 -04:00
Dzmitry Malyshau
91df157462 Refactor downlevel support a bit, implement blending for hal/gles 2021-06-30 02:29:28 -04:00
Dzmitry Malyshau
51dd90b1ab hal/gles: render passes 2021-06-30 02:29:27 -04:00
Dzmitry Malyshau
d29c450ec3 hal/gles: bind group creation 2021-06-30 02:29:26 -04:00
Alex S
2828100143 Reduce feature flag surface for descriptor arrays.
DYNAMIC_INDEXING is checked by default, since WGPU doesn't allow
for any kind of specialization constants and constant indexing is
nigh useless.

STORAGE_RESOURCE_BINDING_ARRAY is enabled iff the device supports:
- both or neither of uniform and buffer arrays with dynamic indexing;
- both or neither of sampled and storage images with dynamic indexing.

NONUNIFORM_INDEXING is enabled iff for ALL types of descriptor arrays
*that are supported for dynamic indexing*, nonuniform indexing is
also allowed.

These flags have a limitation in that some platforms
(eg.
https://vulkan.gpuinfo.org/displayreport.php?id=11692#features_core_12)
may support a strange subset of those features (example device
supporting non-uniform indexing for textures and storage buffers,
but NOT for storage textures or uniform buffers). In that case feature
will be reported as missing, even though it is partially present.

In the author's opinion, this flag set is convenient for the
users to query; however, due to aforementioned limitations, it would be
desirable to obtain statistics about "edge-case" platforms and what
percentage of reports they comprise.
2021-06-28 14:44:00 +03:00
bors[bot]
4ca6ab302d
Merge #1562
1562: Fix check for QUERY_SET_MAX_QUERIES was using >= instead of > r=cwfitzgerald a=HalfVoxel

Fixes #1560

Co-authored-by: Aron Granberg <aron.granberg@gmail.com>
2021-06-27 21:10:32 +00:00
Aron Granberg
6416bc5b68 Fix check for QUERY_SET_MAX_QUERIES was using >= instead of > 2021-06-27 17:08:49 +02:00
bors[bot]
8332493d3d
Merge #1559
1559: Query support fixes r=kvark a=Wumpf

**Connections**
Fixes #1374 for master
If PR is accepted,I already have a fix for 0.9 which came out as a sideproduct: https://github.com/Wumpf/wgpu/tree/v0.9-fix-buffer-init-on-query-resolve

**Description**
Fixes:
* (affects master, v0.8, v0.9) query resolve operation not marking buffers as initialized
* (affects master) Broken query stride handling for Vulkan
* (affects master) Vulkan not advertising query support

**Testing**
* added new test
* mipmap sample


Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-06-27 14:27:27 +00:00
Andreas Reich
b44b5eded9 Fix query stride handling
Fixes #1374
2021-06-27 11:20:38 +02:00
Dzmitry Malyshau
5ca1fe58e9 Update naga to 57b3256020 2021-06-27 01:44:49 -04:00
Dzmitry Malyshau
cfed43face Update submission indices on all stateless resources 2021-06-24 01:40:18 -04:00
Connor Fitzgerald
b060bf1afe Assorted touchups 2021-06-23 20:23:19 -04:00
Connor Fitzgerald
3356f5f993 PR comments 2021-06-23 19:10:11 -04:00
Connor Fitzgerald
22b8e2851f Remove loom 2021-06-23 19:10:11 -04:00
Dzmitry Malyshau
c2f879b4f7 Don't merge stateless trackers from bind groups 2021-06-23 15:28:40 -04:00
Dzmitry Malyshau
4c03d286c6 Remove SPIRV entirely from wgpu-core 2021-06-22 12:35:22 -04:00
Dzmitry Malyshau
da38b8b077 Make spirv an optional feature 2021-06-21 12:09:12 -04:00
bors[bot]
96dbd06a1f
Merge #1525
1525: Add Naga bypass to allow feeding raw SPIR-V shader data to the backend. r=kvark a=ElectronicRU

**Connections**
Fixes #1520 .

**Description**
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.

**Testing**
`texture_arrays` example is runnable now, which uncovers an additional bug in Vulkan backend - binding arrays are instead treated like sole bindings, and indices shift, too. Lots of errors from validation layer ensue.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-20 16:13:53 +00:00
Alex S
7cd7b18560 Code review:
- Remove Cow from wgpu-hal API surface. You graze on in our hearts.
- Rename feature flag to SPIRV_SHADER_PASSTHROUGH in anticipation
  of crate feature `spirv` to reduce confusion.
- Add some more documentation about behaviour and intended avenues of
  use to the feature.
2021-06-20 15:22:04 +03:00
bors[bot]
cfda54f108
Merge #1528
1528: Support TEXTURE_SPECIFIC_FORMAT_CAPABILITIES for rendertargets. r=kvark a=ElectronicRU

**Description**
With TEXTURE_SPECIFIC_FORMAT_FEATURES enabled, one would assume that render pipeline creation would use extended features
for color/depth-stencil render targets. However, it does not. This aims to fix that discrepancy.

Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-20 06:14:42 +00:00
Alex S
8bfa949261 Code review:
- rename ShaderInput variants
- rename feature flag
- hard error on Metal backend trying to compile SPIR-V
- fix test failing because of feature flag bits changing
2021-06-20 06:22:59 +03:00
Alex S
066bd7e647 Support TEXTURE_SPECIFIC_FORMAT_CAPABILITIES for rendertargets. 2021-06-20 05:57:55 +03:00
Alex S
6d2e6e5a56 Add Naga bypass to allow feeding raw SPIR-V shader data to the backend.
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.
2021-06-19 23:32:44 +03:00
Gordon-F
2873ac32d9 Remove MPL 2.0 header in files 2021-06-19 21:06:08 +03:00
bors[bot]
1d2efb43bc
Merge #1511
1511: Added storage texture array support. r=kvark a=ElectronicRU

**Description**
Arrays of storage images (*f*image*n*D in GLSL parlance) should now be supported.
I also took the liberty to refactor texture format checking a bit,
and tighten up sampled texture support detection for Metal as well.

**Testing**
Not completely sure what's the proper testing approach here, open to suggestions.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-18 21:38:54 +00:00
Connor Fitzgerald
74d2becb18 Relicense to MIT/Apache 2021-06-18 13:40:31 -04:00
Connor Fitzgerald
f49c50442f Update naga to gfx-26 2021-06-18 13:15:28 -04:00
bors[bot]
49f677b1fd
Merge #1513
1513: Fix failing test compilation on windows - DX12 and DX11 not there. r=kvark a=ElectronicRU

**Description**
Due to some things in macros being left on cfg(windows) and some changed to cfg(dx12/dx11), the tests didn't even compile, much less run.

**Testing**
Ideally, some CI for Windows should be set up.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-18 16:44:18 +00:00
Alex S
9f6f4da4ba blindsided by clippy 2021-06-18 19:31:12 +03:00
Alex S
8d13d97663 Fix failing test compilation on windows - DX12 and DX11 not there. 2021-06-18 19:29:09 +03:00
Alex S
52fab481e6 Added storage texture array support.
I also took the liberty to refactor texture format checking a bit,
and tighten up sampled texture support detection for Metal as well.
2021-06-18 19:20:37 +03:00
Dzmitry Malyshau
9c8d4dbfa6 Hot patch for temp_suspected tracking 2021-06-18 10:59:47 -04:00
Dzmitry Malyshau
80ab18404e Change the order to suspect temporary resources earlier 2021-06-18 02:49:46 -04:00
Dzmitry Malyshau
7410b700d6 fix swapchain recycling, copies, device destruction, RODS 2021-06-16 23:18:50 -04:00
Dzmitry Malyshau
c53addac8a hal/vk: draws and dispatches. Refactor query set descriptor 2021-06-16 14:17:37 -04:00
Dzmitry Malyshau
6f655e0b14 hal/vk: barriers and copies 2021-06-15 15:58:12 -04:00
Dzmitry Malyshau
668fedd1c0 hal: rename aux to util 2021-06-15 01:33:19 -04:00
Dzmitry Malyshau
00de15990e hal/vk: pipeline creation 2021-06-15 01:24:25 -04:00
Dzmitry Malyshau
9d85602349 hal: re-architect command encoding and pooling 2021-06-14 13:30:28 -04:00
Dzmitry Malyshau
d8979cad4a hal/vk: command pools, clippy warnings 2021-06-14 10:26:40 -04:00
Dzmitry Malyshau
c2bb2d5dfc Experimental command pool API 2021-06-14 01:58:09 -04:00
Dzmitry Malyshau
4eae5a38d0 hal/vk: hook up gpu-descriptor 2021-06-12 01:04:15 -04:00
Dzmitry Malyshau
61e2e242cd hal/vk: textures and samplers 2021-06-11 19:14:41 -04:00
Dzmitry Malyshau
b4380e4576 hal/vk: buffer and texture creation 2021-06-11 15:53:07 -04:00
Dzmitry Malyshau
9ae5e36ad8 hal/vk: format mapping 2021-06-11 14:27:00 -04:00
Dzmitry Malyshau
dc340421c4 hal/vk: instance and adapter 2021-06-11 02:09:29 -04:00
Dzmitry Malyshau
faf8f7e890 Simple API for coherent mapping 2021-06-10 16:05:44 -04:00
Dzmitry Malyshau
d88aa99997 Fix rows-per-image treatment, clippy warnings 2021-06-10 15:43:21 -04:00
Dzmitry Malyshau
006f8abbba build and clippy fixes, command buffer cleanup 2021-06-10 12:44:29 -04:00
Dzmitry Malyshau
782c72d32c hal/mtl: queue 2021-06-10 10:54:06 -04:00
Dzmitry Malyshau
3109b1b63d hal/mtl: most of the command encoding 2021-06-10 02:31:31 -04:00
Dzmitry Malyshau
bdaf57dbed hal/mtl: pipelines and fences 2021-06-09 23:38:48 -04:00
Dzmitry Malyshau
9f904700ee hal/mtl: creation of bind groups 2021-06-09 17:06:43 -04:00
Dzmitry Malyshau
6d229847be hal: redesign the bind group descriptor 2021-06-08 17:12:28 -04:00
Dzmitry Malyshau
a0b51ce35c hal: remove the cows 2021-06-08 15:18:06 -04:00
Dzmitry Malyshau
a421c1c8b6 Instance plumbing 2021-06-08 11:46:53 -04:00
Dzmitry Malyshau
ff2a3e84fc update synchronization, fix last errors in wgc 2021-06-08 02:03:44 -04:00
Dzmitry Malyshau
0a82c232ba hal: port the rest of wgpu-core 2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
c61ee1262b hal: transfer operations 2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
6d51fab864 hal:: Fill the command buffer calls 2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
738ae2b227 Surface API 2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
bae3c694bd Documentation update 2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
0ea4cac04b Rework shader and pipeline creation 2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
569cd0cdd6 WIP new wgpu-hal 2021-06-08 00:46:08 -04:00
bors[bot]
a92b8549a8
Merge #1474
1474: Add clear buffer/image to wgpu-rs api r=kvark a=Wumpf

Follow up to  #1335

Started using this in Blub fluid sim a little bit on volume textures, works nicely 432fb75a68, more to come

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-06-06 00:07:03 +00:00
Andreas Reich
99e691932d add clear buffer/image to wgpu-rs api 2021-06-05 11:49:13 +02:00
Dzmitry Malyshau
cfc6792c82 Validate pipeline state formats 2021-06-03 10:30:35 -04:00
Dzmitry Malyshau
beb88b0a88 Skip the cube compatibility on a downlevel flag 2021-06-01 08:29:44 -04:00
bors[bot]
9cd01635d7
Merge #1417
1417: Split the tracker into stateful/stateless to reduce the overhead r=cwfitzgerald a=kvark

**Connections**
Implements https://github.com/gfx-rs/wgpu/issues/1413#issuecomment-851604344
Reduces the overhead for resource tracking in the Animometer benchmark by up to 50%.

**Description**
We used to use the full tracker set on the usage scopes associated with compute/render passes. A resource tracker has 2 responsibilities: ensuring the resource is held alive, and validating and recording the state transitions. This PR exploits the fact that the latter responsibility is only applicable for buffers and textures. So doing all the lifetime tracking for a pass is a waste: we can instead just attach the lifetimes to the parent command buffer, straight.

In the Animometer benchmark, there is one large buffer, and thousands of bind groups pointing to different offsets into it. The old code would fill up the pass tracker with those bind groups, and then merge it into the command buffer tracker. The new code would just fill up the command buffer tracker instead. Since there is only one buffer, the pass tracking becomes much lighter.

**Testing**
Untested. It would be nice to have some benchmarks here, possibly after #1397 ?

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-06-01 06:45:05 +00:00
bors[bot]
c332c7fffe
Merge #1403
1403: Trace render passes before they are ran r=cwfitzgerald a=kvark

**Connections**
Follow-up to #1245 

**Description**
We want the API traces to reproduce issues. Previously, we moved all the resource creation to happen after the trace is written.
This PR follow-up by also recording the render pass commands even in the case where one of them triggers a validation error.

Another big part of the PR now is handling the command buffers that failed for some reason. The submission is skipping them now instead of erroring the whole thing.

**Testing**
Tested manually on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-06-01 06:31:28 +00:00
Dzmitry Malyshau
7b7e72b1c2 Split the tracker into stateful/stateless to reduce the overhead 2021-05-31 14:18:44 -04:00
Wumpf
f62d0d5edc
Native Extension: Expose fill buffer & clear image (#1335)
* Add command buffer fill buffer method

* Added test for buffer fill

* Added image clear + test

* image/buffer clear methods are now pure clear to zero

* fix cargo clippy & int type issues

* clear buffer alignment is now given by COPY_BUFFER_ALIGNMENT

* joined buffer/image clear player tests

* ImageSubresourceRange is now used in TextureViewDescriptor
2021-05-30 11:03:33 -04:00
Dzmitry Malyshau
e9d2f402f1 Improve handling of erroring command buffers on submission 2021-05-20 15:35:14 -04:00
Dzmitry Malyshau
314ed4cce5 Trace render passes before they are ran 2021-05-20 11:43:39 -04:00
Dzmitry Malyshau
ab78f3cf16 Check render target aspects 2021-05-19 00:42:20 -04:00
Dzmitry Malyshau
19dfcd93ca Make player automatically start/stop the capture 2021-05-18 17:42:49 -04:00
Connor Fitzgerald
be5adfa584 Fix segfault caused by improper drop order 2021-05-18 01:47:24 -04:00
bors[bot]
13f2ca571c
Merge #1391
1391: Simplify features r=cwfitzgerald a=kvark

**Connections**
Fixes #1390
Makes vertex writable storage optional (native-only for now)
Fixes the follow-up to #891 

**Description**
Refactors the code so that adding new features and maintaining current ones is much easier.
Refactors the way missing features are checked and reported, DRY way.

**Testing**
Not really tested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-05-17 19:03:59 +00:00
Dzmitry Malyshau
51c7963195 Use the same MissingFeatures error everywhere 2021-05-17 14:20:17 -04:00
Dzmitry Malyshau
163b11db42 Validate the writable storage feature 2021-05-17 14:19:49 -04:00
Dzmitry Malyshau
a06d277d40 Simplify feature selection 2021-05-17 14:11:48 -04:00
Dzmitry Malyshau
f0a145d0fa Add VERTEX_WRITABLE_STORAGE feature, refactor the sample border 2021-05-17 14:09:02 -04:00