mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 06:44:14 +00:00
Upgrade arrayvec
to 0.7
This commit is contained in:
parent
118cf2cdba
commit
e7269e72f3
4
Cargo.lock
generated
4
Cargo.lock
generated
@ -59,9 +59,9 @@ dependencies = [
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[[package]]
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name = "arrayvec"
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version = "0.5.2"
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version = "0.7.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "23b62fc65de8e4e7f52534fb52b0f3ed04746ae267519eef2a83941e8085068b"
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checksum = "be4dc07131ffa69b8072d35f5007352af944213cde02545e2103680baed38fcd"
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dependencies = [
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"serde",
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]
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@ -21,7 +21,7 @@ replay = ["serde", "wgt/replay", "arrayvec/serde", "naga/deserialize"]
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serial-pass = ["serde", "wgt/serde", "arrayvec/serde"]
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[dependencies]
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arrayvec = "0.5"
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arrayvec = "0.7"
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bitflags = "1.0"
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copyless = "0.1"
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fxhash = "0.2"
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@ -496,8 +496,8 @@ pub struct PipelineLayout<A: hal::Api> {
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pub(crate) raw: A::PipelineLayout,
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pub(crate) device_id: Stored<DeviceId>,
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pub(crate) life_guard: LifeGuard,
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pub(crate) bind_group_layout_ids: ArrayVec<[Valid<BindGroupLayoutId>; hal::MAX_BIND_GROUPS]>,
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pub(crate) push_constant_ranges: ArrayVec<[wgt::PushConstantRange; SHADER_STAGE_COUNT]>,
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pub(crate) bind_group_layout_ids: ArrayVec<Valid<BindGroupLayoutId>, { hal::MAX_BIND_GROUPS }>,
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pub(crate) push_constant_ranges: ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT }>,
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}
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impl<A: hal::Api> PipelineLayout<A> {
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@ -228,13 +228,13 @@ struct PushConstantChange {
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/// to every possible value.
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pub fn compute_nonoverlapping_ranges(
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ranges: &[wgt::PushConstantRange],
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) -> ArrayVec<[wgt::PushConstantRange; SHADER_STAGE_COUNT * 2]> {
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) -> ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT * 2 }> {
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if ranges.is_empty() {
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return ArrayVec::new();
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}
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debug_assert!(ranges.len() <= SHADER_STAGE_COUNT);
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let mut breaks: ArrayVec<[PushConstantChange; SHADER_STAGE_COUNT * 2]> = ArrayVec::new();
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let mut breaks: ArrayVec<PushConstantChange, { SHADER_STAGE_COUNT * 2 }> = ArrayVec::new();
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for range in ranges {
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breaks.push(PushConstantChange {
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stages: range.stages,
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@ -906,7 +906,7 @@ impl BindState {
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#[derive(Debug)]
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struct PushConstantState {
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ranges: ArrayVec<[wgt::PushConstantRange; SHADER_STAGE_COUNT]>,
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ranges: ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT }>,
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is_dirty: bool,
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}
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impl PushConstantState {
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@ -944,8 +944,8 @@ struct VertexLimitState {
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struct State {
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trackers: TrackerSet,
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index: IndexState,
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vertex: ArrayVec<[VertexState; hal::MAX_VERTEX_BUFFERS]>,
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bind: ArrayVec<[BindState; hal::MAX_BIND_GROUPS]>,
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vertex: ArrayVec<VertexState, { hal::MAX_VERTEX_BUFFERS }>,
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bind: ArrayVec<BindState, { hal::MAX_BIND_GROUPS }>,
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push_constant_ranges: PushConstantState,
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raw_dynamic_offsets: Vec<wgt::DynamicOffset>,
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flat_dynamic_offsets: Vec<wgt::DynamicOffset>,
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@ -154,7 +154,7 @@ pub struct RenderPassDescriptor<'a> {
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pub struct RenderPass {
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base: BasePass<RenderCommand>,
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parent_id: id::CommandEncoderId,
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color_targets: ArrayVec<[RenderPassColorAttachment; hal::MAX_COLOR_TARGETS]>,
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color_targets: ArrayVec<RenderPassColorAttachment, { hal::MAX_COLOR_TARGETS }>,
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depth_stencil_target: Option<RenderPassDepthStencilAttachment>,
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}
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@ -277,7 +277,7 @@ impl VertexBufferState {
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#[derive(Debug, Default)]
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struct VertexState {
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inputs: ArrayVec<[VertexBufferState; hal::MAX_VERTEX_BUFFERS]>,
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inputs: ArrayVec<VertexBufferState, { hal::MAX_VERTEX_BUFFERS }>,
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/// Length of the shortest vertex rate vertex buffer
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vertex_limit: u32,
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/// Buffer slot which the shortest vertex rate vertex buffer is bound to
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@ -495,7 +495,7 @@ struct RenderAttachment<'a> {
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new_use: hal::TextureUses,
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}
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type AttachmentDataVec<T> = ArrayVec<[T; hal::MAX_COLOR_TARGETS + hal::MAX_COLOR_TARGETS + 1]>;
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type AttachmentDataVec<T> = ArrayVec<T, { hal::MAX_COLOR_TARGETS + hal::MAX_COLOR_TARGETS + 1 }>;
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struct RenderPassInfo<'a, A: hal::Api> {
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context: RenderPassContext,
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@ -552,7 +552,7 @@ impl<'a, A: HalApi> RenderPassInfo<'a, A> {
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Ok(())
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};
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let mut colors = ArrayVec::<[hal::ColorAttachment<A>; hal::MAX_COLOR_TARGETS]>::new();
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let mut colors = ArrayVec::<hal::ColorAttachment<A>, { hal::MAX_COLOR_TARGETS }>::new();
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let mut depth_stencil = None;
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if let Some(at) = depth_stencil_attachment {
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@ -45,8 +45,8 @@ pub enum HostMap {
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#[derive(Clone, Debug, Hash, PartialEq)]
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#[cfg_attr(feature = "serial-pass", derive(serde::Deserialize, serde::Serialize))]
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pub(crate) struct AttachmentData<T> {
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pub colors: ArrayVec<[T; hal::MAX_COLOR_TARGETS]>,
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pub resolves: ArrayVec<[T; hal::MAX_COLOR_TARGETS]>,
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pub colors: ArrayVec<T, { hal::MAX_COLOR_TARGETS }>,
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pub resolves: ArrayVec<T, { hal::MAX_COLOR_TARGETS }>,
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pub depth_stencil: Option<T>,
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}
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impl<T: PartialEq> Eq for AttachmentData<T> {}
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@ -70,8 +70,8 @@ pub(crate) struct RenderPassContext {
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pub enum RenderPassCompatibilityError {
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#[error("Incompatible color attachment: {0:?} != {1:?}")]
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IncompatibleColorAttachment(
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ArrayVec<[TextureFormat; hal::MAX_COLOR_TARGETS]>,
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ArrayVec<[TextureFormat; hal::MAX_COLOR_TARGETS]>,
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ArrayVec<TextureFormat, { hal::MAX_COLOR_TARGETS }>,
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ArrayVec<TextureFormat, { hal::MAX_COLOR_TARGETS }>,
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),
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#[error("Incompatible depth-stencil attachment: {0:?} != {1:?}")]
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IncompatibleDepthStencilAttachment(Option<TextureFormat>, Option<TextureFormat>),
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@ -962,7 +962,7 @@ impl<A: HalApi> Device<A> {
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fn get_introspection_bind_group_layouts<'a>(
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pipeline_layout: &binding_model::PipelineLayout<A>,
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bgl_guard: &'a Storage<binding_model::BindGroupLayout<A>, id::BindGroupLayoutId>,
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) -> ArrayVec<[&'a binding_model::BindEntryMap; hal::MAX_BIND_GROUPS]> {
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) -> ArrayVec<&'a binding_model::BindEntryMap, { hal::MAX_BIND_GROUPS }> {
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pipeline_layout
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.bind_group_layout_ids
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.iter()
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@ -1690,7 +1690,7 @@ impl<A: HalApi> Device<A> {
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&self,
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self_id: id::DeviceId,
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implicit_context: Option<ImplicitPipelineContext>,
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mut derived_group_layouts: ArrayVec<[binding_model::BindEntryMap; hal::MAX_BIND_GROUPS]>,
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mut derived_group_layouts: ArrayVec<binding_model::BindEntryMap, { hal::MAX_BIND_GROUPS }>,
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bgl_guard: &mut Storage<binding_model::BindGroupLayout<A>, id::BindGroupLayoutId>,
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pipeline_layout_guard: &mut Storage<binding_model::PipelineLayout<A>, id::PipelineLayoutId>,
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) -> Result<id::PipelineLayoutId, pipeline::ImplicitLayoutError> {
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@ -1757,7 +1757,7 @@ impl<A: HalApi> Device<A> {
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self.require_downlevel_flags(wgt::DownlevelFlags::COMPUTE_SHADERS)?;
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let mut derived_group_layouts =
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ArrayVec::<[binding_model::BindEntryMap; hal::MAX_BIND_GROUPS]>::new();
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ArrayVec::<binding_model::BindEntryMap, { hal::MAX_BIND_GROUPS }>::new();
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let io = validation::StageIo::default();
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let (shader_module_guard, _) = hub.shader_modules.read(&mut token);
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@ -1869,7 +1869,7 @@ impl<A: HalApi> Device<A> {
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}
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let mut derived_group_layouts =
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ArrayVec::<[binding_model::BindEntryMap; hal::MAX_BIND_GROUPS]>::new();
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ArrayVec::<binding_model::BindEntryMap, { hal::MAX_BIND_GROUPS }>::new();
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let color_targets = desc
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.fragment
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@ -2446,7 +2446,7 @@ pub struct MissingDownlevelFlags(pub wgt::DownlevelFlags);
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#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
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pub struct ImplicitPipelineContext {
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pub root_id: id::PipelineLayoutId,
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pub group_ids: ArrayVec<[id::BindGroupLayoutId; hal::MAX_BIND_GROUPS]>,
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pub group_ids: ArrayVec<id::BindGroupLayoutId, { hal::MAX_BIND_GROUPS }>,
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}
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pub struct ImplicitPipelineIds<'a, G: GlobalIdentityHandlerFactory> {
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@ -14,6 +14,9 @@
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clippy::needless_lifetimes,
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// No need for defaults in the internal types.
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clippy::new_without_default,
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// For some reason `rustc` can warn about these in const generics even
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// though they are required.
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unused_braces,
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)]
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#![warn(
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trivial_casts,
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@ -18,7 +18,7 @@ pub struct TextureSelector {
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#[derive(Clone, Debug, Default, PartialEq)]
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pub(crate) struct TextureState {
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mips: ArrayVec<[PlaneStates; hal::MAX_MIP_LEVELS as usize]>,
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mips: ArrayVec<PlaneStates, { hal::MAX_MIP_LEVELS as usize }>,
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/// True if we have the information about all the subresources here
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full: bool,
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}
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@ -25,7 +25,7 @@ thiserror = "1"
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wgt = { package = "wgpu-types", path = "../wgpu-types" }
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# backends common
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arrayvec = "0.5"
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arrayvec = "0.7"
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fxhash = "0.2.1"
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log = "0.4"
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# backend: Metal
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@ -15,15 +15,15 @@ pub(super) struct State {
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index_format: wgt::IndexFormat,
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index_offset: wgt::BufferAddress,
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vertex_buffers: [(super::VertexBufferDesc, super::BufferBinding); crate::MAX_VERTEX_BUFFERS],
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vertex_attributes: ArrayVec<[super::AttributeDesc; super::MAX_VERTEX_ATTRIBUTES]>,
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color_targets: ArrayVec<[super::ColorTargetDesc; crate::MAX_COLOR_TARGETS]>,
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vertex_attributes: ArrayVec<super::AttributeDesc, { super::MAX_VERTEX_ATTRIBUTES }>,
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color_targets: ArrayVec<super::ColorTargetDesc, { crate::MAX_COLOR_TARGETS }>,
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stencil: super::StencilState,
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depth_bias: wgt::DepthBiasState,
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samplers: [Option<glow::Sampler>; super::MAX_SAMPLERS],
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texture_slots: [TextureSlotDesc; super::MAX_TEXTURE_SLOTS],
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render_size: wgt::Extent3d,
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resolve_attachments: ArrayVec<[(u32, super::TextureView); crate::MAX_COLOR_TARGETS]>,
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invalidate_attachments: ArrayVec<[u32; crate::MAX_COLOR_TARGETS + 2]>,
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resolve_attachments: ArrayVec<(u32, super::TextureView), { crate::MAX_COLOR_TARGETS }>,
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invalidate_attachments: ArrayVec<u32, { crate::MAX_COLOR_TARGETS + 2 }>,
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has_pass_label: bool,
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instance_vbuf_mask: usize,
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dirty_vbuf_mask: usize,
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@ -176,7 +176,7 @@ impl super::Device {
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let mut name_binding_map = NameBindingMap::default();
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let mut sampler_map = [None; super::MAX_TEXTURE_SLOTS];
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let mut has_stages = wgt::ShaderStages::empty();
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let mut shaders_to_delete = arrayvec::ArrayVec::<[_; 3]>::new();
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let mut shaders_to_delete = arrayvec::ArrayVec::<_, 3>::new();
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for (naga_stage, stage) in shaders {
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has_stages |= map_naga_stage(naga_stage);
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@ -469,7 +469,7 @@ struct PrimitiveState {
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clamp_depth: bool,
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}
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type InvalidatedAttachments = arrayvec::ArrayVec<[u32; crate::MAX_COLOR_TARGETS + 2]>;
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type InvalidatedAttachments = arrayvec::ArrayVec<u32, { crate::MAX_COLOR_TARGETS + 2 }>;
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#[derive(Debug)]
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enum Command {
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@ -576,7 +576,7 @@ impl super::Queue {
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C::SetDrawColorBuffers(count) => {
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let indices = (0..count as u32)
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.map(|i| glow::COLOR_ATTACHMENT0 + i)
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.collect::<ArrayVec<[_; crate::MAX_COLOR_TARGETS]>>();
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.collect::<ArrayVec<_, { crate::MAX_COLOR_TARGETS }>>();
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gl.draw_buffers(&indices);
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for draw_buffer in 0..count as u32 {
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gl.disable_draw_buffer(glow::BLEND, draw_buffer);
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@ -504,7 +504,7 @@ struct PushConstantsInfo {
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#[derive(Debug)]
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pub struct PipelineLayout {
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naga_options: naga::back::msl::Options,
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bind_group_infos: ArrayVec<[BindGroupLayoutInfo; crate::MAX_BIND_GROUPS]>,
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bind_group_infos: ArrayVec<BindGroupLayoutInfo, { crate::MAX_BIND_GROUPS }>,
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push_constants_infos: MultiStageData<Option<PushConstantsInfo>>,
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total_counters: MultiStageResourceCounters,
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}
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@ -348,8 +348,9 @@ impl crate::CommandEncoder<super::Api> for super::CommandEncoder {
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// render
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unsafe fn begin_render_pass(&mut self, desc: &crate::RenderPassDescriptor<super::Api>) {
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let mut vk_clear_values = ArrayVec::<[vk::ClearValue; super::MAX_TOTAL_ATTACHMENTS]>::new();
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let mut vk_image_views = ArrayVec::<[vk::ImageView; super::MAX_TOTAL_ATTACHMENTS]>::new();
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let mut vk_clear_values =
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ArrayVec::<vk::ClearValue, { super::MAX_TOTAL_ATTACHMENTS }>::new();
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let mut vk_image_views = ArrayVec::<vk::ImageView, { super::MAX_TOTAL_ATTACHMENTS }>::new();
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let mut rp_key = super::RenderPassKey::default();
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let mut fb_key = super::FramebufferKey {
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attachments: ArrayVec::default(),
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@ -169,13 +169,13 @@ impl super::DeviceShared {
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.attachments
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.iter()
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.map(|at| at.raw)
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.collect::<ArrayVec<[_; super::MAX_TOTAL_ATTACHMENTS]>>();
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.collect::<ArrayVec<_, { super::MAX_TOTAL_ATTACHMENTS }>>();
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let vk_view_formats = e
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.key()
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.attachments
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.iter()
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.map(|at| self.private_caps.map_texture_format(at.view_format))
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.collect::<ArrayVec<[_; super::MAX_TOTAL_ATTACHMENTS]>>();
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.collect::<ArrayVec<_, { super::MAX_TOTAL_ATTACHMENTS }>>();
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let vk_image_infos = e
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.key()
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.attachments
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@ -191,7 +191,7 @@ impl super::DeviceShared {
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.view_formats(&vk_view_formats[i..i + 1])
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.build()
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})
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.collect::<ArrayVec<[_; super::MAX_TOTAL_ATTACHMENTS]>>();
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.collect::<ArrayVec<_, { super::MAX_TOTAL_ATTACHMENTS }>>();
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let mut vk_attachment_info = vk::FramebufferAttachmentsCreateInfo::builder()
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.attachment_image_infos(&vk_image_infos)
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@ -377,7 +377,7 @@ impl
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ty,
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descriptor_count: count,
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})
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.collect::<ArrayVec<[_; 8]>>();
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.collect::<ArrayVec<_, 8>>();
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let mut vk_flags = vk::DescriptorPoolCreateFlags::empty();
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if flags.contains(gpu_descriptor::DescriptorPoolCreateFlags::FREE_DESCRIPTOR_SET) {
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@ -1121,7 +1121,7 @@ impl crate::Device<super::Api> for super::Device {
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sample_count: desc.multisample.count,
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..Default::default()
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};
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let mut stages = ArrayVec::<[_; 2]>::new();
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let mut stages = ArrayVec::<_, 2>::new();
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let mut vertex_buffers = Vec::with_capacity(desc.vertex_buffers.len());
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let mut vertex_attributes = Vec::new();
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@ -195,7 +195,7 @@ struct DepthStencilAttachmentKey {
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#[derive(Clone, Eq, Default, Hash, PartialEq)]
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struct RenderPassKey {
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colors: ArrayVec<[ColorAttachmentKey; crate::MAX_COLOR_TARGETS]>,
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colors: ArrayVec<ColorAttachmentKey, { crate::MAX_COLOR_TARGETS }>,
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depth_stencil: Option<DepthStencilAttachmentKey>,
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sample_count: u32,
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}
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@ -211,7 +211,7 @@ struct FramebufferAttachment {
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#[derive(Clone, Eq, Hash, PartialEq)]
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struct FramebufferKey {
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attachments: ArrayVec<[FramebufferAttachment; MAX_TOTAL_ATTACHMENTS]>,
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attachments: ArrayVec<FramebufferAttachment, { MAX_TOTAL_ATTACHMENTS }>,
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extent: wgt::Extent3d,
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sample_count: u32,
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}
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|
@ -47,7 +47,7 @@ package = "wgpu-hal"
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path = "../wgpu-hal"
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[dependencies]
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arrayvec = "0.5"
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arrayvec = "0.7"
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log = "0.4"
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parking_lot = "0.11"
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raw-window-handle = "0.3"
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|
@ -1001,7 +1001,7 @@ impl crate::Context for Context {
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.bind_group_layouts
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.iter()
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.map(|bgl| bgl.id)
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.collect::<ArrayVec<[_; hal::MAX_BIND_GROUPS]>>();
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.collect::<ArrayVec<_, { hal::MAX_BIND_GROUPS }>>();
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let descriptor = wgc::binding_model::PipelineLayoutDescriptor {
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label: desc.label.map(Borrowed),
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bind_group_layouts: Borrowed(&temp_layouts),
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@ -1033,7 +1033,7 @@ impl crate::Context for Context {
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) -> Self::RenderPipelineId {
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use wgc::pipeline as pipe;
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let vertex_buffers: ArrayVec<[_; hal::MAX_VERTEX_BUFFERS]> = desc
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let vertex_buffers: ArrayVec<_, { hal::MAX_VERTEX_BUFFERS }> = desc
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.vertex
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.buffers
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.iter()
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@ -1768,7 +1768,7 @@ impl crate::Context for Context {
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resolve_target: ca.resolve_target.map(|rt| rt.id),
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channel: map_pass_channel(Some(&ca.ops)),
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})
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.collect::<ArrayVec<[_; hal::MAX_COLOR_TARGETS]>>();
|
||||
.collect::<ArrayVec<_, { hal::MAX_COLOR_TARGETS }>>();
|
||||
|
||||
let depth_stencil = desc.depth_stencil_attachment.as_ref().map(|dsa| {
|
||||
wgc::command::RenderPassDepthStencilAttachment {
|
||||
|
Loading…
Reference in New Issue
Block a user