* Clean up weak references to texture views
* add change to CHANGELOG.md
* drop texture view before clean up
* cleanup weak ref to bind groups
* update changelog
* Trim weak backlinks in their holders' triage functions.
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Co-authored-by: Jim Blandy <jimb@red-bean.com>
Change `Device::untrack` to properly reuse the `ResourceMap` allocated
for prior calls. The prior code tries to do this but always leaves
`Device::temp_suspected` set to a new empty `ResourceMap`, leaving the
previous value to be dropped by `ResourceMap::extend`.
Change `ResourceMap::extend` to take `other` by reference, rather than
taking it by value and dropping it.
Remove unreachable code from `Global::queue_submit` that checks
whether the resources used by the command buffer have a reference
count of one, and adds them to `Device::temp_suspected` if so.
When `queue_submit` is called, all the `Arc`s processed by this code
have a reference count of at least three, even when the user has
dropped the resource:
- `Device::trackers` holds strong references to all the device's
resources.
- `CommandBufferMutable::trackers` holds strong references to all
resources used by the command buffer.
- The `used_resources` methods of the various members of
`CommandBufferMutable::trackers` all return iterators of owned
`Arc`s.
Fortunately, since the `Global::device_drop_foo` methods all add the
`foo` being dropped to `Device::suspected_resources`, and
`LifetimeTracker::triage_suspected` does an adequate job of accounting
for the uninteresting `Arc`s and leaves the resources there until
they're actually dead, things do get cleaned up without the checks in
`Global::queue_submit`.
This allows `Device::temp_suspected` to be private to
`device::resource`, with a sole remaining use in `Device::untrack`.
Fixes#5647.
The lock analyzers in the `wgpu_core::lock` module can be a bit
simpler if they can assume that locks are acquired and released in a
stack-like order: that a guard is only dropped when it is the most
recently acquired lock guard still held. So:
- Change `Device::maintain` to take a `RwLockReadGuard` for the device's
hal fence, rather than just a reference to it.
- Adjust the order in which guards are dropped in `Device::maintain`
and `Queue::submit`.
Fixes#5610.
Rather than implementing `Drop` for all three lock guard types to
restore the lock analysis' per-thread state, let lock guards own
values of a new type, `LockStateGuard`, with the appropriate `Drop`
implementation. This is cleaner and shorter, and helps us implement
`RwLock::downgrade` in a later commit.
Explain more clearly that the `write_buffer`, `write_buffer_with`, and
`write_texture` methods on `wgpu::Queue` do not immediately submit the
transfers for execution. Provide sample code for flushing them.
Use `std::panic::Location` to record the source location of each
`#[gpu_test]` test, and if it fails, include that in the error output.
This is not essential, but it should make working with failures a bit
more comfortable.
This fixes 2 issues:
- we used to index `adjusted_global_expressions` with the handle index of the constant instead of its initializer
- we used to adjust the initializer multiple times if the arena contained multiple `Expression::Constant`s pointing to the same constant
* Fix cts_runner command invocation in readme
* Remove assertDeviceMatch from deno_webgpu in createBindGroup
This should be done as verification in wgpu-core.
* Add device mismatched check to create_buffer_binding
* Extract common logic to create_sampler_binding
* Move common logic to create_texture_binding and add device mismatch check
Introduce two new private functions, `acquire` and `release`, to the
`lock::ranked` module, to perform validation for acquiring and
releasing locks. Change `Mutex::lock` and `MutexGuard::drop` to use
those functions, rather than writing out their contents.