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Fix inconsistency in Limits defaults and clean up (#5601)
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@ -1143,7 +1143,7 @@ pub struct Limits {
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/// pipeline output data, across all color attachments.
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pub max_color_attachment_bytes_per_sample: u32,
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/// Maximum number of bytes used for workgroup memory in a compute entry point. Defaults to
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/// 16352. Higher is "better".
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/// 16384. Higher is "better".
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pub max_compute_workgroup_storage_size: u32,
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/// Maximum value of the product of the `workgroup_size` dimensions for a compute entry-point.
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/// Defaults to 256. Higher is "better".
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@ -1184,6 +1184,14 @@ pub struct Limits {
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impl Default for Limits {
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fn default() -> Self {
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Self::defaults()
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}
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}
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impl Limits {
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// Rust doesn't allow const in trait implementations, so we break this out
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// to allow reusing these defaults in const contexts like `downlevel_defaults`
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const fn defaults() -> Self {
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Self {
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max_texture_dimension_1d: 8192,
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max_texture_dimension_2d: 8192,
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@ -1198,10 +1206,10 @@ impl Default for Limits {
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max_storage_buffers_per_shader_stage: 8,
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max_storage_textures_per_shader_stage: 4,
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max_uniform_buffers_per_shader_stage: 12,
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max_uniform_buffer_binding_size: 64 << 10,
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max_storage_buffer_binding_size: 128 << 20,
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max_uniform_buffer_binding_size: 64 << 10, // (64 KiB)
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max_storage_buffer_binding_size: 128 << 20, // (128 MiB)
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max_vertex_buffers: 8,
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max_buffer_size: 256 << 20,
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max_buffer_size: 256 << 20, // (256 MiB)
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max_vertex_attributes: 16,
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max_vertex_buffer_array_stride: 2048,
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min_uniform_buffer_offset_alignment: 256,
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@ -1221,9 +1229,7 @@ impl Default for Limits {
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max_non_sampler_bindings: 1_000_000,
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}
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}
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}
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impl Limits {
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/// These default limits are guaranteed to be compatible with GLES-3.1, and D3D11
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///
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/// Those limits are as follows (different from default are marked with *):
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@ -1256,7 +1262,7 @@ impl Limits {
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/// max_inter_stage_shader_components: 60,
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/// max_color_attachments: 8,
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/// max_color_attachment_bytes_per_sample: 32,
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/// max_compute_workgroup_storage_size: 16352,
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/// max_compute_workgroup_storage_size: 16352, // *
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/// max_compute_invocations_per_workgroup: 256,
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/// max_compute_workgroup_size_x: 256,
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/// max_compute_workgroup_size_y: 256,
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@ -1271,37 +1277,11 @@ impl Limits {
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max_texture_dimension_1d: 2048,
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max_texture_dimension_2d: 2048,
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max_texture_dimension_3d: 256,
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max_texture_array_layers: 256,
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max_bind_groups: 4,
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max_bindings_per_bind_group: 1000,
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max_dynamic_uniform_buffers_per_pipeline_layout: 8,
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max_dynamic_storage_buffers_per_pipeline_layout: 4,
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max_sampled_textures_per_shader_stage: 16,
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max_samplers_per_shader_stage: 16,
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max_storage_buffers_per_shader_stage: 4,
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max_storage_textures_per_shader_stage: 4,
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max_uniform_buffers_per_shader_stage: 12,
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max_uniform_buffer_binding_size: 16 << 10,
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max_storage_buffer_binding_size: 128 << 20,
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max_vertex_buffers: 8,
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max_vertex_attributes: 16,
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max_vertex_buffer_array_stride: 2048,
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min_subgroup_size: 0,
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max_subgroup_size: 0,
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max_push_constant_size: 0,
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min_uniform_buffer_offset_alignment: 256,
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min_storage_buffer_offset_alignment: 256,
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max_inter_stage_shader_components: 60,
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max_color_attachments: 8,
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max_color_attachment_bytes_per_sample: 32,
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max_uniform_buffer_binding_size: 16 << 10, // (16 KiB)
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// see: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf#page=7
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max_compute_workgroup_storage_size: 16352,
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max_compute_invocations_per_workgroup: 256,
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max_compute_workgroup_size_x: 256,
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max_compute_workgroup_size_y: 256,
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max_compute_workgroup_size_z: 64,
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max_compute_workgroups_per_dimension: 65535,
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max_buffer_size: 256 << 20,
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max_non_sampler_bindings: 1_000_000,
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..Self::defaults()
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}
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}
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