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[hal] Fix cargo doc --document-private-items
. Check in CI. (#5617)
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@ -237,7 +237,7 @@ jobs:
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set -e
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# wgpu_core package
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cargo +${{ env.DOCS_RUST_VERSION }} doc --target ${{ matrix.target }} --all-features --no-deps --package wgpu-core --document-private-items
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cargo +${{ env.DOCS_RUST_VERSION }} doc --target ${{ matrix.target }} --all-features --no-deps --package wgpu-core --package wgpu-hal --document-private-items
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# We run minimal checks on the MSRV of the core crates, ensuring that
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# its dependency tree does not cause issues for firefox.
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@ -167,6 +167,7 @@ By @atlv24 and @cwfitzgerald in [#5154](https://github.com/gfx-rs/wgpu/pull/5154
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### Documentation
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- Improved `wgpu_hal` documentation. By @jimblandy in [#5516](https://github.com/gfx-rs/wgpu/pull/5516), [#5524](https://github.com/gfx-rs/wgpu/pull/5524), [#5562](https://github.com/gfx-rs/wgpu/pull/5562), [#5563](https://github.com/gfx-rs/wgpu/pull/5563), [#5566](https://github.com/gfx-rs/wgpu/pull/5566), [#5617](https://github.com/gfx-rs/wgpu/pull/5617), [#5618](https://github.com/gfx-rs/wgpu/pull/5618)
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- Add mention of primitive restart in the description of `PrimitiveState::strip_index_format`. By @cpsdqs in [#5350](https://github.com/gfx-rs/wgpu/pull/5350)
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- Document precise behaviour of `SourceLocation`. By @stefnotch in [#5386](https://github.com/gfx-rs/wgpu/pull/5386)
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- Give short example of WGSL `push_constant` syntax. By @waywardmonkeys in [#5393](https://github.com/gfx-rs/wgpu/pull/5393)
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@ -224,7 +224,7 @@ pub fn map_polygon_mode(mode: wgt::PolygonMode) -> d3d12_ty::D3D12_FILL_MODE {
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}
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/// D3D12 doesn't support passing factors ending in `_COLOR` for alpha blending
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/// (see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_render_target_blend_desc).
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/// (see <https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_render_target_blend_desc>).
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/// Therefore this function takes an additional `is_alpha` argument
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/// which if set will return an equivalent `_ALPHA` factor.
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fn map_blend_factor(factor: wgt::BlendFactor, is_alpha: bool) -> d3d12_ty::D3D12_BLEND {
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@ -440,7 +440,7 @@ impl Texture {
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}
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}
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/// see https://learn.microsoft.com/en-us/windows/win32/direct3d12/subresources#plane-slice
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/// see <https://learn.microsoft.com/en-us/windows/win32/direct3d12/subresources#plane-slice>
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fn calc_subresource(&self, mip_level: u32, array_layer: u32, plane: u32) -> u32 {
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mip_level + (array_layer + plane * self.array_layer_count()) * self.mip_level_count
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}
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@ -651,7 +651,7 @@ struct BufferResource {
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/// Buffers with the [`wgt::BufferBindingType::Storage`] binding type can
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/// hold WGSL runtime-sized arrays. When one does, we must pass its size to
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/// shader entry points to implement bounds checks and WGSL's `arrayLength`
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/// function. See [`device::CompiledShader::sized_bindings`] for details.
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/// function. See `device::CompiledShader::sized_bindings` for details.
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///
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/// [`Storage`]: wgt::BufferBindingType::Storage
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binding_size: Option<wgt::BufferSize>,
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@ -682,12 +682,12 @@ struct PipelineStageInfo {
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/// The buffer argument table index at which we pass runtime-sized arrays' buffer sizes.
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///
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/// See [`device::CompiledShader::sized_bindings`] for more details.
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/// See `device::CompiledShader::sized_bindings` for more details.
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sizes_slot: Option<naga::back::msl::Slot>,
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/// Bindings of all WGSL `storage` globals that contain runtime-sized arrays.
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///
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/// See [`device::CompiledShader::sized_bindings`] for more details.
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/// See `device::CompiledShader::sized_bindings` for more details.
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sized_bindings: Vec<naga::ResourceBinding>,
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}
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@ -803,7 +803,7 @@ struct CommandState {
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///
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/// Specifically:
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///
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/// - The keys are ['ResourceBinding`] values (that is, the WGSL `@group`
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/// - The keys are [`ResourceBinding`] values (that is, the WGSL `@group`
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/// and `@binding` attributes) for `var<storage>` global variables in the
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/// current module that contain runtime-sized arrays.
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///
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@ -815,7 +815,7 @@ struct CommandState {
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/// of the buffers listed in [`stage_infos.S.sized_bindings`], which we must
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/// pass to the entry point.
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///
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/// See [`device::CompiledShader::sized_bindings`] for more details.
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/// See `device::CompiledShader::sized_bindings` for more details.
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///
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/// [`ResourceBinding`]: naga::ResourceBinding
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storage_buffer_length_map: rustc_hash::FxHashMap<naga::ResourceBinding, wgt::BufferSize>,
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@ -35,6 +35,8 @@ fn indexing_features() -> wgt::Features {
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/// [`PhysicalDeviceFeatures::from_extensions_and_requested_features`]
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/// constructs an value of this type indicating which Vulkan features to
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/// enable, based on the `wgpu_types::Features` requested.
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///
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/// [`Instance::expose_adapter`]: super::Instance::expose_adapter
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#[derive(Debug, Default)]
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pub struct PhysicalDeviceFeatures {
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/// Basic Vulkan 1.0 features.
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@ -86,6 +88,9 @@ pub struct PhysicalDeviceFeatures {
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///
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/// However, we do populate this when creating a device if
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/// [`Features::RAY_TRACING_ACCELERATION_STRUCTURE`] is requested.
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///
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/// [`Instance::expose_adapter`]: super::Instance::expose_adapter
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/// [`Features::RAY_TRACING_ACCELERATION_STRUCTURE`]: wgt::Features::RAY_TRACING_ACCELERATION_STRUCTURE
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buffer_device_address: Option<vk::PhysicalDeviceBufferDeviceAddressFeaturesKHR>,
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/// Features provided by `VK_KHR_ray_query`,
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@ -95,6 +100,8 @@ pub struct PhysicalDeviceFeatures {
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/// this from `vkGetPhysicalDeviceFeatures2`.
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///
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/// However, we do populate this when creating a device if ray tracing is requested.
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///
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/// [`Instance::expose_adapter`]: super::Instance::expose_adapter
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ray_query: Option<vk::PhysicalDeviceRayQueryFeaturesKHR>,
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/// Features provided by `VK_KHR_zero_initialize_workgroup_memory`, promoted
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@ -181,6 +188,7 @@ impl PhysicalDeviceFeatures {
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/// [`Features`]: wgt::Features
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/// [`DownlevelFlags`]: wgt::DownlevelFlags
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/// [`PrivateCapabilities`]: super::PrivateCapabilities
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/// [`add_to_device_create_builder`]: PhysicalDeviceFeatures::add_to_device_create_builder
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/// [`DeviceCreateInfoBuilder`]: vk::DeviceCreateInfoBuilder
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/// [`Adapter::required_device_extensions`]: super::Adapter::required_device_extensions
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fn from_extensions_and_requested_features(
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@ -459,6 +467,9 @@ impl PhysicalDeviceFeatures {
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/// Given `self`, together with the instance and physical device it was
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/// built from, and a `caps` also built from those, determine which wgpu
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/// features and downlevel flags the device can support.
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///
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/// [`Features`]: wgt::Features
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/// [`DownlevelFlags`]: wgt::DownlevelFlags
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fn to_wgpu(
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&self,
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instance: &ash::Instance,
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