Commit Graph

302 Commits

Author SHA1 Message Date
Craig
1da5bbd7b4
Prevent OpenGL from taking preference over Vulkan (#2853)
* Prevent OpenGL from taking preference over Vulkan

* update changelog

* fix wasm build of example
2022-07-06 00:11:22 -04:00
Elabajaba
ab340baf69
Update present_mode docs as most of them don't automatically fall back to Fifo anymore. (#2855)
* space

PresentMode no longer automatically falls back to Fifo

* Update wgpu-types/src/lib.rs

Auto(No)Vsync fallback wording.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* changelog

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-07-05 20:59:41 +00:00
Connor Fitzgerald
7319a8136b Add aniso to dx12 2022-07-04 16:38:27 -04:00
Connor Fitzgerald
1ceef24261
Add changelog for 0.13 (#2823)
* Changelog

* Update CHANGELOG.md

* Bump versions to 0.13
2022-06-30 20:25:49 +00:00
Connor Fitzgerald
ea05b44f38
Improve Presentation Api (#2803)
* Add new presentation modes

* Expand presentation formats

* Add Surface::get_supported_modes

* Update to rust 2021 and improve some metal surface code

* Update wgpu-types/src/lib.rs

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>

* Fix windows build errors

* Fix issues with ALLOW_TEARING

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
2022-06-30 14:24:17 -04:00
Jim Blandy
b370b990e5
Use numeric constants to define wgpu_types::Features values. (#2817)
As an incidental change, wgpu#2802 (de5fe90f2) changed the definitions
of the bitflags in `wgpu_types::Features` from looking like this:

    const DEPTH24UNORM_STENCIL8 = 1 << 1;

to this:

    const DEPTH24UNORM_STENCIL8 = Self::DEPTH_CLIP_CONTROL.bits << 1;

The intention was to make it easier to insert new flags at a logical
point in the list, and have the numbers automatically update
themselves.

Unfortunately, `cbindgen` can't cope with the new style of definition.
It produces definitions for these flags that look like this:

    #define WGPUFeatures_DEPTH24UNORM_STENCIL8 (uint64_t)((WGPUFeatures_DEPTH_CLIP_CONTROL).bits << 1)

These are integer values, so the `.bits` field access is bogus.

This commit changes the definitions back to using direct numbering,
which `cbindgen` doesn't choke on.
2022-06-28 08:25:38 -04:00
Connor Fitzgerald
84633a8b12
Force binding sizes to be multiples of 16 on webgl (#2808) 2022-06-27 02:39:51 +00:00
Connor Fitzgerald
de5fe90f20
Restrict WriteTimestamp Inside Passes (#2802)
* Define feature flags in terms of the previous

* Add WRITE_TIMESTAMP_INSIDE_PASSES feature
2022-06-25 01:23:13 -04:00
Nicolas Silva
5dcd19c167
Add a vulkan workaround for large buffers. (#2796)
* Add Limit::max_buffer_size.

* Prevent very large buffer with some drivers.

Some drivers run into issues when buffer sizes and ranges are larger than what fits signed 32 bit integer. Adapt the maximum buffer size accordingly.
2022-06-22 12:31:53 -04:00
Ashley Ruglys
5c8d4a8c80 Change WEBGPU_TEXTURE_FORMAT_SUPPORT to 1 << 14 instead of 1 << 13 2022-06-14 19:01:49 -07:00
Ashley
a880eb9642
[WebGL] Add a downlevel capability for rendering to floating point textures (#2729)
* Add a downlevel capability for rendering to floating point textures

* Rename capabilities to _capabilities

* Run cargo fmt

* Pass downlevel_flags to the adapter

* Add wgt::DownlevelFlags::COLOR_ATTACHMENT_FLOAT to dx11

* Remove downlevel_flags from the adapter and use is_ext_color_buffer_float_supported instead

* Add DownlevelFlags::WEBGPU_TEXTURE_FORMAT_SUPPORT

* Apply suggestions
2022-06-14 00:43:56 -04:00
Nicolas Silva
629ccaf4e0
Align the validation of Device::create_texture with the WebGPU spec (#2759) 2022-06-10 16:02:49 -04:00
Jim Blandy
5bee63e605
Track depth and stencil writability separately. (#2693)
Put some plumbing in place to accomodate the latest definition of
`GPURenderBundleEncoderDescriptor` in the WebGPU spec, which now has
separate `depthReadOnly` and `stencilReadOnly` members.

Rename `RenderPassDepthStencilAttachment::is_read_only` to
`depth_stencil_read_only`, and don't skip validation steps due to
early returns.
2022-06-07 02:02:23 -04:00
Ashley
717bc40106
Add Features::MULTI_DRAW_INDIRECT to Metal (#2737) 2022-06-06 08:00:34 -04:00
Connor Fitzgerald
5bd0a6c4ac
Implement submission indexes (#2700)
* Implement submission indexes

* Write some unit tests for poll

* Update wgpu/src/lib.rs

Co-authored-by: Jim Blandy <jimb@red-bean.com>

* Unify Maintain in both wgc and wgpu

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-06-05 17:22:25 -04:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Daisuke Kato
16c796578c
Add symlink LICENSE files into crates. (#2604) 2022-05-29 03:07:42 -04:00
Jim Blandy
26a7c8c2a5
Document VertexStepMode. (#2685) 2022-05-22 08:34:33 -07:00
Jinlei Li
0c1233b834
Move TEXTURE_COMPRESSION_ETC2 | ASTC_LDR to web section to match spec (#2671) 2022-05-18 12:38:53 -04:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Jinlei Li
ddf1903b03
Add SHADER_FLOAT16 feature (#2646)
* Add SHADER_FLOAT16 feature

* vk: check SHADER_FLOAT16 feature
2022-05-12 22:14:19 -07:00
Jim Blandy
144e943737 Two more fixes to WebGPU spec links. 2022-05-12 20:27:54 -07:00
Kevin Reid
07f94d829a Add cross-references to each wgpu type's documentation.
Added:
* WebGPU specification links.
* How to create an instance, if it is not all-public-fields.
* What function or enclosing type this type is used for.

(The latter two are not present for `wgpu-types` items due to the
dependency running the wrong direction for that — I saw existing
`../wgpu/` links, but those do not work on https://docs.rs/wgpu/.)

This commit specifically does not:
* substantially revise existing language, except where necessary to fit
  the new information, or when there was an obvious trivial improvement
  like adding a link to support "how to use this".
* add similar information to the documentation of types not directly
  corresponding to the WebGPU specification
2022-05-12 20:27:54 -07:00
Zen
6fadbdecf2
Update lib.rs (#2634) 2022-05-02 01:17:12 +00:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Jinlei Li
8feac35033
Update texture_create_view logic to match spec (#2621) 2022-04-21 12:08:13 -04:00
Jim Blandy
988990c24d
Fix doc links. (#2579) 2022-04-05 18:56:25 +00:00
Connor Fitzgerald
6979c7fe4c Make texture format info into an in-code table 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
b61939650c Add DownlevelFlag to prevent copies between Depth32 Textures 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
df50028e49 Fix up some downlevel capabilities 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
80da80b497 Move limit comparison logic into wgpu-types for easy reuse 2022-02-24 23:52:41 -05:00
Jinlei Li
7f3c6f7019 vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x 2022-02-22 15:45:05 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support (#2477) 2022-02-15 09:43:16 -05:00
Robert Swain
8b665073b8
Fix get_timestamp_period type in docs (#2478) 2022-02-14 23:09:48 +00:00
Dzmitry Malyshau
046f008cc0 vk: fix ASTC format mapping 2022-02-13 20:20:08 -05:00
Leo Kettmeir
23fab7ab0a
clean up features in deno (#2445) 2022-02-01 18:06:07 -05:00
Jinlei Li
9cff141d7f
Add MULTISAMPLED_SHADING downlevel flag (#2425)
* Fix msaa-line example's unnecessary MSAA data store

* Add MULTISAMPLED_SHADING downlevel flag
2022-01-27 23:29:40 -05:00
Ibiyemi Abiodun
0183e7d1e8
add AddressMode::ClampToZero (#2364)
* add AddressMode::ClampToZero

* add feature checks

* oops

* rustfmt

* fix dx12

* change to use SamplerBorderColor

* fix metal

* update to use new config

* update dx12 + docs

* address nits

* cargo fmt

* fix dx12
2022-01-15 05:16:35 +00:00
Dzmitry Malyshau
dbec075cdc Texture format MSAA capabilities 2022-01-11 09:32:25 -05:00
Dzmitry Malyshau
01f62baad2 Limits 1D texture mips to 1 2022-01-10 12:22:49 -05:00
Wumpf
2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
MultisampledNight
b19288a78b Add defaults to new limits and correct older ones 2021-12-18 17:29:49 -05:00
Dzmitry Malyshau
c00e471274 Release 0.12 2021-12-18 12:36:41 -05:00
aloucks
70f7c375e0
Add feature gated 16-bit normalized texture support (#2282)
* Add feature gated 16-bit normalized texture support

Fixes #1934

* Query format properties only once

* Prevent supports_format from erroneously reporting false if the format wasn't queried

* Assert that 16bit norm formats also support  on vulkan

* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support
2021-12-13 12:31:16 -05:00
Dzmitry Malyshau
a8caa367ee Add limits for compute storage and max invocations 2021-12-08 21:43:41 -05:00
Dzmitry Malyshau
cdf948b920 Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
Dzmitry Malyshau
0df66719ca Switch WebGL limits max_uniform_buffers_per_shader_stage to 11 2021-11-30 11:44:37 -05:00
Leo Kettmeir
943145b4df
chore: update deno_webgpu (#2214)
* update deno

* more fixes

* revert debug

* clean
2021-11-26 16:05:16 -05:00
Dzmitry Malyshau
2b38439f65
Add INDIRECT_FIRST_INSTANCE feature (#2206) 2021-11-23 10:01:07 -05:00
Layl
2ef72b9313
Add multiview support (#2187)
Co-authored-by: Layl Bongers <2385329-layl@users.noreply.gitlab.com>
2021-11-19 10:56:48 -05:00