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Fix doc links. (#2579)
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@ -202,7 +202,7 @@ pub struct Queue {
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features: wgt::Features,
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draw_fbo: glow::Framebuffer,
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copy_fbo: glow::Framebuffer,
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/// Shader program used to clear the screen for [`PrivateCapabilities::REQUIRES_SHADER_CLEAR`]
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/// Shader program used to clear the screen for [`Workarounds::MESA_I915_SRGB_SHADER_CLEAR`]
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/// devices.
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shader_clear_program: glow::Program,
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/// The uniform location of the color uniform in the shader clear program
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@ -343,7 +343,7 @@ pub struct Queue {
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/// from submissions to the last present, since it's required by the
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/// specification.
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/// It would be correct to use a single semaphore there, but
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/// https://gitlab.freedesktop.org/mesa/mesa/-/issues/5508
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/// [Intel hangs in `anv_queue_finish`](https://gitlab.freedesktop.org/mesa/mesa/-/issues/5508).
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relay_semaphores: [vk::Semaphore; 2],
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relay_index: Option<usize>,
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}
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@ -23,9 +23,10 @@ pub type DynamicOffset = u32;
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/// Buffer-Texture copies must have [`bytes_per_row`] aligned to this number.
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///
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/// This doesn't apply to [`Queue::write_texture`].
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/// This doesn't apply to [`Queue::write_texture`][Qwt].
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///
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/// [`bytes_per_row`]: ImageDataLayout::bytes_per_row
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/// [Qwt]: ../wgpu/struct.Queue.html#method.write_texture
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pub const COPY_BYTES_PER_ROW_ALIGNMENT: u32 = 256;
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/// An offset into the query resolve buffer has to be aligned to this.
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pub const QUERY_RESOLVE_BUFFER_ALIGNMENT: BufferAddress = 256;
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@ -616,6 +617,8 @@ impl Features {
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/// what you need.
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///
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/// See also: <https://gpuweb.github.io/gpuweb/#dictdef-gpulimits>
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///
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/// [`downlevel_defaults()`]: Limits::downlevel_defaults
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -1060,7 +1063,7 @@ pub struct AdapterInfo {
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pub backend: Backend,
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}
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/// Describes a [`Device`].
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/// Describes a [`Device`](../wgpu/struct.Device.html).
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#[repr(C)]
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#[derive(Clone, Debug, Default)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -1315,7 +1318,9 @@ impl BlendState {
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#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
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pub struct ColorTargetState {
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/// The [`TextureFormat`] of the image that this pipeline will render to. Must match the the format
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/// of the corresponding color attachment in [`CommandEncoder::begin_render_pass`].
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/// of the corresponding color attachment in [`CommandEncoder::begin_render_pass`][CEbrp]
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///
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/// [CEbrp]: ../wgpu/struct.CommandEncoder.html#method.begin_render_pass
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pub format: TextureFormat,
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/// The blending that is used for this pipeline.
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#[cfg_attr(feature = "serde", serde(default))]
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@ -1964,7 +1969,11 @@ pub enum TextureFormat {
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EacRg11Snorm,
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/// block compressed texture. 16 bytes per block.
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///
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/// Features [`TEXTURE_COMPRESSION_ASTC_LDR`] or [`TEXTURE_COMPRESSION_ASTC_HDR`] must be enabled to use this texture format.
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/// Features [`TEXTURE_COMPRESSION_ASTC_LDR`] or [`TEXTURE_COMPRESSION_ASTC_HDR`]
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/// must be enabled to use this texture format.
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///
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/// [`TEXTURE_COMPRESSION_ASTC_LDR`]: Features::TEXTURE_COMPRESSION_ASTC_LDR
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/// [`TEXTURE_COMPRESSION_ASTC_HDR`]: Features::TEXTURE_COMPRESSION_ASTC_HDR
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Astc {
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/// compressed block dimensions
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block: AstcBlock,
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@ -2253,7 +2262,9 @@ impl DepthBiasState {
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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pub struct DepthStencilState {
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/// Format of the depth/stencil buffer, must be special depth format. Must match the the format
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/// of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`].
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/// of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`][CEbrp].
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///
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/// [CEbrp]: ../wgpu/struct.CommandEncoder.html#method.begin_render_pass
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pub format: TextureFormat,
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/// If disabled, depth will not be written to.
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pub depth_write_enabled: bool,
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@ -2307,7 +2318,10 @@ pub enum StencilOperation {
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Keep = 0,
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/// Set stencil value to zero.
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Zero = 1,
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/// Replace stencil value with value provided in most recent call to [`RenderPass::set_stencil_reference`].
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/// Replace stencil value with value provided in most recent call to
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/// [`RenderPass::set_stencil_reference`][RPssr].
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///
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/// [RPssr]: ../wgpu/struct.RenderPass.html#method.set_stencil_reference
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Replace = 2,
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/// Bitwise inverts stencil value.
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Invert = 3,
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@ -2426,7 +2440,10 @@ impl Default for VertexStepMode {
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/// Vertex inputs (attributes) to shaders.
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///
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/// Arrays of these can be made with the [`vertex_attr_array`] macro. Vertex attributes are assumed to be tightly packed.
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/// Arrays of these can be made with the [`vertex_attr_array`]
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/// macro. Vertex attributes are assumed to be tightly packed.
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///
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/// [`vertex_attr_array`]: ../wgpu/macro.vertex_attr_array.html
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#[repr(C)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -2593,7 +2610,7 @@ bitflags::bitflags! {
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#[cfg(feature = "bitflags_serde_shim")]
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bitflags_serde_shim::impl_serde_for_bitflags!(BufferUsages);
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/// Describes a [`Buffer`].
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/// Describes a [`Buffer`](../wgpu/struct.Buffer.html).
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -2623,7 +2640,7 @@ impl<L> BufferDescriptor<L> {
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}
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}
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/// Describes a [`CommandEncoder`].
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/// Describes a [`CommandEncoder`](../wgpu/struct.CommandEncoder.html).
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#[repr(C)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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@ -2696,6 +2713,8 @@ bitflags::bitflags! {
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bitflags_serde_shim::impl_serde_for_bitflags!(TextureUsages);
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/// Configures a [`Surface`] for presentation.
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///
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/// [`Surface`]: ../wgpu/struct.Surface.html
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -3019,7 +3038,7 @@ fn test_max_mips() {
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);
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}
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/// Describes a [`Texture`].
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/// Describes a [`Texture`](../wgpu/struct.Texture.html).
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -3198,7 +3217,7 @@ pub struct PushConstantRange {
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pub range: Range<u32>,
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}
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/// Describes a [`CommandBuffer`].
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/// Describes a [`CommandBuffer`](../wgpu/struct.CommandBuffer.html).
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#[repr(C)]
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -3231,7 +3250,7 @@ pub struct RenderBundleDepthStencil {
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pub stencil_read_only: bool,
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}
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/// Describes a [`RenderBundle`].
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/// Describes a [`RenderBundle`](../wgpu/struct.RenderBundle.html).
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "trace", derive(Serialize))]
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@ -3280,12 +3299,17 @@ pub struct ImageDataLayout {
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///
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/// This value is required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
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///
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/// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`] and [`CommandEncoder::copy_texture_to_buffer`]. You must manually pad
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/// the image such that this is a multiple of 256. It will not affect the image data.
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/// Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`][CEcbtt]
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/// and [`CommandEncoder::copy_texture_to_buffer`][CEcttb]. You must manually pad the
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/// image such that this is a multiple of 256. It will not affect the image data.
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///
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/// [`Queue::write_texture`] does not have this requirement.
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/// [`Queue::write_texture`][Qwt] does not have this requirement.
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///
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/// Must be a multiple of the texture block size. For non-compressed textures, this is 1.
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///
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/// [CEcbtt]: ../wgpu/struct.CommandEncoder.html#method.copy_buffer_to_texture
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/// [CEcttb]: ../wgpu/struct.CommandEncoder.html#method.copy_texture_to_buffer
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/// [Qwt]: ../wgpu/struct.Queue.html#method.write_texture
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pub bytes_per_row: Option<NonZeroU32>,
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/// "Rows" that make up a single "image".
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///
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@ -3464,7 +3488,11 @@ pub enum BindingType {
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/// Sub-type of the buffer binding.
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ty: BufferBindingType,
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/// Indicates that the binding has a dynamic offset.
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/// One offset must be passed to [`RenderPass::set_bind_group`] for each dynamic binding in increasing order of binding number.
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///
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/// One offset must be passed to [`RenderPass::set_bind_group`][RPsbg] for each dynamic
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/// binding in increasing order of binding number.
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///
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/// [RPsbg]: ../wgpu/struct.RenderPass.html#method.set_bind_group
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#[cfg_attr(any(feature = "trace", feature = "replay"), serde(default))]
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has_dynamic_offset: bool,
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/// Minimum size of the corresponding `BufferBinding` required to match this entry.
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@ -3586,7 +3614,9 @@ pub struct ImageCopyTexture<T> {
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#[cfg_attr(feature = "trace", derive(serde::Serialize))]
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#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
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pub struct ImageSubresourceRange {
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/// Aspect of the texture. Color textures must be [`TextureAspect::All`](wgt::TextureAspect::All).
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/// Aspect of the texture. Color textures must be [`TextureAspect::All`][TAA].
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///
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/// [TAA]: ../wgpu/enum.TextureAspect.html#variant.All
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pub aspect: TextureAspect,
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/// Base mip level.
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pub base_mip_level: u32,
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@ -3689,12 +3719,14 @@ pub enum QueryType {
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/// Query returns a 64-bit number indicating the GPU-timestamp
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/// where all previous commands have finished executing.
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///
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/// Must be multiplied by [`Queue::get_timestamp_period`] to get
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/// Must be multiplied by [`Queue::get_timestamp_period`][Qgtp] to get
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/// the value in nanoseconds. Absolute values have no meaning,
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/// but timestamps can be subtracted to get the time it takes
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/// for a string of operations to complete.
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///
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/// [`Features::TIMESTAMP_QUERY`] must be enabled to use this query type.
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///
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/// [Qgtp]: ../wgpu/struct.Queue.html#method.get_timestamp_period
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Timestamp,
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}
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