mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 06:44:14 +00:00
chore: update deno_webgpu (#2214)
* update deno * more fixes * revert debug * clean
This commit is contained in:
parent
5f6c067815
commit
943145b4df
@ -4529,15 +4529,10 @@
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webidl.illegalConstructor();
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}
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get executionTime() {
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throw new Error("Not yet implemented");
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}
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[SymbolFor("Deno.privateCustomInspect")](inspect) {
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return `${this.constructor.name} ${
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inspect({
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label: this.label,
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// TODO(crowlKats): executionTime
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})
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}`;
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}
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@ -111,28 +111,35 @@
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webidl.converters["GPUFeatureName"] = webidl.createEnumConverter(
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"GPUFeatureName",
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[
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"depth-clamping",
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"depth-clip-control",
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"depth24unorm-stencil8",
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"depth32float-stencil8",
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"pipeline-statistics-query",
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"texture-compression-bc",
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"texture-compression-etc2",
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"texture-compression-astc",
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"timestamp-query",
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"indirect-first-instance",
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// extended from spec
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"mappable-primary-buffers",
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"sampled-texture-binding-array",
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"sampled-texture-array-dynamic-indexing",
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"sampled-texture-array-non-uniform-indexing",
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"texture-binding-array",
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"buffer-binding-array",
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"storage-resource-binding-array",
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"sampled-texture-and-storage-buffer-array-non-uniform-indexing",
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"uniform-buffer-and-storage-buffer-texture-non-uniform-indexing",
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"unsized-binding-array",
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"multi-draw-indirect",
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"multi-draw-indirect-count",
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"push-constants",
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"address-mode-clamp-to-border",
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"non-fill-polygon-mode",
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"texture-compression-etc2",
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"texture-compression-astc-ldr",
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"texture-adapter-specific-format-features",
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"shader-float64",
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"vertex-attribute-64bit",
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"conservative-rasterization",
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"vertex-writable-storage",
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"clear-commands",
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"spirv-shader-passthrough",
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"shader-primitive-index",
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],
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);
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@ -348,6 +355,44 @@
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"bc6h-rgb-float",
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"bc7-rgba-unorm",
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"bc7-rgba-unorm-srgb",
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"etc2-rgb8unorm",
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"etc2-rgb8unorm-srgb",
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"etc2-rgb8a1unorm",
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"etc2-rgb8a1unorm-srgb",
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"etc2-rgba8unorm",
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"etc2-rgba8unorm-srgb",
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"eac-r11unorm",
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"eac-r11snorm",
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"eac-rg11unorm",
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"eac-rg11snorm",
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"astc-4x4-unorm",
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"astc-4x4-unorm-srgb",
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"astc-5x4-unorm",
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"astc-5x4-unorm-srgb",
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"astc-5x5-unorm",
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"astc-5x5-unorm-srgb",
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"astc-6x5-unorm",
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"astc-6x5-unorm-srgb",
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"astc-6x6-unorm",
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"astc-6x6-unorm-srgb",
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"astc-8x5-unorm",
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"astc-8x5-unorm-srgb",
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"astc-8x6-unorm",
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"astc-8x6-unorm-srgb",
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"astc-8x8-unorm",
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"astc-8x8-unorm-srgb",
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"astc-10x5-unorm",
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"astc-10x5-unorm-srgb",
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"astc-10x6-unorm",
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"astc-10x6-unorm-srgb",
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"astc-10x8-unorm",
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"astc-10x8-unorm-srgb",
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"astc-10x10-unorm",
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"astc-10x10-unorm-srgb",
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"astc-12x10-unorm",
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"astc-12x10-unorm-srgb",
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"astc-12x12-unorm",
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"astc-12x12-unorm-srgb",
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"depth24unorm-stencil8",
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"depth32float-stencil8",
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],
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@ -1458,13 +1503,7 @@
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);
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// DICTIONARY: GPUCommandEncoderDescriptor
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const dictMembersGPUCommandEncoderDescriptor = [
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{
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key: "measureExecutionTime",
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converter: webidl.converters["boolean"],
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defaultValue: false,
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},
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];
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const dictMembersGPUCommandEncoderDescriptor = [];
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webidl.converters["GPUCommandEncoderDescriptor"] = webidl
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.createDictionaryConverter(
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"GPUCommandEncoderDescriptor",
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@ -136,9 +136,18 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) {
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return_features.push("texture-compression-bc");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) {
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return_features.push("texture-compression-etc2");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR) {
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return_features.push("texture-compression-astc");
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}
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if features.contains(wgpu_types::Features::TIMESTAMP_QUERY) {
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return_features.push("timestamp-query");
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}
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if features.contains(wgpu_types::Features::INDIRECT_FIRST_INSTANCE) {
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return_features.push("indirect-first-instance");
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}
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// extended from spec
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if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) {
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@ -178,12 +187,6 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
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if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) {
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return_features.push("address-mode-clamp-to-border");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) {
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return_features.push("texture-compression-etc2");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR) {
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return_features.push("texture-compression-astc-ldr");
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}
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if features.contains(wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES) {
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return_features.push("texture-adapter-specific-format-features");
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}
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@ -312,7 +315,10 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
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features.set(wgpu_types::Features::DEPTH_CLIP_CONTROL, required_features.0.contains("depth-clip-control"));
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features.set(wgpu_types::Features::PIPELINE_STATISTICS_QUERY, required_features.0.contains("pipeline-statistics-query"));
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features.set(wgpu_types::Features::TEXTURE_COMPRESSION_BC, required_features.0.contains("texture-compression-bc"));
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features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, required_features.0.contains("texture-compression-etc2"));
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features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR, required_features.0.contains("texture-compression-astc"));
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features.set(wgpu_types::Features::TIMESTAMP_QUERY, required_features.0.contains("timestamp-query"));
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features.set(wgpu_types::Features::INDIRECT_FIRST_INSTANCE, required_features.0.contains("indirect-first-instance"));
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// extended from spec
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features.set(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS, required_features.0.contains("mappable-primary-buffers"));
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@ -338,8 +344,6 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
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features.set(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT, required_features.0.contains("multi-draw-indirect-count"));
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features.set(wgpu_types::Features::PUSH_CONSTANTS, required_features.0.contains("push-constants"));
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features.set(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER, required_features.0.contains("address-mode-clamp-to-border"));
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features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2, required_features.0.contains("texture-compression-etc2"));
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features.set(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_LDR, required_features.0.contains("texture-compression-astc-ldr"));
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features.set(
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wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
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required_features
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@ -706,6 +710,22 @@ fn declare_webgpu_ops() -> Vec<(&'static str, Box<OpFn>)> {
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"op_webgpu_compute_pass_dispatch_indirect",
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op_sync(compute_pass::op_webgpu_compute_pass_dispatch_indirect),
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),
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(
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"op_webgpu_compute_pass_begin_pipeline_statistics_query",
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op_sync(
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compute_pass::op_webgpu_compute_pass_begin_pipeline_statistics_query,
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),
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),
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(
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"op_webgpu_compute_pass_end_pipeline_statistics_query",
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op_sync(
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compute_pass::op_webgpu_compute_pass_end_pipeline_statistics_query,
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),
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),
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(
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"op_webgpu_compute_pass_write_timestamp",
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op_sync(compute_pass::op_webgpu_compute_pass_write_timestamp),
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),
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(
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"op_webgpu_compute_pass_end_pass",
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op_sync(compute_pass::op_webgpu_compute_pass_end_pass),
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@ -6,7 +6,7 @@ dictionary GPUObjectDescriptorBase {
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USVString label;
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUSupportedLimits {
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readonly attribute unsigned long maxTextureDimension1D;
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readonly attribute unsigned long maxTextureDimension2D;
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@ -36,7 +36,7 @@ interface GPUSupportedLimits {
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readonly attribute unsigned long maxComputeWorkgroupsPerDimension;
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUSupportedFeatures {
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readonly setlike<DOMString>;
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};
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@ -46,12 +46,12 @@ enum GPUPredefinedColorSpace {
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};
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interface mixin NavigatorGPU {
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[SameObject] readonly attribute GPU gpu;
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[SameObject, SecureContext] readonly attribute GPU gpu;
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};
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Navigator includes NavigatorGPU;
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WorkerNavigator includes NavigatorGPU;
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPU {
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Promise<GPUAdapter?> requestAdapter(optional GPURequestAdapterOptions options = {});
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};
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@ -63,10 +63,10 @@ dictionary GPURequestAdapterOptions {
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enum GPUPowerPreference {
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"low-power",
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"high-performance"
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"high-performance",
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUAdapter {
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readonly attribute DOMString name;
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[SameObject] readonly attribute GPUSupportedFeatures features;
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@ -87,10 +87,12 @@ enum GPUFeatureName {
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"depth32float-stencil8",
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"pipeline-statistics-query",
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"texture-compression-bc",
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"texture-compression-etc2",
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"texture-compression-astc",
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"timestamp-query",
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUDevice : EventTarget {
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[SameObject] readonly attribute GPUSupportedFeatures features;
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[SameObject] readonly attribute GPUSupportedLimits limits;
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@ -120,7 +122,7 @@ interface GPUDevice : EventTarget {
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};
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GPUDevice includes GPUObjectBase;
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUBuffer {
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Promise<undefined> mapAsync(GPUMapModeFlags mode, optional GPUSize64 offset = 0, optional GPUSize64 size);
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ArrayBuffer getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size);
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@ -158,7 +160,7 @@ interface GPUMapMode {
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const GPUFlagsConstant WRITE = 0x0002;
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUTexture {
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GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
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@ -191,7 +193,7 @@ interface GPUTextureUsage {
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const GPUFlagsConstant RENDER_ATTACHMENT = 0x10;
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUTextureView {
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};
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GPUTextureView includes GPUObjectBase;
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@ -212,13 +214,13 @@ enum GPUTextureViewDimension {
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"2d-array",
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"cube",
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"cube-array",
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"3d"
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"3d",
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};
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enum GPUTextureAspect {
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"all",
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"stencil-only",
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"depth-only"
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"depth-only",
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};
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enum GPUTextureFormat {
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@ -293,6 +295,50 @@ enum GPUTextureFormat {
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"bc7-rgba-unorm",
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"bc7-rgba-unorm-srgb",
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// ETC2 compressed formats usable if "texture-compression-etc2" is both
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// supported by the device/user agent and enabled in requestDevice.
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"etc2-rgb8unorm",
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"etc2-rgb8unorm-srgb",
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"etc2-rgb8a1unorm",
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"etc2-rgb8a1unorm-srgb",
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"etc2-rgba8unorm",
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"etc2-rgba8unorm-srgb",
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"eac-r11unorm",
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"eac-r11snorm",
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"eac-rg11unorm",
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"eac-rg11snorm",
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// ASTC compressed formats usable if "texture-compression-astc" is both
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// supported by the device/user agent and enabled in requestDevice.
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"astc-4x4-unorm",
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"astc-4x4-unorm-srgb",
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"astc-5x4-unorm",
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"astc-5x4-unorm-srgb",
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"astc-5x5-unorm",
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"astc-5x5-unorm-srgb",
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"astc-6x5-unorm",
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"astc-6x5-unorm-srgb",
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"astc-6x6-unorm",
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"astc-6x6-unorm-srgb",
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"astc-8x5-unorm",
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"astc-8x5-unorm-srgb",
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"astc-8x6-unorm",
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"astc-8x6-unorm-srgb",
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"astc-8x8-unorm",
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"astc-8x8-unorm-srgb",
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"astc-10x5-unorm",
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"astc-10x5-unorm-srgb",
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"astc-10x6-unorm",
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"astc-10x6-unorm-srgb",
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"astc-10x8-unorm",
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"astc-10x8-unorm-srgb",
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"astc-10x10-unorm",
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"astc-10x10-unorm-srgb",
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"astc-12x10-unorm",
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"astc-12x10-unorm-srgb",
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"astc-12x12-unorm",
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"astc-12x12-unorm-srgb",
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// "depth24unorm-stencil8" feature
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"depth24unorm-stencil8",
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@ -300,7 +346,7 @@ enum GPUTextureFormat {
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"depth32float-stencil8",
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUSampler {
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};
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GPUSampler includes GPUObjectBase;
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@ -321,12 +367,12 @@ dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
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enum GPUAddressMode {
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"clamp-to-edge",
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"repeat",
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"mirror-repeat"
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"mirror-repeat",
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};
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enum GPUFilterMode {
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"nearest",
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"linear"
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"linear",
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};
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enum GPUCompareFunction {
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@ -337,10 +383,10 @@ enum GPUCompareFunction {
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"greater",
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"not-equal",
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"greater-equal",
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"always"
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"always",
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUBindGroupLayout {
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};
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GPUBindGroupLayout includes GPUObjectBase;
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@ -390,11 +436,11 @@ dictionary GPUSamplerBindingLayout {
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};
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enum GPUTextureSampleType {
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"float",
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"unfilterable-float",
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"depth",
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"sint",
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"uint",
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"float",
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"unfilterable-float",
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"depth",
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"sint",
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"uint",
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};
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dictionary GPUTextureBindingLayout {
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@ -413,7 +459,7 @@ dictionary GPUStorageTextureBindingLayout {
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GPUTextureViewDimension viewDimension = "2d";
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUBindGroup {
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};
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GPUBindGroup includes GPUObjectBase;
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@ -436,7 +482,7 @@ dictionary GPUBufferBinding {
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GPUSize64 size;
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUPipelineLayout {
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};
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GPUPipelineLayout includes GPUObjectBase;
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@ -445,7 +491,7 @@ dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayout> bindGroupLayouts;
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};
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[Exposed=(Window, DedicatedWorker)]
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUShaderModule {
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Promise<GPUCompilationInfo> compilationInfo();
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};
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@ -459,10 +505,10 @@ dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
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enum GPUCompilationMessageType {
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"error",
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"warning",
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"info"
|
||||
"info",
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker), Serializable]
|
||||
[Exposed=(Window, DedicatedWorker), Serializable, SecureContext]
|
||||
interface GPUCompilationMessage {
|
||||
readonly attribute DOMString message;
|
||||
readonly attribute GPUCompilationMessageType type;
|
||||
@ -472,7 +518,7 @@ interface GPUCompilationMessage {
|
||||
readonly attribute unsigned long long length;
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker), Serializable]
|
||||
[Exposed=(Window, DedicatedWorker), Serializable, SecureContext]
|
||||
interface GPUCompilationInfo {
|
||||
readonly attribute FrozenArray<GPUCompilationMessage> messages;
|
||||
};
|
||||
@ -493,7 +539,7 @@ dictionary GPUProgrammableStage {
|
||||
|
||||
typedef double GPUPipelineConstantValue; // May represent WGSL’s bool, f32, i32, u32.
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUComputePipeline {
|
||||
};
|
||||
GPUComputePipeline includes GPUObjectBase;
|
||||
@ -503,7 +549,7 @@ dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
|
||||
required GPUProgrammableStage compute;
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPURenderPipeline {
|
||||
};
|
||||
GPURenderPipeline includes GPUObjectBase;
|
||||
@ -522,7 +568,7 @@ enum GPUPrimitiveTopology {
|
||||
"line-list",
|
||||
"line-strip",
|
||||
"triangle-list",
|
||||
"triangle-strip"
|
||||
"triangle-strip",
|
||||
};
|
||||
|
||||
dictionary GPUPrimitiveState {
|
||||
@ -537,13 +583,13 @@ dictionary GPUPrimitiveState {
|
||||
|
||||
enum GPUFrontFace {
|
||||
"ccw",
|
||||
"cw"
|
||||
"cw",
|
||||
};
|
||||
|
||||
enum GPUCullMode {
|
||||
"none",
|
||||
"front",
|
||||
"back"
|
||||
"back",
|
||||
};
|
||||
|
||||
dictionary GPUMultisampleState {
|
||||
@ -552,7 +598,7 @@ dictionary GPUMultisampleState {
|
||||
boolean alphaToCoverageEnabled = false;
|
||||
};
|
||||
|
||||
dictionary GPUFragmentState: GPUProgrammableStage {
|
||||
dictionary GPUFragmentState : GPUProgrammableStage {
|
||||
required sequence<GPUColorTargetState> targets;
|
||||
};
|
||||
|
||||
@ -579,9 +625,9 @@ interface GPUColorWrite {
|
||||
};
|
||||
|
||||
dictionary GPUBlendComponent {
|
||||
GPUBlendOperation operation = "add";
|
||||
GPUBlendFactor srcFactor = "one";
|
||||
GPUBlendFactor dstFactor = "zero";
|
||||
GPUBlendOperation operation = "add";
|
||||
};
|
||||
|
||||
enum GPUBlendFactor {
|
||||
@ -597,7 +643,7 @@ enum GPUBlendFactor {
|
||||
"one-minus-dst-alpha",
|
||||
"src-alpha-saturated",
|
||||
"constant",
|
||||
"one-minus-constant"
|
||||
"one-minus-constant",
|
||||
};
|
||||
|
||||
enum GPUBlendOperation {
|
||||
@ -605,7 +651,7 @@ enum GPUBlendOperation {
|
||||
"subtract",
|
||||
"reverse-subtract",
|
||||
"min",
|
||||
"max"
|
||||
"max",
|
||||
};
|
||||
|
||||
dictionary GPUDepthStencilState {
|
||||
@ -640,12 +686,12 @@ enum GPUStencilOperation {
|
||||
"increment-clamp",
|
||||
"decrement-clamp",
|
||||
"increment-wrap",
|
||||
"decrement-wrap"
|
||||
"decrement-wrap",
|
||||
};
|
||||
|
||||
enum GPUIndexFormat {
|
||||
"uint16",
|
||||
"uint32"
|
||||
"uint32",
|
||||
};
|
||||
|
||||
enum GPUVertexFormat {
|
||||
@ -683,10 +729,10 @@ enum GPUVertexFormat {
|
||||
|
||||
enum GPUVertexStepMode {
|
||||
"vertex",
|
||||
"instance"
|
||||
"instance",
|
||||
};
|
||||
|
||||
dictionary GPUVertexState: GPUProgrammableStage {
|
||||
dictionary GPUVertexState : GPUProgrammableStage {
|
||||
sequence<GPUVertexBufferLayout?> buffers = [];
|
||||
};
|
||||
|
||||
@ -703,16 +749,15 @@ dictionary GPUVertexAttribute {
|
||||
required GPUIndex32 shaderLocation;
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUCommandBuffer {
|
||||
readonly attribute Promise<double> executionTime;
|
||||
};
|
||||
GPUCommandBuffer includes GPUObjectBase;
|
||||
|
||||
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUCommandEncoder {
|
||||
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
|
||||
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
|
||||
@ -757,7 +802,6 @@ interface GPUCommandEncoder {
|
||||
GPUCommandEncoder includes GPUObjectBase;
|
||||
|
||||
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
|
||||
boolean measureExecutionTime = false;
|
||||
};
|
||||
|
||||
dictionary GPUImageDataLayout {
|
||||
@ -791,7 +835,7 @@ interface mixin GPUProgrammablePassEncoder {
|
||||
undefined insertDebugMarker(USVString markerLabel);
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUComputePassEncoder {
|
||||
undefined setPipeline(GPUComputePipeline pipeline);
|
||||
undefined dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
|
||||
@ -827,7 +871,7 @@ interface mixin GPURenderEncoderBase {
|
||||
undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPURenderPassEncoder {
|
||||
undefined setViewport(float x, float y,
|
||||
float width, float height,
|
||||
@ -881,12 +925,12 @@ dictionary GPURenderPassDepthStencilAttachment {
|
||||
};
|
||||
|
||||
enum GPULoadOp {
|
||||
"load"
|
||||
"load",
|
||||
};
|
||||
|
||||
enum GPUStoreOp {
|
||||
"store",
|
||||
"discard"
|
||||
"discard",
|
||||
};
|
||||
|
||||
dictionary GPURenderPassLayout: GPUObjectDescriptorBase {
|
||||
@ -895,7 +939,7 @@ dictionary GPURenderPassLayout: GPUObjectDescriptorBase {
|
||||
GPUSize32 sampleCount = 1;
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPURenderBundle {
|
||||
};
|
||||
GPURenderBundle includes GPUObjectBase;
|
||||
@ -903,7 +947,7 @@ GPURenderBundle includes GPUObjectBase;
|
||||
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPURenderBundleEncoder {
|
||||
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
|
||||
};
|
||||
@ -916,7 +960,7 @@ dictionary GPURenderBundleEncoderDescriptor : GPURenderPassLayout {
|
||||
boolean stencilReadOnly = false;
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUQueue {
|
||||
undefined submit(sequence<GPUCommandBuffer> commandBuffers);
|
||||
|
||||
@ -930,14 +974,14 @@ interface GPUQueue {
|
||||
optional GPUSize64 size);
|
||||
|
||||
undefined writeTexture(
|
||||
GPUImageCopyTexture destination,
|
||||
[AllowShared] BufferSource data,
|
||||
GPUImageDataLayout dataLayout,
|
||||
GPUExtent3D size);
|
||||
GPUImageCopyTexture destination,
|
||||
[AllowShared] BufferSource data,
|
||||
GPUImageDataLayout dataLayout,
|
||||
GPUExtent3D size);
|
||||
};
|
||||
GPUQueue includes GPUObjectBase;
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUQuerySet {
|
||||
undefined destroy();
|
||||
};
|
||||
@ -952,7 +996,7 @@ dictionary GPUQuerySetDescriptor : GPUObjectDescriptorBase {
|
||||
enum GPUQueryType {
|
||||
"occlusion",
|
||||
"pipeline-statistics",
|
||||
"timestamp"
|
||||
"timestamp",
|
||||
};
|
||||
|
||||
enum GPUPipelineStatisticName {
|
||||
@ -960,14 +1004,14 @@ enum GPUPipelineStatisticName {
|
||||
"clipper-invocations",
|
||||
"clipper-primitives-out",
|
||||
"fragment-shader-invocations",
|
||||
"compute-shader-invocations"
|
||||
"compute-shader-invocations",
|
||||
};
|
||||
|
||||
enum GPUDeviceLostReason {
|
||||
"destroyed",
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUDeviceLostInfo {
|
||||
readonly attribute (GPUDeviceLostReason or undefined) reason;
|
||||
readonly attribute DOMString message;
|
||||
@ -979,15 +1023,15 @@ partial interface GPUDevice {
|
||||
|
||||
enum GPUErrorFilter {
|
||||
"out-of-memory",
|
||||
"validation"
|
||||
"validation",
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUOutOfMemoryError {
|
||||
constructor();
|
||||
};
|
||||
|
||||
[Exposed=(Window, DedicatedWorker)]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUValidationError {
|
||||
constructor(DOMString message);
|
||||
readonly attribute DOMString message;
|
||||
@ -1000,9 +1044,7 @@ partial interface GPUDevice {
|
||||
Promise<GPUError?> popErrorScope();
|
||||
};
|
||||
|
||||
[
|
||||
Exposed=(Window, DedicatedWorker)
|
||||
]
|
||||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||||
interface GPUUncapturedErrorEvent : Event {
|
||||
constructor(
|
||||
DOMString type,
|
||||
@ -1060,3 +1102,4 @@ dictionary GPUExtent3DDict {
|
||||
GPUIntegerCoordinate depthOrArrayLayers = 1;
|
||||
};
|
||||
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
|
||||
|
||||
|
@ -1681,191 +1681,229 @@ pub enum TextureFormat {
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "etc2-rgb8unorm"))]
|
||||
Etc2Rgb8Unorm,
|
||||
/// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "etc2-rgb8unorm-srgb"))]
|
||||
Etc2Rgb8UnormSrgb,
|
||||
/// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.
|
||||
/// [0, 255] ([0, 1] for alpha) converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "etc2-rgb8a1unorm"))]
|
||||
Etc2Rgb8A1Unorm,
|
||||
/// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.
|
||||
/// Srgb-color [0, 255] ([0, 1] for alpha) converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "etc2-rgb8a1unorm-srgb"))]
|
||||
Etc2Rgb8A1UnormSrgb,
|
||||
/// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "etc2-rgba8unorm"))]
|
||||
Etc2Rgba8Unorm,
|
||||
/// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "etc2-rgba8unorm-srgb"))]
|
||||
Etc2Rgba8UnormSrgb,
|
||||
/// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "eac-r11unorm"))]
|
||||
EacR11Unorm,
|
||||
/// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.
|
||||
/// [-127, 127] converted to/from float [-1, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "eac-r11snorm"))]
|
||||
EacR11Snorm,
|
||||
/// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "eac-rg11unorm"))]
|
||||
EacRg11Unorm,
|
||||
/// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.
|
||||
/// [-127, 127] converted to/from float [-1, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ETC2`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "eac-rg11snorm"))]
|
||||
EacRg11Snorm,
|
||||
/// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-4x4-unorm"))]
|
||||
Astc4x4RgbaUnorm,
|
||||
/// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-4x4-unorm-srgb"))]
|
||||
Astc4x4RgbaUnormSrgb,
|
||||
/// 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-5x4-unorm"))]
|
||||
Astc5x4RgbaUnorm,
|
||||
/// 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-5x4-unorm-srgb"))]
|
||||
Astc5x4RgbaUnormSrgb,
|
||||
/// 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-5x5-unorm"))]
|
||||
Astc5x5RgbaUnorm,
|
||||
/// 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-5x5-unorm-srgb"))]
|
||||
Astc5x5RgbaUnormSrgb,
|
||||
/// 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-6x5-unorm"))]
|
||||
Astc6x5RgbaUnorm,
|
||||
/// 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-6x5-unorm-srgb"))]
|
||||
Astc6x5RgbaUnormSrgb,
|
||||
/// 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-6x6-unorm"))]
|
||||
Astc6x6RgbaUnorm,
|
||||
/// 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-6x6-unorm-srgb"))]
|
||||
Astc6x6RgbaUnormSrgb,
|
||||
/// 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-8x5-unorm"))]
|
||||
Astc8x5RgbaUnorm,
|
||||
/// 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-8x5-unorm-srgb"))]
|
||||
Astc8x5RgbaUnormSrgb,
|
||||
/// 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-8x6-unorm"))]
|
||||
Astc8x6RgbaUnorm,
|
||||
/// 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-8x6-unorm-srgb"))]
|
||||
Astc8x6RgbaUnormSrgb,
|
||||
/// 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x5-unorm"))]
|
||||
Astc10x5RgbaUnorm,
|
||||
/// 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x5-unorm-srgb"))]
|
||||
Astc10x5RgbaUnormSrgb,
|
||||
/// 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x6-unorm"))]
|
||||
Astc10x6RgbaUnorm,
|
||||
/// 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x6-unorm-srgb"))]
|
||||
Astc10x6RgbaUnormSrgb,
|
||||
/// 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-8x8-unorm"))]
|
||||
Astc8x8RgbaUnorm,
|
||||
/// 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-8x8-unorm-srgb"))]
|
||||
Astc8x8RgbaUnormSrgb,
|
||||
/// 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x8-unorm"))]
|
||||
Astc10x8RgbaUnorm,
|
||||
/// 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x8-unorm-srgb"))]
|
||||
Astc10x8RgbaUnormSrgb,
|
||||
/// 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x10-unorm"))]
|
||||
Astc10x10RgbaUnorm,
|
||||
/// 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-10x10-unorm-srgb"))]
|
||||
Astc10x10RgbaUnormSrgb,
|
||||
/// 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-12x10-unorm"))]
|
||||
Astc12x10RgbaUnorm,
|
||||
/// 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-12x10-unorm-srgb"))]
|
||||
Astc12x10RgbaUnormSrgb,
|
||||
/// 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// [0, 255] converted to/from float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-12x12-unorm"))]
|
||||
Astc12x12RgbaUnorm,
|
||||
/// 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.
|
||||
/// Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
|
||||
///
|
||||
/// [`Features::TEXTURE_COMPRESSION_ASTC_LDR`] must be enabled to use this texture format.
|
||||
#[cfg_attr(feature = "serde", serde(rename = "astc-12x12-unorm-srgb"))]
|
||||
Astc12x12RgbaUnormSrgb,
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user