This change uses `include_wgsl!(…)` in usages where an
`include_str!("….wgsl")` was used to construct
a `ShaderModuleDescriptor`'s `source, but the `label` was set to `None`.
This should (1) showcase a nice idiomatic convenience we offer in our
examples better, (2) make code more concise, and (3) get some
automatically generated labels in diagnostics where it seems it won't
hurt.
* add parsing for spirv::Op::AtomicLoad and spirv::Op::AtomicStore
* spv-in parse AtomicExchange and AtomicCompareExchange
* add atomic i decrement
* bookend atomic store statement with emmitter.finish/emitter.start to suppress a double load expression
bookend atomic result expressions with emitter.finish/start to prevent double defs
* add atomic iadd, isub, smin, umin, smax, umax, and, or, xor
* parse atomic flag test and set, parse atomic flag clear
* remove atomic compare exchange work
* changelog
* moved spirv tests into front/spv/mod.rs
* feature gate atomic spv tests because they require wgsl-[in,out]
* BlockContext::get_contained_global_variable returns Result
* Generate spans covering the entire instruction.
Granted, there is pre-existing code in the SPIR-V front end that gets
this wrong, but:
It doesn't make sense to read `self.data_offset`, and then immediately
pass that to `self.span_from_with_op`. The point of that function is
to make the span cover the entire instruction, operands included.
* Move `From` implementation into spv front end
* doc comments, minor cleanups
* remove parsing of OpAtomicFlagClear and OpAtomicFlagTestAndSet
* sync atomic spvasm files
---------
Co-authored-by: Jim Blandy <jimb@red-bean.com>
* Properly handle the case where `Navigator.gpu` is undefined and WebGPU is the only compiled backend.
Previously, `Instance::request_adapter` would invoke a wasm binding with an undefined arg0,
thus crashing the program. Now it will cleanly return `None` instead.
Fixes#6196.
* Fix typo in `Instance::new` doc comment.
* Add note to CHANGELOG.md
* Introduce `DefinedNonNullJsValue` type.
* Assert definedness of self.gpu in surface_get_capabilities.
* Use DefinedNonNullJsValue in signature of get_browser_gpu_property().
* Clarify meaning of gpu field with a comment.
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
In `wgpu_hal`:
- Document that `wgpu_hal` guarantees that shaders will not access buffer
contents beyond the bindgroups' bound regions, rounded up to some
adapter-specific alignment. Introduce the term "accessible region" for
the portion of the buffer that shaders can actually get at.
- Document that all bets are off if you disable bounds checks with
`ShaderModuleDescriptor::runtime_checks`.
- Provide this alignment in `wgpu_hal::Alignments`. Update all backends
appropriately.
- In the Vulkan backend, use Naga to inject bounds checks on buffer accesses
unless `robustBufferAccess2` is available; `robustBufferAccess` is not
sufficient. Retrieve `VK_EXT_robustness2`'s properties, as needed to discover
the alignment above.
In `wgpu_core`:
- Use buffer bindings' accessible regions to determine which parts of the buffer
need to be initialized.
In `wgpu_types`:
- Document some of the possible effects of using
`ShaderBoundsChecks::unchecked`.
Fixes#1813.
PR #5956 wasn't fully complete and still had some outstanding minor
issues and cleanups to be done, as well as hidden semantic changes.
This addresses a bunch of them:
- Remove unnecessary `Error` mapping to `String` as `windows-rs`'s
`Error` has a more complete `Display` representation by itself.
- Remove `into_result()` as every call could have formatted the
`windows-rs` `Error` in a log call directly.
- Pass `None` instead of a pointer to an empty slice wherever possible
(waiting for https://github.com/microsoft/win32metadata/pull/1971 to
trickle down into `windows-rs`).
- Remove `.clone()` on COM objects (temporarily increasing the refcount)
when it can be avoided by inverting the order of operations on `raw`
variables.
PR #6150 suffered a much larger rebase "hell" than I anticipated. On
my Linux box I made this change, but lost it while force-pushing from
Windows (and created some other compiler errors while at it...).
By disabling all features on `glutin`/`glutin-winit` (the latter only
uses `x11`, and only forwards `wayland` to `glutin`) we may have dropped
a lot of "unused" dependencies for other GL backends, but also made the
crate unable to import X11 (Xlib/Xcb) and Wayland handles into EGL.
Also import the missing `glutin::context::Version` struct again which
was added last-minute to #6150 (to make sure my Intel card on Windows
creates a GLES 3.0+ instead of GLES 2.0 context) while the import was
accidentally squashed into #6152 (not merged yet).
* Expose the raw swapchain from a vulkan `Surface`
* Allow setting the present timing information on hal Vulkan
* Fix clippy without the feature enabled
* CHANGELOG
* Revert inadvertently formatted Cargo.toml
* Move display timing to a feature
* Update the changelog
* Whitespace and doc wording tweaks
* Apply suggestions from code review
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
* Revert inadvertent formatting changes again
* Remove unused qualification
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
* Address review feedback
* Fix flow of sentence and follow intra-doc-link
* Add more docs to `set_next_present_time`, and rename
* Also rename `next_present_times`
* Apply suggestions from code review
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
---------
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
Introduce a new module, `naga:🔙:continue_forward`, containing
shared code for rendering Naga `Continue` statements as backend
`break` statements and assignments to introduced `bool` locals.
See the module's documentation for details.
- [hlsl-out] Transform degenerate single body switches into `do-while`
loops. Properly render `Continue` statements enclosed by
`Switch` statements enclosed by `Loop` statements.
- [glsl-out] Transform degenerate single body switches into `do-while`
loops.
Improve `naga xtask validate spv` error message.
Fixes#4485.
Fixes#4514.
* Expose gpu allocation configuration options
This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.
The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.
The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.
* changelog
* Update CHANGELOG.md
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Add a comment about not entirely knowing what we are doing
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Allow unconsumed inputs in fragment shaders by removing them from vertex
outputs when generating HLSL.
Fixes https://github.com/gfx-rs/wgpu/issues/3748
* Add naga:🔙:hlsl::FragmentEntryPoint for providing information
about the fragment entry point when generating vertex entry points via
naga:🔙:hlsl::Writer::write. Vertex outputs not consumed by the
fragment entry point are omitted in the final output struct.
* Add naga snapshot test for this new feature,
* Remove Features::SHADER_UNUSED_VERTEX_OUTPUT,
StageError::InputNotConsumed, and associated validation logic.
* Make wgpu dx12 backend pass fragment shader info when generating
vertex HLSL.
* Add wgpu regression test for allowing unconsumed inputs.
* Address review
* Add note that nesting structs for the inter-stage interface can't
happen.
* Remove new TODO notes (some addressed and some transferred to an issue
https://github.com/gfx-rs/wgpu/issues/5577)
* Changed issue that regression test refers to 3748 -> 5553
* Add debug_assert that binding.is_some() in hlsl writer
* Fix typos caught in CI
Also, fix compiling snapshot test when hlsl-out feature is not enabled.
* share timestamp write struct
* Make name of set_push_constants methods consistently plural
* remove lifetime bounds of resources passed into render pass
* first render pass resource ownership test
* introduce dynrenderpass & immediately create ArcCommands and take ownership of resources passed on pass creation
* Use of dynrenderpass in deno
* Separate active occlusion & pipeline statitics query
* resolve render/compute command is now behind `replay` feature
* add vertex & index buffer to ownership test
* test for pipeline statistics query
* add occlusion query set to pass resource test
* add tests for resource ownership of render pass query timestamps
* RenderPass can now be made 'static just like ComputePass. Add respective test
* Extend encoder_operations_fail_while_pass_alive test to also check encoder locking errors with render passes
* improve changelog entry on lifetime bounds
To support atomic instructions in the SPIR-V front end, observe which
global variables the input accesses using atomic instructions, and
adjust their types from ordinary scalars to atomic values.
See comments in `naga::front::atomic_upgrade`.
* ensure that `wgpu::Error` is `Sync`
This makes it possible to wrap the error in `anyhow::Error` and
`eyre::Report`, which require the inner error to be `Sync`.
* update changelog
Add the following flags to `wgpu_types::Features`:
- `SHADER_INT64_ATOMIC_ALL_OPS` enables all atomic operations on `atomic<i64>` and
`atomic<u64>` values.
- `SHADER_INT64_ATOMIC_MIN_MAX` is a subset of the above, enabling only
`AtomicFunction::Min` and `AtomicFunction::Max` operations on `atomic<i64>` and
`atomic<u64>` values in the `Storage` address space. These are the only 64-bit
atomic operations available on Metal as of 3.1.
Add corresponding flags to `naga::valid::Capabilities`. These are supported by the
WGSL front end, and all Naga backends.
Platform support:
- On Direct3d 12, in `D3D12_FEATURE_DATA_D3D12_OPTIONS9`, if
`AtomicInt64OnTypedResourceSupported` and `AtomicInt64OnGroupSharedSupported` are
both available, then both wgpu features described above are available.
- On Metal, `SHADER_INT64_ATOMIC_MIN_MAX` is available on Apple9 hardware, and on
hardware that advertises both Apple8 and Mac2 support. This also requires Metal
Shading Language 2.4 or later. Metal does not yet support the more general
`SHADER_INT64_ATOMIC_ALL_OPS`.
- On Vulkan, if the `VK_KHR_shader_atomic_int64` extension is available with both the
`shader_buffer_int64_atomics` and `shader_shared_int64_atomics` features, then both
wgpu features described above are available.
* add new tests for checking on query set lifetime
* Fix ownership management of query sets on compute passes for write_timestamp, timestamp_writes (on desc) and pipeline statistic queries
* changelog entry
* Reintroduce computepass->encoder lifetime constraint and make it opt-out via `wgpu::ComputePass::make_static`
* improve comments based on review feedback
* use the same lifetime name for all usages of `ComputePass<'encoder>`
* comment improvement that I missed earlier
* more review based comment improvements
* use suggested zero-overhead lifetime removal
* rename make_static to forge_lifetime
* missed comma
* lift encoder->computepass lifetime constraint and add now failing test
* compute passes now take an arc to their parent command encoder, thus removing compile time dependency to it
* Command encoder goes now into locked state while compute pass is open
* changelog entry
* share most of the code between get_encoder and lock_encoder
* Add support for pipeline-overridable constants in WebGPU
* Add utility function for setting constants map
* Panic on failure to set constants map
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* rename `command_encoder_run_*_pass` to `*_pass_end` and make it a method of compute/render pass instead of encoder
* executing a compute pass consumes it now such that it can't be executed again
* use handle_error instead of handle_error_nolabel for wgpu compute pass
* use handle_error instead of handle_error_nolabel for render_pass_end
* changelog addition
* feat: `compute_pass_set_push_constant`: move panics to error variants
Co-Authored-By: Erich Gubler <erichdongubler@gmail.com>
---------
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
* basic test setup
* remove lifetime and drop resources on test - test fails now just as expected
* compute pass recording is now hub dependent (needs gfx_select)
* compute pass recording now bumps reference count of uses resources directly on recording
TODO:
* bind groups don't work because the Binder gets an id only
* wgpu level error handling is missing
* simplify compute pass state flush, compute pass execution no longer needs to lock bind_group storage
* wgpu sided error handling
* make ComputePass hal dependent, removing command cast hack. Introduce DynComputePass on wgpu side
* remove stray repr(C)
* changelog entry
* fix deno issues -> move DynComputePass into wgc
* split out resources setup from test
* Issue SetDrawColorBuffers commands before issuing ClearColor
This is necessary for glClearBuffer calls to work correctly on some machines (e.g. AMD Renoir graphics running on Linux). Without this, glClearBuffer calls are ignored.
* Use clear_buffer_f32_slice instead of gl.clear to suppress WebGL warnings
This fixes the following WebGL warning: "WebGL warning: drawBuffers: `buffers[i]` must be NONE or COLOR_ATTACHMENTi."
When using native OpenGL, it is acceptable to call glDrawBuffers with an array of buffers where i != COLOR_ATTACHMENTi. In WebGL, this is not allowed.
* Run cargo fmt
* Add changes for PR GH-5666 to the CHANGELOG
* Avoid introducing spurious features for optional dependencies
If a feature depends on an optional dependency without using the dep:
prefix, a feature with the same name as the optional dependency is
introduced. This feature almost certainly won't have any effect when
enabled other than increasing compile times and polutes the feature list
shown by cargo add. Consistently use dep: for all optional dependencies
to avoid this problem.
* Add changelog entry
* Clean up weak references to texture views
* add change to CHANGELOG.md
* drop texture view before clean up
* cleanup weak ref to bind groups
* update changelog
* Trim weak backlinks in their holders' triage functions.
---------
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Document that `wgpu_hal::CommandEncoder::discard_encoding` must not be called multiple times.
Assert in `wgpu_hal::vulkan::CommandEncoder::discard_encoding` that encoding is actually in progress.
Fixes#5255.