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Fix hlsl image type conversion (#6123)
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@ -63,6 +63,8 @@ By @wumpf in [#6069](https://github.com/gfx-rs/wgpu/pull/6069), [#6099](https://
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### Bug Fixes
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- Fix incorrect hlsl image output type conversion. By @atlv24 in [#6123](https://github.com/gfx-rs/wgpu/pull/6123)
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#### General
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- If GL context creation fails retry with GLES. By @Rapdorian in [#5996](https://github.com/gfx-rs/wgpu/pull/5996)
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@ -119,38 +119,29 @@ impl crate::TypeInner {
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impl crate::StorageFormat {
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pub(super) const fn to_hlsl_str(self) -> &'static str {
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match self {
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Self::R16Float => "float",
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Self::R16Float | Self::R32Float => "float",
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Self::R8Unorm | Self::R16Unorm => "unorm float",
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Self::R8Snorm | Self::R16Snorm => "snorm float",
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Self::R8Uint | Self::R16Uint => "uint",
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Self::R8Sint | Self::R16Sint => "int",
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Self::R8Uint | Self::R16Uint | Self::R32Uint => "uint",
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Self::R8Sint | Self::R16Sint | Self::R32Sint => "int",
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Self::Rg16Float => "float2",
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Self::Rg16Float | Self::Rg32Float => "float2",
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Self::Rg8Unorm | Self::Rg16Unorm => "unorm float2",
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Self::Rg8Snorm | Self::Rg16Snorm => "snorm float2",
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Self::Rg8Sint | Self::Rg16Sint => "int2",
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Self::Rg8Uint | Self::Rg16Uint => "uint2",
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Self::Rg8Sint | Self::Rg16Sint | Self::Rg32Uint => "int2",
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Self::Rg8Uint | Self::Rg16Uint | Self::Rg32Sint => "uint2",
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Self::Rg11b10UFloat => "float3",
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Self::Rgba16Float | Self::R32Float | Self::Rg32Float | Self::Rgba32Float => "float4",
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Self::Rgba16Float | Self::Rgba32Float => "float4",
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Self::Rgba8Unorm | Self::Bgra8Unorm | Self::Rgba16Unorm | Self::Rgb10a2Unorm => {
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"unorm float4"
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}
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Self::Rgba8Snorm | Self::Rgba16Snorm => "snorm float4",
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Self::Rgba8Uint
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| Self::Rgba16Uint
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| Self::R32Uint
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| Self::Rg32Uint
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| Self::Rgba32Uint
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| Self::Rgb10a2Uint => "uint4",
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Self::Rgba8Sint
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| Self::Rgba16Sint
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| Self::R32Sint
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| Self::Rg32Sint
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| Self::Rgba32Sint => "int4",
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Self::Rgba8Uint | Self::Rgba16Uint | Self::Rgba32Uint | Self::Rgb10a2Uint => "uint4",
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Self::Rgba8Sint | Self::Rgba16Sint | Self::Rgba32Sint => "int4",
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}
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}
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}
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@ -3,9 +3,9 @@ Texture2DMS<uint4> image_multisampled_src : register(t3);
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Texture2DMS<float> image_depth_multisampled_src : register(t4);
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RWTexture2D<uint4> image_storage_src : register(u1);
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Texture2DArray<uint4> image_array_src : register(t5);
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RWTexture1D<uint4> image_dup_src : register(u6);
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RWTexture1D<uint> image_dup_src : register(u6);
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Texture1D<uint4> image_1d_src : register(t7);
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RWTexture1D<uint4> image_dst : register(u2);
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RWTexture1D<uint> image_dst : register(u2);
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Texture1D<float4> image_1d : register(t0);
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Texture2D<float4> image_2d : register(t1);
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Texture2D<uint4> image_2d_u32_ : register(t2);
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@ -3384,7 +3384,7 @@ impl TextureFormat {
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Self::Bgra8UnormSrgb => (msaa_resolve, attachment),
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Self::Rgb10a2Uint => ( msaa, attachment),
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Self::Rgb10a2Unorm => (msaa_resolve, attachment),
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Self::Rg11b10UFloat => ( msaa, rg11b10f),
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Self::Rg11b10UFloat => ( msaa, rg11b10f),
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Self::Rg32Uint => ( noaa, all_flags),
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Self::Rg32Sint => ( noaa, all_flags),
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Self::Rg32Float => ( noaa, all_flags),
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