marc0246
50b3b7a42f
Clean up BufferContents
derive macro expansion further ( #2588 )
2024-10-22 17:12:39 +02:00
marc0246
ba278ac193
Fix panic in BufferContents
derive expansion and wrong safety docs ( #2587 )
2024-10-22 17:10:14 +02:00
Rua
82acabc0fb
#2585 changelog
2024-10-22 13:53:08 +02:00
marc0246
00fd84726c
Replace Suballocator::cleanup
with Suballocator::reset
( #2585 )
2024-10-22 13:52:26 +02:00
Rua
a0d45e7497
#2586 changelog
2024-10-22 13:50:56 +02:00
marc0246
8a365cf905
Add Suballocation[Node]::as[_usize]_range
( #2586 )
2024-10-22 13:50:13 +02:00
marc0246
303bdfc9e3
Fix outdated command buffer name
2024-10-21 09:33:24 +02:00
Katt
0815e76659
Fix 2583. ( #2584 )
...
* fix triangle-util and viewport extent docs
* fmt
* Revert "fmt"
This reverts commit 516b11b3ee
.
* Revert "fix triangle-util and viewport extent docs"
This reverts commit b70ebad5ba
.
* Marc's better way.
2024-10-20 07:04:12 +02:00
Rua
f73e46fc34
Fix error due to incompatible PR changes
2024-10-19 14:20:55 +02:00
Rua
0e9b73c4e0
#2582 changelog
2024-10-19 14:14:40 +02:00
marc0246
ba8aa2a527
Revert #2421 , rename Raw[Recording]CommandBufer
again and move them ( #2582 )
2024-10-19 14:13:15 +02:00
marc0246
1f935e3878
#2574 additions
2024-10-19 07:41:14 +02:00
marc0246
c2fcd16414
#2574 changelog
2024-10-19 07:39:04 +02:00
Lachlan Deakin
6981040486
Add partial support for khr_fragment_shading_rate
( #2574 )
...
* support `khr_fragment_shading_rate`
* Add taskgraph `set_fragment_shading_rate`
* Add `set_fragment_shading_rate` validation
* Cleanup `FragmentShadingRateState` validation
* Consolidate fragment_shading_rate validation
* Add docs for `fragment_shading_rate`
* Update vulkano-taskgraph/src/command_buffer/commands/dynamic_state.rs
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Format fragment_shading_rate validation messages
* Apply suggestions from code review
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
---------
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-10-19 07:34:19 +02:00
Rua
dc619148b0
#2425 changelog
2024-10-18 20:02:45 +02:00
marc0246
5749fef53c
Revert #2425 ( #2576 )
2024-10-18 20:00:21 +02:00
Firestar99
552caad394
fix vkCmdDrawMeshIndirect()
validation using wrong type ( #2581 )
2024-10-18 11:14:17 +02:00
Lachlan Deakin
123eda1a3b
Fix SPIR-V validation of image ops with offsets ( #2575 )
...
* Fix SPIR-V validation of image op functions with offsets
Shader instructions like `textureLodOffset` would always fail validation.
* Rename signed `get_constant_*` functions
2024-10-18 08:16:05 +02:00
marc0246
8c08a85a18
Fix panic when using FullScreenExclusive::ApplicationControlled
( #2579 )
2024-10-16 19:53:15 +02:00
marc0246
52fc88abef
Fix broken doc links ( #2578 )
2024-10-16 19:52:35 +02:00
Rua
d62fbf35fe
#2577 changelog
2024-10-16 19:51:42 +02:00
marc0246
d1a9314c28
Fix UB in impl VertexBufferCollection for Vec<Subbuffer<T>>
( #2577 )
2024-10-16 19:50:54 +02:00
marc0246
1da590f6a1
Remove the gl-interop example from the workspace
2024-10-16 03:28:49 +02:00
marc0246
dc871fb0f7
#2573 changelog
2024-10-15 20:43:11 +02:00
Rua
9c358806be
Add a transfer queue to VulkanoContext
( #2573 )
...
* Add a transfer queue to `VulkanoContext`
* Might as well
2024-10-15 20:42:15 +02:00
marc0246
a270468960
Neither regex nor nom are public dependencies...
2024-10-10 16:08:12 +02:00
marc0246
229d69dcbb
#2572 changelog
2024-10-10 16:07:10 +02:00
marc0246
9196fa6eb2
#2571 changelog
2024-10-10 16:03:47 +02:00
marc0246
3189169a38
Fix UB in GenericMemoryAllocator::deallocate
( #2572 )
...
* Fix UB in `GenericMemoryAllocator::deallocate`
* Use the slab allocator
2024-10-10 12:21:59 +02:00
marc0246
f6bc05df94
Update dependencies ( #2571 )
...
* Update dependencies
* fmt
2024-10-10 12:16:14 +02:00
Rua
9033311653
Use Ash builders for Vulkan struct construction + refactor ( #2525 )
...
* Use Ash builders for Vulkan struct construction + refactor
* Use pointer for `from_qnx_screen`
* Workaround for Ash bug
* Fix vulkano-taskgraph
---------
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-10-02 15:15:08 +02:00
marc0246
bad11eef71
Task graph [5/10]: the new command buffer ( #2567 )
2024-09-20 13:30:36 +02:00
Viktor Szépe
d89e5cf608
Mark generated files ( #2542 )
2024-09-12 10:45:11 +02:00
Rua
4197d15fd0
#2563 changelog
2024-09-12 10:27:27 +02:00
marc0246
f508cab5da
Use the now-stabilized pointer_bytes_offsets
instead of what is technically UB and clean up the BufferContents
derive macro expansion ( #2563 )
...
* Clean up `BufferContents` derive expansion
* Use the now-stabilized `pointer_bytes_offsets` instead of technical UB
2024-09-12 10:27:00 +02:00
marc0246
a0b909fd8b
#2561 changelog
2024-09-11 18:08:00 +02:00
Mads Marquart
0af3fb3cb3
Use raw-window-metal to get a CAMetalLayer from raw-window-handle ( #2561 )
...
The way `raw-window-metal` works is by creating a layer, and inserting
that as a sublayer, just like we did on iOS before. The bounds are then
kept in-sync with an observer, ensuring smooth resizing.
This also fixes compilation errors on iOS, and adds preliminary support
for tvOS.
The implementation now solely uses `VK_EXT_metal_surface`, which was
added in 2018, instead of `VK_MVK_ios_surface` / `VK_MVK_macos_surface`,
which are deprecated, and only available a year and a half earlier
anyhow.
Note that apart from the above, there is a slight behavioral change on
macOS: we no longer set `edgeAntialiasingMask` on the layer, as it's not
really required, and allows us to avoid depending on `objc2` directly.
It was introduced without motivation in 40e0b24
, so I doubt anyone uses
it, and if they do, they can change it on the layer themselves.
2024-09-11 18:03:54 +02:00
Okko Hakola
db4657d0f0
See if 0 (but not None) timeout would solve crash ( #2543 )
...
* See if 0 (but not None) timeout would solve crash
* Try 1 sec timeout
2024-09-11 17:23:13 +02:00
Rua
38b9aff8a8
#2560 , #2562 changelog
2024-09-11 17:03:39 +02:00
marc0246
e8ddaef0e3
Add PhysicalDevice::presentation_support
( #2562 )
2024-09-11 17:02:27 +02:00
marc0246
79c30fd1a8
Task graph [4/10]: compilation ( #2560 )
2024-09-11 15:59:18 +02:00
marc0246
cd4603b3cc
Fix rust-analyzer choking on &&[u32]
in shader macro expansion
2024-08-26 20:34:19 +02:00
marc0246
b2a93d391d
#2556 changelog
2024-08-15 08:05:41 +02:00
Mai
817b52cee5
Fix off-by-one error in SubpassDescription::validate
( #2556 )
...
* fix: off-by-one error in `SubpassDescription::validate`
* use `view_count` instead of `highest_view_index`
2024-08-14 07:16:10 +02:00
Mai
d02165a28c
doc: add device feature requirement to RecordingCommandBuffer::begin_rendering
( #2557 )
2024-08-13 20:03:21 +02:00
Mai
2aafcf9a3d
add attributes to Validated
methods ( #2555 )
2024-08-08 15:00:57 +02:00
Rua
45ff753e77
#2552 changelog
2024-08-03 19:24:41 +02:00
Firestar99
795b573e3f
fix non-default image view usage being ignored ( #2552 )
...
Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
2024-08-03 19:23:19 +02:00
SSSxCCC
c8fb6a16c2
Add steel to projects using vulkano. ( #2551 )
...
* Add steel to projects using vulkano.
* Add steel to projects using vulkano.
2024-07-28 12:47:40 +02:00
marc0246
5782c1a2a6
Task graph [3/10]: execution ( #2548 )
2024-07-28 11:35:58 +02:00