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#2577 changelog
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- Made resizing smooth on macOS and iOS, and let it interoperate better with windowing libraries.
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- Fixed compiling on iOS.
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- Fixed UB in `GenericMemoryAllocator::deallocate` arising due to invalid pointer provenance given out on allocation.
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- Fixed UB in `impl VertexBufferCollection for Vec<Subbuffer<T>>` where a `Vec` was being transmuted.
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- Vulkano-shaders: Fixed shader struct names that are invalid rust idents from panicking the shader! macro. Rust-gpu emitted struct names such as `foo::bar::MyStruct` now work.
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# Version 0.34.1 (2023-10-29)
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