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See if 0 (but not None) timeout would solve crash (#2543)
* See if 0 (but not None) timeout would solve crash * Try 1 sec timeout
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@ -146,7 +146,7 @@ fn compute_then_render(
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) {
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// Start the frame.
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let before_pipeline_future =
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match renderer.acquire(Some(Duration::from_millis(1)), |swapchain_image_views| {
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match renderer.acquire(Some(Duration::from_millis(1000)), |swapchain_image_views| {
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app.place_over_frame
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.recreate_framebuffers(swapchain_image_views)
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}) {
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@ -198,7 +198,7 @@ fn compute_then_render(
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// Start the frame.
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let before_pipeline_future =
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match window_renderer.acquire(Some(Duration::from_millis(1)), |swapchain_image_views| {
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match window_renderer.acquire(Some(Duration::from_millis(1000)), |swapchain_image_views| {
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pipeline
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.place_over_frame
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.recreate_framebuffers(swapchain_image_views)
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@ -331,7 +331,7 @@ fn main() -> Result<(), impl Error> {
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// Begin rendering by acquiring the gpu future from the window renderer.
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let previous_frame_end = window_renderer
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.acquire(Some(Duration::from_millis(1)), |swapchain_images| {
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.acquire(Some(Duration::from_millis(1000)), |swapchain_images| {
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// Whenever the window resizes we need to recreate everything dependent
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// on the window size. In this example that
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// includes the swapchain, the framebuffers
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