Commit Graph

1474 Commits

Author SHA1 Message Date
Nicolas Silva
b0e4734a7e Differentiate between device loss caused by an error and caused by dropping the device 2024-01-24 13:41:23 +01:00
Nicolas Silva
8d64915b3c
Remove the lock around TextureView::parent (#5126) 2024-01-23 10:31:13 -05:00
wayne
c4b5cc94ad
don't panic if naga parsing of shader source fails (#5034)
* naga: glsl parser should return singular ParseError similar to wgsl

* wgpu: treat glsl the same as wgsl when creating ShaderModule

* naga: update glsl parser tests to use new ParseError type

* naga: glsl ParseError errors field should be public

* wgpu-core: add 'glsl' feature

* fix some minor bugs in glsl parse error refactor

* naga/wgpu/wgpu-core: improve spirv parse error handling

* wgpu-core: feature gate use of glsl and spv naga modules

* wgpu: enable wgpu-core glsl and spirv features when appropriate

* obey clippy

* naga: derive Clone in Type

* naga: don't feature gate Clone derivation for Type

* obey cargo fmt

* wgpu-core: use bytemuck instead of zerocopy

* wgpu-core: apply suggested edit

* wgpu-core: no need to borrow spirv code

* Update wgpu/src/backend/wgpu_core.rs

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>

---------

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2024-01-23 10:25:25 -05:00
Nicolas Silva
60a5739df2
d3d12: Propagate errors when closing command lists (#5125)
Before this commit, command lists that we failed to close were used anyway during submit, causing device loss.
2024-01-23 14:30:08 +01:00
Brad Werth
ac8756c2d3
Release GPU resources from device.trackers, not from lifetime_tracker. (#5075) 2024-01-22 17:55:42 +01:00
John-John Tedro
e5c62fb5bd
vulkan: Replace fence with semaphore when acquiring surfaces (#4967) 2024-01-21 18:14:17 -05:00
Connor Fitzgerald
8b2098bd4e
Release 0.19 (#5082) 2024-01-17 14:42:11 -05:00
Andreas Reich
b8f27c7284
Expose maximum_frame_latency (#4899)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-17 12:46:34 -05:00
Connor Fitzgerald
2e38187954
Re-export public dependencies (#5063) 2024-01-16 19:21:51 +00:00
John-John Tedro
90b078f037
Improve ergonomics of gfx_select! (#5069) 2024-01-16 11:15:56 +01:00
dependabot[bot]
c5a0b0b7b4
Bump the patch-updates group with 12 updates (#5061)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-14 23:48:30 -05:00
Brad Werth
f89bd3b978
Make DeviceLostClosure.from_c consume the closure before dropping it. (#5032)
This clarifies that the Rust and C-style callbacks/closures need to be
consumed (not called) before they are dropped. It also makes the from_c
function consume the param closure so that it can be dropped without
panicking.

It also relaxes the restriction that the callback/closure can only be
called once.
2024-01-14 02:53:40 -05:00
daxpedda
580340f2d3
Add cfg_aliases to wgpu-core and wgpu-hal (#5055) 2024-01-14 00:59:59 -05:00
Nicolas Silva
376d901d1e
Triage suspected resources after triaging submissions (#5050) 2024-01-12 13:19:19 -05:00
Nicolas Silva
11c29c825f
Prevent a few integer overflows (#5042)
* Prevent a few integer overflows

* Add a changelog entry

* use u64
2024-01-12 16:23:23 +01:00
Andreas Reich
4fd4a7142e
Unify surface creation by introducing new SurfaceTarget enum (#4984) 2024-01-11 22:24:01 -05:00
Nicolas Silva
bc65d84cdb
Remove the Destroyed state from Storage (#4970)
* Remove the Destroyed state from Storage

It used to be how we handled destroying buffers and textures but we moved to different approach.

* Explicit check for destroyed textures/buffers in a few entry points

This used to be checked automatically when getting the resource from the registry, but has to be done manually now that we track we track the destroyed state in the resources.
2024-01-11 10:45:12 +00:00
Nicolas Silva
b30c0c2e00
Remove the free_resources tracker (#5037) 2024-01-11 09:41:09 +00:00
Nicolas Silva
c90f43bc2a
Move the trace recording of destroy events out of triage_resources (#5036) 2024-01-11 00:48:25 -05:00
Nicolas Silva
f27bb443c1
Don't crash if a texture is destroyed before queue submission (#5028) 2024-01-10 14:36:02 +01:00
Nicolas Silva
4400a58470
Fix a bounds check in remove_abandoned (#5024) 2024-01-09 11:24:18 -05:00
Nicolas Silva
37755b6985 Validate that a binding offset fits in the buffer 2024-01-09 16:07:47 +01:00
Nicolas Silva
58fe7eac48
Don't case the dynamic offsets count to u8 (#5026) 2024-01-09 15:41:39 +01:00
Nicolas Silva
1bc71eb8b2
Validate max_vertex_buffers in render bundles. (#5025) 2024-01-09 15:41:24 +01:00
Jim Blandy
8af6975d5e
Prefer Arc::into_inner over Arc::try_unwrap. (#5018) 2024-01-08 19:24:33 -05:00
Jim Blandy
a24bdbaa25
[wgpu-core] Minor doc fixes for initialization tracking. (#5017) 2024-01-08 16:46:57 -05:00
Nicolas Silva
c6eea50b04
Track the actual size of the buffer for memory init (#5014) 2024-01-08 17:24:09 +01:00
Nicolas Silva
8358868526
Propagate errors when openning/closing a command encoder (#4999) 2024-01-06 10:14:38 +01:00
Nicolas Silva
4b82121501 Snatch the raw texture when destroying it 2024-01-05 11:42:28 +01:00
Nicolas Silva
95c451a3b8 Check thata bindgroup's textures are not destroyed before using it 2024-01-05 11:42:28 +01:00
Nicolas Silva
defd43dff2 Rename Texture::as_raw into Texture::raw
For consistency with Buffer::raw.
2024-01-05 11:27:17 +01:00
Nicolas Silva
bfe235a295 Put raw texture access behind snatch guards 2024-01-05 11:27:17 +01:00
Nick
00cf05c1d0
Fix Queue::write_texture, Fix DX12 write_texture_subset_2d and re-enable the test. (#4990) 2024-01-04 19:50:41 -05:00
Connor Fitzgerald
d96d953025
Shorten Lock Lifetimes (#4976) 2024-01-04 09:24:54 +01:00
Connor Fitzgerald
b989e56874
Use Custom Mesa for Building (#4977) 2024-01-03 22:49:40 -05:00
Connor Fitzgerald
fd37dbfae9
Fix hang in multithreaded test (#4975) 2024-01-03 23:05:35 +01:00
Nathan Adams
ec920e85d1
Fix incorrect ConfigureSurfaceError::TooLarge message (#4960)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-01-02 15:32:51 -05:00
Connor Fitzgerald
e26a853654
BGL Weak Pointer Deduplication Pool (#4927)
* Ho boy

* BGL pool finished

* Remove id32 feature

* Add BGL Test

* Iteration

* Working Dedupe

* Tests

* Iteration

* Re-iteration

* Hash Cleanup

* Add large slew of tests

* Whoops
2024-01-02 09:27:22 -05:00
Erich Gubler
e1baa5a56e docs: inline document-features usage, remove dep.
Re-implements https://github.com/gfx-rs/wgpu/pull/4886 (CC @Wumpf)
without the `document-features` crate, which has issues integrating into
Firefox builds after being `cargo vendor`ed into its repository. This
issue is being tracked against
https://github.com/slint-ui/document-features/issues/20. Once resolved,
I expect that we will want to revert this PR in its entirety, since
`document-features` is still a good addition to `wgpu`'s documentation
story.

Internally, consensus has already been achieved for this change.
Firefox's ability to build unfortunately take priority over this
particular convenience. Hopefully, we won't have to compromise shortly!

I tested this by ensuring that the HTML output of our existing
`document_features::document_features!(…)` usage was exactly the same.
There should be exactly zero regressions in the current state of
documentation for users. For maintainers, I have added a disclaimer that
one needs to keep changes in sync. with the relevant `Cargo.toml`
manifests.
2023-12-22 14:31:12 -05:00
Andrew Farkas
2993650ede
Fix typo "layout pipeline layout" -> "pipeline layout" (#4921) 2023-12-22 01:02:41 +00:00
Connor Fitzgerald
87ecc089dd Remove id32 feature 2023-12-20 21:39:24 -08:00
Brad Werth
9eea31a4ae
Eagerly release GPU resources when we lose the device. (#4851)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-20 22:43:43 +00:00
Nicolas Silva
85b91c0408
Buffer snatching (#4896)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-20 16:42:42 -05:00
Nicolas Silva
164e478fcb
Simplify some code around buffer unmapping (#4892) 2023-12-20 15:21:32 -05:00
Nicolas Silva
0524c88c03
Check that raw buffers and raw bind groups are valid (#4895) 2023-12-20 15:13:20 -05:00
sotaroikeda
1d6c7a0263
Support Device fence sharing with dx12 on Windows (#4900)
Co-authored-by: Sotaro Ikeda <you@example.com>
2023-12-20 13:33:47 -05:00
Brad Werth
56d9d32a07
[wgpu-core] Ensure that DeviceLostCallback is always called exactly once
* Ensure device lost closure is called exactly once before being dropped.

This requires a change to the Rust callback signature, which is now Fn
instead of FnOnce. When the Rust callback or the C closure are dropped,
they will panic if they haven't been called. `device_drop` is changed
to call the closure with a message of "Device dropped." A test is added.
2023-12-19 23:16:10 +00:00
Nicolas Silva
aade481bdf
Remove some locks in BindGroup (#4894)
* Remove some locks in BindGroup

These are only written to clear the vectors when triaging bindgroups for destruction, which is not necessary. We can let the reference counts drop when the bind group is dropped.

* Make the mem_leak test pass again
2023-12-19 10:29:32 +01:00
Nicolas Silva
a1b183f736
Avoid allocating memory every time we might log a label (#4893)
We allocate a String every time we want to get a label for logging. The string is also allocated when logging is disabled. Either way, the allocation is unnecessary. This commit replaces the String with a dyn Debug reference which does not need any allocation.
2023-12-18 13:08:18 +01:00
Nicolas Silva
192a2fe16c
Simplify ResourceMaps (#4880)
* Remove the abstractions in resource maps

ResourceMaps had a rather convoluted system for erasing types that isn't needed anywhere except in one place in the triage_resource function. Everywhere else we are always dealing with specific types so using a member of the resource maps is simpler than going through an abstraction. More importantly there was a constraint that all contents of the resource maps implement the Resource trait which got in the way of some of the ongoing buffer snatching changes.

This commit simplifies this by removing the abstraction. Each resource type has its hash map directly in ResourceMaps and it is easier to have different requirements and behaviors depending on the type of the each resource.
2023-12-18 08:27:58 +00:00
Mikko Lehtonen
159ac9e373
validation: More detailed on incompatible BGL (#4826) 2023-12-17 18:22:39 -05:00
Andreas Reich
ba56dd2901
Document wgpu & wgpu-core features (#4886) 2023-12-17 22:10:38 +00:00
Nicolas Silva
10dd5844ac
Allow clippy::pattern_type_mismatch (#4887) 2023-12-17 15:00:02 -05:00
daxpedda
2053358d89
Add wgpu crate features for backends (#4815)
* Introduce `dx12` and `metal` crate features to `wgpu`

* Implement dummy `Context` to allow compilation with `--no-default-features`

* Address review

* Remove `dummy::Context` in favor of `hal::api::Empty`

* Add changelog entry

* Panic early in `Instance::new()` if no backend is enabled

Co-Authored-By: Andreas Reich <1220815+Wumpf@users.noreply.github.com>

---------

Co-authored-by: Andreas Reich <1220815+Wumpf@users.noreply.github.com>
2023-12-16 10:39:53 +01:00
Nicolas Silva
855b06977f
Refactor create_buffer so that we can snatch the raw buffer in the error path. (#4878)
The general idea is to register postpone reigistering the buffer until towards the end of the function so that our unique reference to it lets us easily snatch the raw buffer if an error happens.
2023-12-15 10:08:03 +01:00
Nicolas Silva
c5e6122b65
Reintroduce buffer snatching Part 1 (#4867)
Introduce snatch guards
2023-12-14 13:14:49 +01:00
Teodor Tanasoaia
0cbabcf229
Update multi-planar texture API (#4837) 2023-12-07 14:06:56 -05:00
Connor Fitzgerald
dc842ae289
Some minor cleanups (#4843) 2023-12-07 08:55:02 +01:00
Daniel Keitel
0f4df52b5a
[wgpu-hal] Inline RayQuery Support (#3507)
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: Ashley Ruglys <ashley.ruglys@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-06 21:12:41 +00:00
daxpedda
3e0fb2c14e
Expose shader validation (#4811)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-06 21:06:04 +00:00
Valaphee The Meerkat
a1fafe394f
Remove DX11 backend (#4828) 2023-12-06 15:12:46 -05:00
Nicolas Silva
537f656626
Use Display instead of Debug to log errors. (#4830) 2023-12-04 18:49:33 -05:00
Almar Klein
32c5a22293
Add feature float32-filterable (#4759) 2023-12-04 14:23:13 +01:00
teoxoy
acdc9fcced move alignments & downlevel .clone()s inside function 2023-11-29 19:55:18 +01:00
teoxoy
da73522720 rename DeviceDescriptor.limits to DeviceDescriptor.required_limits 2023-11-29 19:55:18 +01:00
teoxoy
9be6c8890f rename DeviceDescriptor.features to DeviceDescriptor.required_features 2023-11-29 19:55:18 +01:00
Andreas Reich
8da4925948
Remove surface extent validation (and thus fix the annoying Requested size ... is outside of the supported range warning) (#4796)
* Remove surface extent validation

* silence pnext vulkan validation warning which can happen on surface resize

* remove old VUID-VkSwapchainCreateInfoKHR-imageExtent-01689 validation warning ignore

* Validate surface against max texture size
2023-11-29 18:21:26 +01:00
Jim Blandy
276c978b70 [naga] Introduce ScalarKind::AbstractInt and AbstractFloat.
Introduce new variants of `naga::ScalarKind`, `AbstractInt` and
`AbstractFloat`, for representing WGSL abstract types.
2023-11-29 08:58:47 +01:00
dependabot[bot]
723b8baf2a
Bump web-sys from 0.3.65 to 0.3.66 (#4800)
Bumps [web-sys](https://github.com/rustwasm/wasm-bindgen) from 0.3.65 to 0.3.66.
- [Release notes](https://github.com/rustwasm/wasm-bindgen/releases)
- [Changelog](https://github.com/rustwasm/wasm-bindgen/blob/main/CHANGELOG.md)
- [Commits](https://github.com/rustwasm/wasm-bindgen/commits)

---
updated-dependencies:
- dependency-name: web-sys
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-11-29 02:03:18 -05:00
Xiaopeng Li
a6503e59c9
Support nv12 texture format (#4573)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-11-28 16:11:26 +00:00
Mauro Gentile
238c3732a4
Don't keep a strong ref in storage for destroyed resources (#4786) 2023-11-27 13:37:09 +01:00
Mauro Gentile
2c67f79970
Remove resources ONLY when needed inside wgpu and not in user land (#4782) 2023-11-27 13:09:50 +01:00
TÖRÖK Attila
2964eed6f9
Bump web-sys to 0.3.65 (#4777) 2023-11-26 17:54:29 -05:00
Mauro Gentile
281a7aecd5
remove_abandoned fix (#4781)
* remove_abandoned fix

* Updated doc
2023-11-26 14:58:00 +00:00
Nicolas Silva
ebcfd25b58
Downgrade resource lifetime management log level to trace. (#4772)
* Downgrade resource lifetime management log level to trace.

Allow promoting it back to info via an feature flag.

* Don't filter out info and warning log in the examples.

* Changelog entry.
2023-11-25 17:33:02 +01:00
Nicolas Silva
ca4e1313f7
Downgrade some of wgpu_core's logging level from info to trace and debug (#4771)
* Downgrade storage log level from info to trace

* Downgrade tracking log level from info to trace

* Demote present log from info to debug

* Downgrade device/life.rs log from info to debug and trace

* Downgrade more log from info to trace
2023-11-24 20:09:36 +01:00
Nicolas Silva
350c9633fe
Conditionally lift API logging from trace to info level (#4769)
* Conditionally lift API logging from trace to info level

Most of this logging used to be info level until I demoted it to trace. Unfortunately this gets in my way because:
 - Most of the logging I currently need is these API entry points, there is is a fair amount of more verbose logging in wgpu at higher levels than trace
 - Firefox disable all trace and debug logging for optimized builds, which means I miss the this API logging where I need most.

This patch lifts the api logging back to info level.

* Move the api logging behind the api_log macro
2023-11-24 19:14:38 +01:00
Nicolas Silva
039660ec85
Logging cleanups in device/global.rs (#4752)
* Clean up the trace-level logging for devices

* Log the descriptors for create_buffer and create_texture.

* Make logged ids more concise

Logged ids go from 'Id { index: 204, epoch: 1, backend: Vulkan }' to 'Id(204,1,vk)'.

* Log errors in more places.
2023-11-22 19:28:55 +00:00
Nicolas Silva
7dad106039
Make the command_encoder_clear_buffer's size an Option<BufferAddress> (#4737)
* Make the size parameter of command_encoder_clear_buffer an Option<BufferAddress>

* Add a changelog entry
2023-11-22 11:42:34 +01:00
Brad Werth
877dd5b26c
Ensure DeviceLostClosureC callbacks have null-terminated message strings. (#4744) 2023-11-22 09:00:28 +01:00
Connor Fitzgerald
1df98d9888
Test And Normalize Vertex Behavior on All Backends (#4723)
Co-authored-by: teoxoy <28601907+teoxoy@users.noreply.github.com>
2023-11-21 22:11:24 +00:00
Jim Blandy
72462267e8 [naga]: Let TypeInner::Matrix hold a Scalar, not just a width.
Let `naga::TypeInner::Matrix` hold a full `Scalar`, with a kind and
byte width, not merely a byte width, to make it possible to represent
matrices of AbstractFloats for WGSL.
2023-11-21 12:02:50 +01:00
Nicolas Silva
6786548d1e
Fix max_vertex_buffers validation (#4708) 2023-11-20 10:17:19 +01:00
Mauro Gentile
6e21f7a929
Arcanization of wgpu core resources (#3626)
Arcanization of wgpu_core resources

---------

Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
Co-authored-by: Niklas Korz <niklas@niklaskorz.de>
Co-authored-by: grovesNL <josh@joshgroves.com>
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Co-authored-by: Mauro Gentile <Mauro.Gentile@ubisoft.com>
Co-authored-by: Sludge <96552222+SludgePhD@users.noreply.github.com>
2023-11-20 08:41:52 +01:00
Teodor Tanasoaia
a26e4a009a
[naga] remove span and validate features (#4706) 2023-11-17 13:37:25 -05:00
Nicolas Silva
1d7c7c8a3c Prevent panic when submitting a destroyed buffer 2023-11-16 14:16:53 +01:00
Nicolas Silva
b47fe3b413 Prevent panic in buffer mapping logic if the buffer is already destroyed. 2023-11-15 13:58:16 +01:00
Nicolas Silva
f5665f73bd Prevent panic in untrack if a resource is already destroyed 2023-11-15 12:15:16 +01:00
Nicolas Silva
a697e4352c
Keep the value in its storage after destroy (#4678)
* Keep the value in its storage after destroy

in #4657 the destroy implementation was made to remove the value from the storage and leave an error variant in its place.
Unfortunately this causes some issues with the tracking code which expects the ID to be unregistered after the value has been fully destroyed, even if the latter is not in storage anymore.
To work around that, this commit adds a `Destroyed` variant in storage which keeps the value so that the tracking behavior is preserved while
still making sure that most accesses to the destroyed resource lead to validation errors.

... Except for submitted command buffers that need to be consumed right away. These are replaced with `Element::Error` like before this commit.

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-11-14 14:23:23 +00:00
Jim Blandy
9f91c95c24 [naga] Introduce Scalar type to IR.
Introduce a new struct type, `Scalar`, combining a `ScalarKind` and a
`Bytes` width, and use this whenever such pairs of values are passed
around.

In particular, use `Scalar` in `TypeInner` variants `Scalar`, `Vector`,
`Atomic`, and `ValuePointer`.

Introduce associated `Scalar` constants `I32`, `U32`, `F32`, `BOOL`
and `F64`, for common cases.

Introduce a helper function `Scalar::float` for constructing `Float`
scalars of a given width, for dealing with `TypeInner::Matrix`, which
only supplies the scalar width of its elements, not a kind.

Introduce helper functions on `Literal` and `TypeInner`, to produce
the `Scalar` describing elements' values.

Use `Scalar` in `wgpu_core::validation::NumericType` as well.
2023-11-14 14:21:27 +01:00
Andreas Reich
f7420511d0
rename/deprecate block_size -> block_copy_size, improve docs (#4647)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-11-13 19:04:35 +00:00
Nicolas Silva
890825f395
Don't drop command buffers when submitting in wgpu_core (#4660)
Since wgpu's submit API consumes command buffers, they are dropped when submitting via wgpu but not when when using wgpu_core.
2023-11-09 19:00:23 +01:00
Nicolas Silva
1dc5347b14
Better handle destroying textures and buffers (#4657)
* Better handle destroying textures and buffers

Before this commit, explicitly destroying a texture or a buffer (without dropping it)
schedules the asynchronous destruction of its raw resources but does not actually mark
it as destroyed. This can cause some incorrect behavior, for example mapping a buffer
after destroying it does not cause a validation error (and later panics due to the
map callback being dropped without being called).

This Commit adds `Storage::take_and_mark_destroyed` for use in `destroy` methods.
Since it puts the resource in the error state, other methods properly catch that
the resource is no longer usable when attempting to access it and raise validation
errors.

There are other resource types that require similar treatment and will be addressed
in followup work.

* Add a changelog entry
2023-11-09 15:48:06 +01:00
Brad Werth
4e65eca1e8
More complete implementation of "lose the device". (#4645)
* More complete implementation of "lose the device".

This provides a way for wgpu-core to specify a callback on "lose the
device". It ensures this callback is called at the appropriate times:
either after device.destroy has empty queues, or on demand from
device.lose.

A test has been added to device.rs.

* Updated CHANGELOG.md.

* Fix conversion to *const c_char.

* Use an allow lint to permit trivial_casts.

* rustfmt changes.
2023-11-08 22:22:18 +01:00
Brad Werth
7aaf672576
Ensure that pipeline creation errors register layouts as errors also (#4624)
Since the pipeline id is provided by the caller, the caller may presume
that an implicit pipeline layout id is also created, even in error
conditions such as with an invalid device. Since our registry system
will panic if asked to retrieve a pipeline layout id that has never been
registered, it's dangerous to leave that id unregistered. This ensures
that the layout ids also get error values when the pipeline creation
returns an error.
2023-11-06 15:53:31 -05:00
Teodor Tanasoaia
261cb7c27d Check if source is empty when constructing hal::DebugSource 2023-11-06 14:32:29 +01:00
Connor Fitzgerald
873f19dec6
Fix Panic in Surface Configure (#4635) 2023-11-06 02:09:41 +00:00
daxpedda
37fe6a5424
Mark some methods unsafe (#4596) 2023-10-29 23:59:48 -04:00
TornaxO7
4c5a817071
Bump raw window handle to 0.6.0 (#4202)
Co-authored-by: junglie85 <junglie85@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-27 05:24:46 +00:00
Connor Fitzgerald
2a9fdf9aa1
Misc Repo Cleanup Tasks (#4579)
* Misc Repo Cleanup Tasks

* Dependency Trimming

* Dep cleanup

* Restrict libfuzzer

* Flip cfg

* mod fuzz
2023-10-27 00:15:51 -04:00