mirror of
https://github.com/gfx-rs/wgpu.git
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Document wgpu & wgpu-core features (#4886)
This commit is contained in:
parent
10dd5844ac
commit
ba56dd2901
@ -65,6 +65,7 @@ Wgpu now exposes backend feature for the Direct3D 12 (`dx12`) and Metal (`metal`
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- Added `DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW` to know if `@builtin(vertex_index)` and `@builtin(instance_index)` will respect the `first_vertex` / `first_instance` in indirect calls. If this is not present, both will always start counting from 0. Currently enabled on all backends except DX12. By @cwfitzgerald in [#4722](https://github.com/gfx-rs/wgpu/pull/4722)
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- No longer validate surfaces against their allowed extent range on configure. This caused warnings that were almost impossible to avoid. As before, the resulting behavior depends on the compositor. By @wumpf in [#4796](https://github.com/gfx-rs/wgpu/pull/4796)
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- Added support for the float32-filterable feature. By @almarklein in [#4759](https://github.com/gfx-rs/wgpu/pull/4759)
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- wgpu and wgpu-core features are now documented on docs.rs. By @wumpf in [#4886](https://github.com/gfx-rs/wgpu/pull/4886)
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#### OpenGL
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- `@builtin(instance_index)` now properly reflects the range provided in the draw call instead of always counting from 0. By @cwfitzgerald in [#4722](https://github.com/gfx-rs/wgpu/pull/4722).
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Cargo.lock
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17
Cargo.lock
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@ -1100,6 +1100,15 @@ dependencies = [
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"libloading 0.8.1",
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]
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[[package]]
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name = "document-features"
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version = "0.2.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e493c573fce17f00dcab13b6ac057994f3ce17d1af4dc39bfd482b83c6eb6157"
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dependencies = [
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"litrs",
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]
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[[package]]
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name = "downcast-rs"
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version = "1.2.0"
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@ -1939,6 +1948,12 @@ version = "0.4.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "969488b55f8ac402214f3f5fd243ebb7206cf82de60d3172994707a4bcc2b829"
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[[package]]
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name = "litrs"
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version = "0.2.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f9275e0933cf8bb20f008924c0cb07a0692fe54d8064996520bf998de9eb79aa"
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[[package]]
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name = "lock_api"
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version = "0.4.11"
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@ -3994,6 +4009,7 @@ version = "0.18.0"
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dependencies = [
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"arrayvec 0.7.4",
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"cfg-if",
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"document-features",
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"js-sys",
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"log",
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"naga",
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@ -4019,6 +4035,7 @@ dependencies = [
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"bit-vec",
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"bitflags 2.4.1",
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"codespan-reporting",
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"document-features",
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"log",
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"naga",
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"parking_lot",
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22
Cargo.toml
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Cargo.toml
@ -70,38 +70,37 @@ version = "0.14.0"
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[workspace.dependencies]
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anyhow = "1.0"
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arrayvec = "0.7"
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bitflags = "2"
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bit-vec = "0.6"
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bitflags = "2"
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bytemuck = { version = "1.14", features = ["derive"] }
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cfg_aliases = "0.1"
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cfg-if = "1"
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codespan-reporting = "0.11"
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ctor = "0.2"
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document-features = "0.2"
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encase = "0.6"
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env_logger = "0.10"
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fern = "0.6"
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flume = "0.11"
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futures-lite = "2"
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rustc-hash = "1.1.0"
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getrandom = "0.2"
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glam = "0.24.2"
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heck = "0.4.0"
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image = { version = "0.24", default-features = false, features = ["png"] }
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ktx2 = "0.3"
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libc = "0.2"
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# libloading 0.8 switches from `winapi` to `windows-sys`; permit either
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libloading = ">=0.7, <0.9"
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libc = "0.2"
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libtest-mimic = "0.6"
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log = "0.4"
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nanorand = { version = "0.7", default-features = false, features = ["wyrand"] }
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nv-flip = "0.1"
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num-traits = { version = "0.2" }
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# https://github.com/Razaekel/noise-rs/issues/335 (Updated dependencies)
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noise = { version = "0.8", git = "https://github.com/Razaekel/noise-rs.git", rev = "c6942d4fb70af26db4441edcf41f90fa115333f2" }
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num-traits = { version = "0.2" }
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nv-flip = "0.1"
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obj = "0.10"
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once_cell = "1"
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# parking_lot 0.12 switches from `winapi` to `windows`; permit either
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parking_lot = ">=0.11,<0.13"
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parking_lot = ">=0.11,<0.13" # parking_lot 0.12 switches from `winapi` to `windows`; permit either
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pico-args = { version = "0.5.0", features = [
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"eq-separator",
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"short-space-opt",
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@ -113,6 +112,7 @@ profiling = { version = "1", default-features = false }
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raw-window-handle = "0.6"
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renderdoc-sys = "1.0.0"
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ron = "0.8"
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rustc-hash = "1.1.0"
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serde = "1"
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serde_json = "1.0.108"
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smallvec = "1"
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@ -124,19 +124,19 @@ wgpu-example = { version = "0.18.0", path = "./examples/common" }
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wgpu-macros = { version = "0.18.0", path = "./wgpu-macros" }
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wgpu-test = { version = "0.18.0", path = "./tests" }
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wgpu-types = { version = "0.18.0", path = "./wgpu-types" }
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winit = { version = "0.29", features = [ "android-native-activity" ] }
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winit = { version = "0.29", features = ["android-native-activity"] }
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# Metal dependencies
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block = "0.1"
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core-graphics-types = "0.1"
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metal = "0.27.0"
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objc = "0.2.5"
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core-graphics-types = "0.1"
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# Vulkan dependencies
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android_system_properties = "0.1.1"
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ash = "0.37.3"
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gpu-alloc = "0.6"
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gpu-descriptor = "0.2"
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android_system_properties = "0.1.1"
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# DX dependencies
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bit-set = "0.5"
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@ -161,8 +161,8 @@ js-sys = "0.3.66"
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wasm-bindgen = "0.2.87"
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wasm-bindgen-futures = "0.4.39"
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wasm-bindgen-test = "0.3"
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web-time = "0.2.3"
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web-sys = "0.3.66"
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web-time = "0.2.3"
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# deno dependencies
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deno_console = "0.125.0"
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@ -29,54 +29,81 @@ targets = [
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[features]
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default = ["link"]
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# Log all API entry points at info instead of trace level.
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## Log all API entry points at info instead of trace level.
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api_log_info = []
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# Log resource lifecycle management at info instead of trace level.
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## Log resource lifecycle management at info instead of trace level.
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resource_log_info = []
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# Backends, passed through to wgpu-hal
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metal = ["hal/metal"]
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vulkan = ["hal/vulkan"]
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gles = ["hal/gles"]
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dx12 = ["hal/dx12"]
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# Use static linking for libraries. Disale to manually link. Enabled by default.
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## Use static linking for libraries. Disale to manually link. Enabled by default.
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link = ["hal/link"]
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# Support the Renderdoc graphics debugger:
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# https://renderdoc.org/
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## Support the Renderdoc graphics debugger:
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## <https://renderdoc.org/>
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renderdoc = ["hal/renderdoc"]
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# Apply run-time checks, even in release builds. These are in addition
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# to the validation carried out at public APIs in all builds.
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## Apply run-time checks, even in release builds. These are in addition
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## to the validation carried out at public APIs in all builds.
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strict_asserts = ["wgt/strict_asserts"]
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# Enable API tracing
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## Enable API tracing.
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trace = ["ron", "serde", "wgt/trace", "arrayvec/serde", "naga/serialize"]
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# Enable API replaying
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## Enable API replaying
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replay = ["serde", "wgt/replay", "arrayvec/serde", "naga/deserialize"]
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# Enable serializable compute/render passes, and bundle encoders.
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## Enable serializable compute/render passes, and bundle encoders.
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serial-pass = ["serde", "wgt/serde", "arrayvec/serde"]
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id32 = []
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# Enable `ShaderModuleSource::Wgsl`
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## Enable `ShaderModuleSource::Wgsl`
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wgsl = ["naga/wgsl-in"]
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# Implement `Send` and `Sync` on Wasm.
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## Implement `Send` and `Sync` on Wasm, but only if atomics are not enabled.
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##
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## WebGL/WebGPU objects can not be shared between threads.
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## However, it can be useful to artificially mark them as `Send` and `Sync`
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## anyways to make it easier to write cross-platform code.
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## This is technically *very* unsafe in a multithreaded environment,
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## but on a wasm binary compiled without atomics we know we are definitely
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## not in a multithreaded environment.
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fragile-send-sync-non-atomic-wasm = [
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"hal/fragile-send-sync-non-atomic-wasm",
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"wgt/fragile-send-sync-non-atomic-wasm",
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]
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#! ### Backends, passed through to wgpu-hal
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# --------------------------------------------------------------------
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## Enable the `metal` backend.
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metal = ["hal/metal"]
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## Enable the `vulkan` backend.
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vulkan = ["hal/vulkan"]
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## Enable the `GLES` backend.
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##
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## This is used for all of GLES, OpenGL, and WebGL.
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gles = ["hal/gles"]
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## Enable the `dx12` backend.
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dx12 = ["hal/dx12"]
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[dependencies]
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arrayvec = "0.7"
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bitflags = "2"
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bit-vec = "0.6"
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bitflags = "2"
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codespan-reporting = "0.11"
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rustc-hash = "1.1"
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document-features.workspace = true
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log = "0.4"
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# parking_lot 0.12 switches from `winapi` to `windows`; permit either
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parking_lot = ">=0.11,<0.13"
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profiling = { version = "1", default-features = false }
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raw-window-handle = { version = "0.6", optional = true }
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ron = { version = "0.8", optional = true }
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rustc-hash = "1.1"
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serde = { version = "1", features = ["serde_derive"], optional = true }
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smallvec = "1"
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thiserror = "1"
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/*! This library safely implements WebGPU on native platforms.
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* It is designed for integration into browsers, as well as wrapping
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* into other language-specific user-friendly libraries.
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*/
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//! This library safely implements WebGPU on native platforms.
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//! It is designed for integration into browsers, as well as wrapping
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//! into other language-specific user-friendly libraries.
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//!
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//! ## Feature flags
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#![doc = document_features::document_features!()]
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//!
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// When we have no backends, we end up with a lot of dead or otherwise unreachable code.
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#![cfg_attr(
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@ -25,33 +25,78 @@ targets = [
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[features]
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default = ["wgsl", "dx12", "metal"]
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# Apply run-time checks, even in release builds. These are in addition
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# to the validation carried out at public APIs in all builds.
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strict_asserts = ["wgc?/strict_asserts", "wgt/strict_asserts"]
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#! ### Backends
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# --------------------------------------------------------------------
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#! ⚠️ WIP: Not all backends can be manually configured today.
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#! On Windows & Linux the Vulkan & GLES backends are always enabled.
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#! See [#3514](https://github.com/gfx-rs/wgpu/issues/3514) for more details.
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## Enables the DX12 backend on Windows.
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dx12 = ["wgc?/dx12"]
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## Enables the Metal backend on macOS & iOS.
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metal = ["wgc?/metal"]
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## Enables the GLES backend via [ANGLE](https://github.com/google/angle) on macOS using.
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angle = ["wgc?/gles"]
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## Enables the Vulkan backend on macOS & iOS.
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vulkan-portability = ["wgc?/vulkan"]
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## Enables the GLES backend on Wasm
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##
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## * ⚠️ WIP: Currently will also enable GLES dependencies on any other targets.
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## * ⚠️ WIP: This automatically disables use of WebGPU. See [#2804](https://github.com/gfx-rs/wgpu/issues/3514).
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webgl = ["hal", "wgc/gles"]
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#! ### Shading language support
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# --------------------------------------------------------------------
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## Enable accepting SPIR-V shaders as input.
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spirv = ["naga/spv-in"]
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## Enable accepting GLSL shaders as input.
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glsl = ["naga/glsl-in"]
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## Enable accepting WGSL shaders as input.
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wgsl = ["wgc?/wgsl"]
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#! ### Logging & Tracing
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# --------------------------------------------------------------------
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#! The following features do not have any effect on the WebGPU backend.
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## Apply run-time checks, even in release builds. These are in addition
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## to the validation carried out at public APIs in all builds.
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strict_asserts = ["wgc?/strict_asserts", "wgt/strict_asserts"]
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## Log all API entry points at info instead of trace level.
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api_log_info = ["wgc/api_log_info"]
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## Allow writing of trace capture files.
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## See [`Adapter::request_device`].
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trace = ["serde", "wgc/trace"]
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## Allow deserializing of trace capture files that were written with the `trace` feature.
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## To replay a trace file use the [wgpu player](https://github.com/gfx-rs/wgpu/tree/trunk/player).
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replay = ["serde", "wgc/replay"]
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# Implement `Send` and `Sync` on Wasm.
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#! ### Other
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# --------------------------------------------------------------------
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## Implement `Send` and `Sync` on Wasm, but only if atomics are not enabled.
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##
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## WebGL/WebGPU objects can not be shared between threads.
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## However, it can be useful to artificially mark them as `Send` and `Sync`
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## anyways to make it easier to write cross-platform code.
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## This is technically *very* unsafe in a multithreaded environment,
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## but on a wasm binary compiled without atomics we know we are definitely
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## not in a multithreaded environment.
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fragile-send-sync-non-atomic-wasm = [
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"hal/fragile-send-sync-non-atomic-wasm",
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"wgc/fragile-send-sync-non-atomic-wasm",
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"wgt/fragile-send-sync-non-atomic-wasm",
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]
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# Log all API entry points at info instead of trace level.
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api_log_info = ["wgc/api_log_info"]
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# Backends
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# Enables the DX12 backend on Windows
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dx12 = ["wgc?/dx12"]
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# Enables the Metal backend on macOS & iOS
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metal = ["wgc?/metal"]
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# Enables the GLES backend on Windows & macOS
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angle = ["wgc?/gles"]
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# Enables the Vulkan backend on macOS & iOS
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vulkan-portability = ["wgc?/vulkan"]
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# Enables the GLES backend on Wasm (currently will also enable GLES dependencies on any other target)
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webgl = ["hal", "wgc/gles"]
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# wgpu-core is always available as an optional dependency, "wgc".
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# Whenever wgpu-core is selected, we want raw window handle support.
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@ -110,6 +155,7 @@ optional = true
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[dependencies]
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arrayvec.workspace = true
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cfg-if.workspace = true
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document-features.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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profiling.workspace = true
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@ -1,6 +1,10 @@
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//! A cross-platform graphics and compute library based on [WebGPU](https://gpuweb.github.io/gpuweb/).
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//!
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//! To start using the API, create an [`Instance`].
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//!
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//! ## Feature flags
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#![doc = document_features::document_features!()]
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//!
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#![cfg_attr(docsrs, feature(doc_cfg, doc_auto_cfg))]
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#![doc(html_logo_url = "https://raw.githubusercontent.com/gfx-rs/wgpu/trunk/logo.png")]
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