Check if source is empty when constructing hal::DebugSource

This commit is contained in:
Teodor Tanasoaia 2023-11-06 13:39:19 +01:00
parent 7f72c9fc3b
commit 261cb7c27d

View File

@ -1325,18 +1325,19 @@ impl<A: HalApi> Device<A> {
.contains(wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES),
);
let debug_source = if self.instance_flags.contains(wgt::InstanceFlags::DEBUG) {
Some(hal::DebugSource {
file_name: Cow::Owned(
desc.label
.as_ref()
.map_or("shader".to_string(), |l| l.to_string()),
),
source_code: Cow::Owned(source.clone()),
})
} else {
None
};
let debug_source =
if self.instance_flags.contains(wgt::InstanceFlags::DEBUG) && !source.is_empty() {
Some(hal::DebugSource {
file_name: Cow::Owned(
desc.label
.as_ref()
.map_or("shader".to_string(), |l| l.to_string()),
),
source_code: Cow::Owned(source.clone()),
})
} else {
None
};
let info = naga::valid::Validator::new(naga::valid::ValidationFlags::all(), caps)
.validate(&module)