* Use EGL surfaceless platform when windowing system is not found
Falling back to egl::DEFAULT_DISPLAY usually results in X11 EGL platform being picked and then rejected because of unavailability on a head/GPU-less system. EGL_PLATFORM_SURFACELESS_MESA works with both radeonsi and llvmpipe/swrast when Xorg/Wayland sockets are being hidden from application. Needs to be tested in a truly GPU-less environment such as CI it is required to run in. Addresses #1551
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Set backend for capture by environment variables
Useful for testing surfaceless
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Check for EGL_MESA_platform_surfaceless extension before using surfaceless platform
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Format
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Unify types for GLES config tiers
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Remove red.png
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Enable GL backend for CI
* Bump outliers count for skybox_etc2 due to llvmpipe test (102)
* Add SURFACE_TYPE PBUFFER_BIT requirement to off-screen surface tier
* Re-nix GL Backend on CI
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo
* Expose create_surface_from_visual method
* Fix code style
* Make code more concise
* Revert mpo from AdapterInfo
* Metal: Correctly identify ASTC and EAC/ETC2 support
* Metal: Correctly expose ASTC / BC / EAC/ETC2 compressed texture support
* Metal: Only call supports_family when supported, and use Apple6 for ASTC check
* Identify Apple M1 GPU as integrated
* metal: Call has_unified_memory conditional on OS version
Fall back to current low_power implies integrated GPU for older OSes.
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up
* clear_texture via renderpasses wip
* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST
* cleanup texture's clear_views
* rename CLEAR_COMMANDS to CLEAR_TEXTURE
* separate clear_texture into reusable & more descriptive parts
* texture clear views are now created ahead of time
* discarded surface fixup goes through new clear_texture method now
* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping
* texture init on queue_write_texture now also goes through new clear_texture
* transfer functions on commandbuffer use now new texture init route
* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies
* clear functions now take TextureInitRange
* Fix clippy lints
* command_encoder_clear_texture no longer takes write lock on texture
* TextureClearMode encodes now is_color
* code cleanup, mostly about `use`
* Handle volume textures in clear_texture_via_render_passes properly
* texture clear no longer requires id::Stored
* init tracking fixes for volumes and init on partial subresource writes
* texture creation enforces COPY_DST only if absolutely necessary
* unrolled functional chain, reduce unsafe scope size
* fix clippy lints
* clear_texture test no longer creates 1D textures
see #2323
* 3D textures are no longer cleared as render target since this isn't supported on Metal
* fix deno building issue, fix formatting
* TextureInner::Surface can now be zero initialized
Fixes:
The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values
Full message:
VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter(ERROR / SPEC): msgNum: -553000032 - Validation Error: [ VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter ] Object 0: VK_NULL_HANDLE, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdf09e3a0 | vkCreateDebugUtilsMessengerEXT: value of pCreateInfo->messageType contains flag bits that are not recognized members of VkDebugUtilsMessageTypeFlagBitsEXT The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter)
Objects: 1
[0] 0, type: 3, name: NULL
* Add feature gated 16-bit normalized texture support
Fixes#1934
* Query format properties only once
* Prevent supports_format from erroneously reporting false if the format wasn't queried
* Assert that 16bit norm formats also support on vulkan
* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support
This wasn't being done even if the VK_EXT_depth_clip_enable was present
causing validation errors when requesting DEPTH_CLIP_CONTROL in the
device.
Strangely this was being done for raw calls to `wgpu_hal::Adapter::open`
because it calls `physical_device_features` and then
`from_extensions_and_requested_features`.
* Introduce SamplerBindingType enum and fix bug in validation
This matches the WebGPU spec more closely and also lets us implement the
validation as it's written in the spec[1]. This fixes a bug which
previously prevented the "shadow" example from running in Firefox.
Previously the validation would check whether the filtering was
appropiate even if it was a comparison sampler. This didn't matter when
running the shadow example natively since the example was setting
`filtering: true` in addition to `comparison: true`. But this failed
when running through a browser since there the used WebIDL has the
proper enum representation and eventually resulted in `filtering: false`
being passed to wgpu-core which would then fail validation.[2]
[1]: https://gpuweb.github.io/gpuweb/#bind-group-creation
[2]: 674b6582ba/dom/webgpu/ipc/WebGPUChild.cpp (L502-L513)
* Fix remaining examples
* Fix deno_webgpu
* Creation of max compute workgroup size limits
* Implemented for Vulkan and Dx12
* Follow up of gfx-rs/wgpu#1808
* Check if current dispatch operation is under the limit
* Typos and some forgotten fixes
* Port to GLES
* Port to Metal with default limits
* Change Vulkan max_workroup_size_per_dims to pick the min of the reported dimensions
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Currently the configure function reuses the surface texture if it
already exist, and will call Glow::Context::tex_storage_2d to
reconfigure the texture. However doing so on an already configured
texture will cause the browser warning:
WebGL warning: texStorage(Multisample)?: Specified texture is immutable.
and will NOT apply the new configuration such as new dimensions.
Co-authored-by: Nicklas Warming Jacobsen <nwj@skybox.gg>
* new test for clearing textures of all formats
* clear_texture is now always implemented in wgpu-core instead of wgpu-hal
* add 1D/array/volume texture to clear_texture test
* set mip_level_count to 1 for D1 textures in clear_texture test
* fix warning & clippy lints
* Fix web build
* [pr feedback] fix potentially skipped resource transition, fix wrong mip size for texture clear
* collect_zero_buffer_copies_for_clear_texture aligns rows now properly
* Do MTL feature check for Depth Clamping
(cherry picked from commit ae6e83c3b2e695918ffcd8bbf7ce3a1b32e2b36e)
# Conflicts:
# wgpu-hal/src/metal/adapter.rs
* make feature support check conform
* clean code
* avoid same featureset checks multiple times
* cargo fmt'ed
* enable CLEAR_COMMANDS feature for all adapters
* replaced fill_buffer with clear_buffer (minus variable value)
* Improve clear buffer/texture test
and remove unused clear-buffer.ron test
* renamed clear_image to clear_texture
* skeleton for new wgpu-hal clear_texture
* clear_texture implementation for vulkan
* clear_texture now restricts usage
* clear_texture implementation for dx12
* Implemented clear_texture for Metal backend
* Clean up GLES clear_buffer and leave note on how to implement clear_texture in the future
* fix linux compilation & formatting issues
* comment & namespace fixes
* Extent3d has now a simple mipmap calculating function
Fix incorrect use of texture.size in clear_texture for metal/dx12
Fix incorrect mip/layer ranges in clear_texture for metal/dx12
* hal/metal: support Features::NON_FILL_POLYGON_MODE
* Document Metal support for NON_FILL_POLYGON_MODE
* Split Features::NON_FILL_POLYGON_MODE in two
Adds two new features: `LINE_POLYGON_MODE` and `POINT_POLYGON_MODE`.
Allows metal to support `PolygonMode::Line` while not being required to
support `PolygonMode::Point`.
* Formatting
* Rename {LINE,POINT}_POLYGON_MODE to POLYGON_MODE_{LINE,POINT}
The backend panics while trying to process uniform global variables
when the variable's name is not found in the emitted ReflectionInfo.
This patch converts the panicking line into an explicit check, and
ignores the corresponding global variable if the name iis not found.
Resolves#1803
1732: Fix Tests on DX12/GL r=kvark a=cwfitzgerald
**Connections**
Marks #1730 as known failure
Closes#1695
**Description**
This fixes up tests on both DX12 and GL
**Testing**
Tests
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
1609: [Vulkan] Initialize wgpu objects from raw handles r=kvark a=zarik5
**Connections**
This PR is a successor of https://github.com/gfx-rs/gfx/pull/3762
**Description**
The `handle_is_external` flag mechanism was not enough to ensure safety, when for example the Instance is wrapped in `Arc<>` and a library cannot keep track of all its clones. This is the case with the bevy render rewrite. The solution was to let wgpu be in charge of destroying the handles, but it also has to keep a reference to a "drop guard" which is always dropped after the handle is destroyed. For the OpenXR integration, this drop guard will be `xr::Instance`.
For now this is just a proof of concept. Only instance creation is handled, and there is even type error in `wgc::Instance::from_hal()`.
I have a few concerns:
* Is it ok to expose `hal::Instance` from the wgpu crate? Or should the user pass all the parameters so `hal::Instance` can be constructed internally? This second options is more disruptive, since the wgpu-types crate would need to import all platform-specific crates to define the structure/enum to hold the raw handles.
* Without counting the call to create the `hal::Instance`, there are 4 indirection calls to save the raw instance. Can this be optimized in any way?
Do you think it is possible to merge wgpu-hal into wgpu-core? This could help with reducing the distance from the surface level API to the platform specific APIs even more.
**Testing**
Vulkan/Android (Oculus Quest) using [this sample](https://github.com/zarik5/openxrs/blob/wgpu-test/openxr/examples/vulkan.rs).
Co-authored-by: Riccardo Zaglia <riccardo.zaglia5@gmail.com>
1717: Work Around Fastclear Bug for Web and Native GL r=cwfitzgerald,kvark a=zicklag
**Connections**
Resolves#1627
**Description**
Works around Mesa fastclear bug by doing a manual shader clear on effected platforms
**Testing**
Tested on Mesa Intel(R) UHD Graphics (CML GT2) (Gl)
Co-authored-by: Zicklag <zicklag@katharostech.com>
1713: hal/dx12: rewrite view creation, use arrays more aggressively r=kvark a=kvark
**Connections**
**Description**
D3D12 has this thing where you can't create a 2D view with non-zero base array index.
So we have special logic now to fall back to 2D array views in these cases.
**Testing**
Tested on the Shadow example.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>