* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles
* vk: `Option`-al color attachments support
* dx12: sparse color_attachments support
* Only non-hole attachments is supported on wasm target and gl backend
* deno_webgpu: `Option`-al color attachments support
* Follow all suggestions
The former use statically linked Android libc symbols while the latter loads them dynamically. This is required to support old and new versions of Android with the same binary. It unblocks updating wgpu in Gecko.
Fixes#2805.
* Add Limit::max_buffer_size.
* Prevent very large buffer with some drivers.
Some drivers run into issues when buffer sizes and ranges are larger than what fits signed 32 bit integer. Adapt the maximum buffer size accordingly.
* Add a downlevel capability for rendering to floating point textures
* Rename capabilities to _capabilities
* Run cargo fmt
* Pass downlevel_flags to the adapter
* Add wgt::DownlevelFlags::COLOR_ATTACHMENT_FLOAT to dx11
* Remove downlevel_flags from the adapter and use is_ext_color_buffer_float_supported instead
* Add DownlevelFlags::WEBGPU_TEXTURE_FORMAT_SUPPORT
* Apply suggestions
* First attempt of exposing create_surface_from_canvas for webgl
* Test Fix Compile For WebGL Offscreen Canvas
* Only specify web-sys feature version in wgpu-core, so that patch version is taken from workspace
* Reuse already existing fn create_surface_from_canvas
* Remove unnecessary unsafe
* Remove unsafe prefix also from top-level create_surface_from_canvas
* Add create_surface_from_offscreen_canvas() for webgl
* Cargo fmt
* Store webgl2_context instead of canvas, which works also for OffscreenCanvas
* Copy skybox example for OffscreenCanvas example
* Use offscreen_canvas instead in newly created example
* Update skypbox_offscreen readme.md
* Allow enabling OffscreenCanvas in examples via http://localhost:8000/?offscreen_canvas=true
* Fix cargo fmt
* [fix warning] Only import FromStr for wasm32
* [fix warning] Exclude offscreen_canvas_setup from non-wasm32
* [fix warning] Add ImageBitmap feature as well so that all related methods can be used
* Fix cargo fmt
* Fix emscripten build
* Remove `webgl` feature from wgpu-core as webgl is the only wasm32 backend
Co-authored-by: Zicklag <zicklag@katharostech.com>
* Implement submission indexes
* Write some unit tests for poll
* Update wgpu/src/lib.rs
Co-authored-by: Jim Blandy <jimb@red-bean.com>
* Unify Maintain in both wgc and wgpu
Co-authored-by: Jim Blandy <jimb@red-bean.com>
* surface.acquire_texture: pass Option<Duration> for timeout
A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.
Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX
* surface.acquire_texture: ignore timeout for Android < 11
Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.
For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)
This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
In parking_lot 0.12 and parking_lot_core 0.9.0, those crates switched
from the winapi crate to the official Microsoft windows-sys crate.
This is fine, except that windows-sys and its dependencies are even
larger than winapi. Some users may wish to stick with winapi for the
time being; this change allows wgpu to accommodate them.
This is intended to help developers new to wgpu or to graphics debugging
quickly recognize in a debugging tool which items are wgpu-generated, as
opposed to either part of their program or part of the platform graphics
system.
I also removed existing marker-like text such as leading underscores and
angle brackets.
* Use EGL surfaceless platform when windowing system is not found
Falling back to egl::DEFAULT_DISPLAY usually results in X11 EGL platform being picked and then rejected because of unavailability on a head/GPU-less system. EGL_PLATFORM_SURFACELESS_MESA works with both radeonsi and llvmpipe/swrast when Xorg/Wayland sockets are being hidden from application. Needs to be tested in a truly GPU-less environment such as CI it is required to run in. Addresses #1551
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Set backend for capture by environment variables
Useful for testing surfaceless
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Check for EGL_MESA_platform_surfaceless extension before using surfaceless platform
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Format
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Unify types for GLES config tiers
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Remove red.png
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Enable GL backend for CI
* Bump outliers count for skybox_etc2 due to llvmpipe test (102)
* Add SURFACE_TYPE PBUFFER_BIT requirement to off-screen surface tier
* Re-nix GL Backend on CI
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo
* Expose create_surface_from_visual method
* Fix code style
* Make code more concise
* Revert mpo from AdapterInfo
* Metal: Correctly identify ASTC and EAC/ETC2 support
* Metal: Correctly expose ASTC / BC / EAC/ETC2 compressed texture support
* Metal: Only call supports_family when supported, and use Apple6 for ASTC check
* Identify Apple M1 GPU as integrated
* metal: Call has_unified_memory conditional on OS version
Fall back to current low_power implies integrated GPU for older OSes.
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up
* clear_texture via renderpasses wip
* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST
* cleanup texture's clear_views
* rename CLEAR_COMMANDS to CLEAR_TEXTURE
* separate clear_texture into reusable & more descriptive parts
* texture clear views are now created ahead of time
* discarded surface fixup goes through new clear_texture method now
* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping
* texture init on queue_write_texture now also goes through new clear_texture
* transfer functions on commandbuffer use now new texture init route
* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies
* clear functions now take TextureInitRange
* Fix clippy lints
* command_encoder_clear_texture no longer takes write lock on texture
* TextureClearMode encodes now is_color
* code cleanup, mostly about `use`
* Handle volume textures in clear_texture_via_render_passes properly
* texture clear no longer requires id::Stored
* init tracking fixes for volumes and init on partial subresource writes
* texture creation enforces COPY_DST only if absolutely necessary
* unrolled functional chain, reduce unsafe scope size
* fix clippy lints
* clear_texture test no longer creates 1D textures
see #2323
* 3D textures are no longer cleared as render target since this isn't supported on Metal
* fix deno building issue, fix formatting
* TextureInner::Surface can now be zero initialized
Fixes:
The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values
Full message:
VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter(ERROR / SPEC): msgNum: -553000032 - Validation Error: [ VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter ] Object 0: VK_NULL_HANDLE, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdf09e3a0 | vkCreateDebugUtilsMessengerEXT: value of pCreateInfo->messageType contains flag bits that are not recognized members of VkDebugUtilsMessageTypeFlagBitsEXT The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter)
Objects: 1
[0] 0, type: 3, name: NULL
* Add feature gated 16-bit normalized texture support
Fixes#1934
* Query format properties only once
* Prevent supports_format from erroneously reporting false if the format wasn't queried
* Assert that 16bit norm formats also support on vulkan
* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support
This wasn't being done even if the VK_EXT_depth_clip_enable was present
causing validation errors when requesting DEPTH_CLIP_CONTROL in the
device.
Strangely this was being done for raw calls to `wgpu_hal::Adapter::open`
because it calls `physical_device_features` and then
`from_extensions_and_requested_features`.
* Introduce SamplerBindingType enum and fix bug in validation
This matches the WebGPU spec more closely and also lets us implement the
validation as it's written in the spec[1]. This fixes a bug which
previously prevented the "shadow" example from running in Firefox.
Previously the validation would check whether the filtering was
appropiate even if it was a comparison sampler. This didn't matter when
running the shadow example natively since the example was setting
`filtering: true` in addition to `comparison: true`. But this failed
when running through a browser since there the used WebIDL has the
proper enum representation and eventually resulted in `filtering: false`
being passed to wgpu-core which would then fail validation.[2]
[1]: https://gpuweb.github.io/gpuweb/#bind-group-creation
[2]: 674b6582ba/dom/webgpu/ipc/WebGPUChild.cpp (L502-L513)
* Fix remaining examples
* Fix deno_webgpu
* Creation of max compute workgroup size limits
* Implemented for Vulkan and Dx12
* Follow up of gfx-rs/wgpu#1808
* Check if current dispatch operation is under the limit
* Typos and some forgotten fixes
* Port to GLES
* Port to Metal with default limits
* Change Vulkan max_workroup_size_per_dims to pick the min of the reported dimensions
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Currently the configure function reuses the surface texture if it
already exist, and will call Glow::Context::tex_storage_2d to
reconfigure the texture. However doing so on an already configured
texture will cause the browser warning:
WebGL warning: texStorage(Multisample)?: Specified texture is immutable.
and will NOT apply the new configuration such as new dimensions.
Co-authored-by: Nicklas Warming Jacobsen <nwj@skybox.gg>
* new test for clearing textures of all formats
* clear_texture is now always implemented in wgpu-core instead of wgpu-hal
* add 1D/array/volume texture to clear_texture test
* set mip_level_count to 1 for D1 textures in clear_texture test
* fix warning & clippy lints
* Fix web build
* [pr feedback] fix potentially skipped resource transition, fix wrong mip size for texture clear
* collect_zero_buffer_copies_for_clear_texture aligns rows now properly