Andreas Reich
08efa72a83
move shader compilation error query out of 0.20 changelog - it didn't get released with it
2024-04-29 14:29:18 +02:00
stefnotch
f874ed061c
Add get_compilation_info ( #5410 )
...
* Add get_compilation_info API
* Rename glsl ParseError to ParseErrors
* Document ParseError label order
* Update line_position to count UTF-8 bytes
2024-04-29 11:35:36 +02:00
Connor Fitzgerald
4521502da6
Release v0.20.0 ( #5619 )
2024-04-28 18:06:35 -04:00
Jim Blandy
a2cd2b92b3
[hal] Fix cargo doc --document-private-items
. Check in CI. ( #5617 )
2024-04-27 20:21:29 +00:00
vero
9eb1b71d33
Add some more changelog entries ( #5611 )
...
* Add some more changelog entries
* Address feedback
2024-04-26 15:06:34 +02:00
Imbris
ae758be2ec
Reword / reclassify a few changelog entries. ( #5607 )
2024-04-25 05:10:32 +00:00
vero
671a2a8227
Update my username in the changelog ( #5602 )
2024-04-24 22:30:44 -04:00
Andreas Reich
d00a69615b
Prepare changelog for 0.20 ( #5599 )
2024-04-24 20:21:54 -04:00
Imbris
82fa580152
[hlsl-out] Fix accesses on zero value expressions ( #5587 )
2024-04-24 10:40:08 +02:00
Luna
7840e75bf7
Add check to ensure vulkan::CommandEncoder::discard_encoding
is not called multiple times in a row ( #5557 )
...
Document that `wgpu_hal::CommandEncoder::discard_encoding` must not be called multiple times.
Assert in `wgpu_hal::vulkan::CommandEncoder::discard_encoding` that encoding is actually in progress.
Fixes #5255 .
2024-04-22 19:39:08 +00:00
Valaphee The Meerkat
53dd49f839
Allow ETC2 in OpenGL if ES3 compatible ( #5568 )
...
* Allow ETC on OpenGL if ES3 compatible
* Update changelog
2024-04-20 15:38:53 +02:00
matt rice
e0ac24aeab
[naga-cli] Add input-kind
and shader-stage
args ( #5411 )
2024-04-18 12:41:18 +02:00
Connor Fitzgerald
638fc9db7f
Backport changelog from 0.19.4 ( #5552 )
2024-04-18 08:20:52 +02:00
Andreas Reich
ad6774f7bb
Remove exposed C symbols from renderpass/computepass recording ( #5409 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-04-17 20:48:45 +00:00
Connor Fitzgerald
c1291bd131
Fix Merge Issues Between #5301 and #5508 ( #5549 )
2024-04-17 16:31:20 -04:00
Daniel McNab
965b00c06b
Allow configuring whether workgroup memory is zero initialised ( #5508 )
2024-04-17 15:50:31 -04:00
Andreas Reich
cbace631ec
Fix surfaces only compatible with first enabled backend ( #5535 )
2024-04-17 15:32:04 -04:00
Alexander Meißner
ea77d5674d
Subgroup Operations ( #5301 )
...
Co-authored-by: Jacob Hughes <j@distanthills.org>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-04-17 15:25:52 -04:00
Valaphee The Meerkat
0dc9dd6bec
Prefer OpenGL over OpenGL ES ( #5482 )
...
* Prefer OpenGL over OpenGL ES
* Fix sRGB on egl
* Check if OpenGL is supported
* Add changelog entry
* Remove expected failure for OpenGL Non-ES, add comment explaining FRAMEBUFFER_SRGB, add driver info to AdapterInfo
* Fix draw indexed
* CI host doesn't seem to support Rg8Snorm and Rgb9eUfloat clearing
2024-04-16 22:57:33 +02:00
vero
911baf3e8c
Add DirectX ShaderModel 6.1-6.7 detection ( #5498 )
2024-04-06 11:35:59 +02:00
vero
1c48a23cff
Add Metal 3.0 and 3.1 detection ( #5497 )
2024-04-05 19:22:33 +02:00
teoxoy
b985f16ac2
add changelog entry
2024-04-05 18:07:41 +02:00
Erich Gubler
fb305b85f6
docs: add warning about stack size for WGSL compilation
2024-04-03 15:54:43 -04:00
Erich Gubler
b21a3265de
fix(wgsl-in)!: limit brace recursion
2024-04-03 15:54:43 -04:00
Chase MacDonnell
3db0e46f7d
Implement Unorm10_10_10_2 VertexFormat ( #5477 )
2024-04-03 19:43:54 +00:00
JMS55
ed843f8029
Add more hal methods ( #5452 )
...
* Add return value to Texture::as_hal()
* Add TextureView::as_hal()
* Add CommandEncoder::as_hal_mut()
* Add changelog
* Add TextureView::raw_handle()
* Add CommandEncoder::raw_handle()
* Add additional docs for command_encoder_as_hal_mut
2024-04-03 00:37:18 +02:00
Dzmitry Malyshau
5bab673926
Update CHANGELOG for the spv-out arrayLength feature
2024-04-02 19:22:34 +02:00
Vecvec
1ead28701d
Fix unused acceleration structures causing invalid SPIR-V ( #5463 )
2024-04-02 11:06:28 +00:00
Erich Gubler
1144b065c4
style(readme): adjust whitespace to match previous entries
2024-04-01 17:51:36 -04:00
Erich Gubler
d12e89c483
fix(metal): don't depend on BG{,L} entry order
...
This isn't guaranteed by `wgpu-core`; we should try to match by binding
slot index instead.
2024-04-01 17:51:36 -04:00
Erich Gubler
74f514ca6b
fix(gles): don't depend on BG{,L} entry order
...
This isn't guaranteed by `wgpu-core`; we should try to match by binding
slot index instead.
2024-04-01 17:51:36 -04:00
Erich Gubler
4fa2fbb5aa
fix(dx12): don't depend on BG{,L} entry order
...
This isn't guaranteed by `wgpu-core`; we should try to match by binding
slot index instead.
2024-04-01 17:51:36 -04:00
Andreas Reich
ed7d9de439
Fix indexed drawing with RenderBundle ( #5441 )
...
* enhance vertex_indices test to also run with render bundles
* fix render bundle index limit check
* changelog entry
2024-03-30 10:19:17 +01:00
李祥煜
b34219ca21
Implement the device_set_device_lost_callback
method for ContextWebGpu
( #5438 )
...
* impl device_set_device_lost_callback for ContextWebGpu
* merge changelog
---------
Co-authored-by: lixiangyu.ava <lixiangyu.ava@bytedance.com>
2024-03-26 15:12:50 +00:00
Lukas Herzberger
a9ccbc7dea
Add support for storage texture access modes ReadOnly and ReadWrite on WebGPU backend ( #5434 )
...
* add support for all storage texture access modes
* update changelog
* fix typo
2024-03-26 14:57:24 +01:00
Sludge
6b996dd9c7
Avoid recursive snatch lock acquisitions ( #5426 )
...
* Avoid recursive snatch lock acquisitions
* Always acquire the snatch lock before the fence lock
* Address review comments
* Add changelog entry
2024-03-23 21:29:00 +01:00
robtfm
ed95dfe9b4
Pool tracker vecs ( #5414 )
...
* pool tracker vecs
* pool
* ci
* move pool to device
* use pool ref, cleanup and comment
* suspect all the future suspects (#5413 )
* suspect all the future suspects
* changelog
* changelog
* review feedback
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-03-23 11:42:08 +00:00
Brad Werth
00e0e72596
Invoke a DeviceLostClosure immediately if set on an invalid device. ( #5358 )
...
Invoke a DeviceLostClosure immediately if set on an invalid device.
To make the device invalid, this defines an explicit, test-only method
make_invalid. It also modifies calls that expect to always retrieve a
valid device.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-03-21 13:33:25 -04:00
robtfm
152a94bc6c
suspect all the future suspects ( #5413 )
...
* suspect all the future suspects
* changelog
2024-03-18 10:53:41 -04:00
Andreas Reich
e68e62801f
Add patch release notes from 0.19.1/2/3 and remove redundant changelog entries ( #5405 )
2024-03-16 18:47:56 -04:00
Bruce Mitchener
fe91958010
Give short example of WGSL push_constant
syntax. ( #5393 )
2024-03-15 21:20:21 -04:00
Patrick Cleavelin
a63bec8cd6
add cli arg to choose metal version
2024-03-15 10:39:40 +01:00
stefnotch
6a5418b93f
Fix 5385 by updating the documentation ( #5386 )
...
* Fix 5385 by updating the documentation
* Update changelog
2024-03-13 21:30:50 -04:00
vero
4e6f873da5
Add shader I64 and U64 support ( #5154 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-03-12 12:34:06 +01:00
Eshed Schacham
8e15707631
gles: fix crash when holding multiple devices on wayland/surfaceless. ( #5351 )
2024-03-10 21:12:51 +01:00
Nathan Adams
f78e2f7800
GL actually supports DEPTH32FLOAT_STENCIL8 ( #5370 )
2024-03-10 20:56:58 +01:00
caaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
5e1227343a
docs: mention primitive restart in the description of strip_index_format ( #5350 )
...
* docs: mention primitive restart in the description of strip_index_format
* update changelog for #5350
2024-03-09 10:20:23 +01:00
Nathan Adams
2234fd681d
Cache MAX_SAMPLES on gles backend ( #5346 )
2024-03-09 10:16:31 +01:00
Nathan Adams
f86898ffeb
Don't create shader-clear program on GLES if it's not needed ( #5348 )
...
* Store GLES shader clear program in its own struct
* Make shader_clear_program optional on GLES, only created if needed
2024-03-08 20:36:12 +01:00
Erik Zivkovic
d417433e0c
Naga: GLSL 410 does not support layout(binding = ...)
...
Naga assumed that GLSL 410 supported layout(binding = ...) but it does not,
it only supports layout(location = ...). It is not possible to enable only
layout(location = ...) currently, so we need to predicate the feature on GLSL
420 instead.
2024-03-07 12:28:26 +01:00