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GL actually supports DEPTH32FLOAT_STENCIL8 (#5370)
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@ -122,6 +122,7 @@ By @cwfitzgerald in [#5325](https://github.com/gfx-rs/wgpu/pull/5325).
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- Log an error when GLES texture format heuristics fail. By @PolyMeilex in [#5266](https://github.com/gfx-rs/wgpu/issues/5266)
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- Cache the sample count to keep `get_texture_format_features` cheap. By @Dinnerbone in [#5346](https://github.com/gfx-rs/wgpu/pull/5346)
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- Mark `DEPTH32FLOAT_STENCIL8` as supported in GLES. By @Dinnerbone in [#5370](https://github.com/gfx-rs/wgpu/pull/5370)
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### Bug Fixes
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@ -375,6 +375,7 @@ static CLEAR_TEXTURE_DEPTH32_STENCIL8: GpuTestConfiguration = GpuTestConfigurati
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.parameters(
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TestParameters::default()
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.features(wgpu::Features::CLEAR_TEXTURE | wgpu::Features::DEPTH32FLOAT_STENCIL8)
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.downlevel_flags(wgpu::DownlevelFlags::DEPTH_TEXTURE_AND_BUFFER_COPIES)
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// https://github.com/gfx-rs/wgpu/issues/5016
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.skip(FailureCase::adapter("Apple Paravirtual device")),
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)
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@ -436,7 +436,8 @@ impl super::Adapter {
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let mut features = wgt::Features::empty()
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| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
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| wgt::Features::CLEAR_TEXTURE
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| wgt::Features::PUSH_CONSTANTS;
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| wgt::Features::PUSH_CONSTANTS
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| wgt::Features::DEPTH32FLOAT_STENCIL8;
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features.set(
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wgt::Features::ADDRESS_MODE_CLAMP_TO_BORDER | wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
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extensions.contains("GL_EXT_texture_border_clamp")
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@ -274,6 +274,7 @@ bitflags::bitflags! {
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/// - Vulkan (mostly)
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/// - DX12
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/// - Metal
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/// - OpenGL
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///
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/// This is a web and native feature.
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const DEPTH32FLOAT_STENCIL8 = 1 << 1;
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