Commit Graph

267 Commits

Author SHA1 Message Date
Dzmitry Malyshau
0bb4daa696 Version bumps to 0.2.0 2019-03-06 10:02:43 -05:00
bors[bot]
e1c9cb2781 Merge #93
93: run cargo fmt r=kvark a=swiftcoder

Since we have a little downtime, let's see how awful this is :)

Co-authored-by: Tristam MacDonald <tristam@trist.am>
2019-03-06 14:35:41 +00:00
Tristam MacDonald
1fe59e71db run cargo fmt 2019-03-05 20:41:24 -08:00
bors[bot]
643a34fec3 Merge #92
92: Add changelog r=grovesNL a=kvark

we'll merge after all the release-required PRs are done

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2019-03-06 04:02:46 +00:00
Dzmitry Malyshau
7149ba83ba Update dx11 dependency in the lockfile 2019-03-05 23:01:13 -05:00
Dzmitry Malyshau
85596a31a8 Add changelog 2019-03-05 22:57:40 -05:00
bors[bot]
94e5415635 Merge #87
87: Convert shadow sample to map_async r=kvark a=swiftcoder

Works great under Vulkan, but there's a bug that pauses the whole app after about a second under DX12. I don't think I introduced the bug, but it's hard to tell since we don't have a before state for DX12.

I'm going to send some ergonomic and validation improvements for buffer mapping in another PR, because while debugging this I ran into some rough edges.

Co-authored-by: Tristam MacDonald <tristam@trist.am>
2019-03-06 03:44:54 +00:00
Tristam MacDonald
6ef53d7705 Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
bors[bot]
1faba3c265 Merge #91
91: Better resize support on D3D and Vulkan r=swiftcoder a=kvark



Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-03-05 21:08:06 +00:00
Dzmitry Malyshau
ecaacfa20e Force wait for GPU before releasing the old swapchain 2019-03-05 14:14:28 -05:00
bors[bot]
564070b56c Merge #90
90: Basic render pipeline compatibility check r=grovesNL a=kvark

A bit of refactoring for nicer code, and now we are matching the attachment formats of pipelines bound to passes.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2019-03-05 06:03:27 +00:00
Dzmitry Malyshau
650bbaeb42 Basic render pipeline compatibility check 2019-03-03 22:09:20 -05:00
bors[bot]
152fad43c3 Merge #84 #85
84: Create buffer mapped r=kvark a=swiftcoder

I haven't really taken a swing at error handling here, posting it up early for feedback on the API.

85: Unpin nightly date for bindings generation r=kvark a=grovesNL

rust-lang/rust#57915 allows us to run bindings generation with nightly again, so we shouldn't have to pin to an older nightly date anymore (assuming everyone has a recent nightly).

Co-authored-by: Tristam MacDonald <tristam@trist.am>
Co-authored-by: Joshua Groves <josh@joshgroves.com>
2019-03-01 18:42:35 +00:00
bors[bot]
7f9ab97f77 Merge #86
86: Add vertex formats r=kvark a=unconed

Add the vertex formats from: https://github.com/gpuweb/gpuweb/blob/master/design/sketch.webidl



Co-authored-by: Steven Wittens <steven@acko.net>
2019-03-01 18:35:02 +00:00
Steven Wittens
cf3e1a5ac6 Add vertex formats 2019-03-01 10:48:12 +01:00
Joshua Groves
af58884952 Unpin nightly date 2019-02-28 21:18:16 -07:00
Tristam MacDonald
d179b5a85c Create buffer mapped 2019-02-28 20:11:29 -08:00
bors[bot]
22143f31fa Merge #83
83: Screenshots in the README r=pretty a=kvark



Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-02-28 22:21:07 +00:00
Dzmitry Malyshau
e6aa37630a Screenshots in the README 2019-02-28 17:20:09 -05:00
bors[bot]
2d166d2155 Merge #80
80: Typed mapping of buffers r=kvark a=swiftcoder

Add a sprinkling of generics to remove the need for unsafe code to typecast slices resulting from mapping buffers.

Co-authored-by: Tristam MacDonald <tristam@trist.am>
2019-02-28 15:26:21 +00:00
Tristam MacDonald
524ff72fd3 Typed mapping of buffers
Add a sprinkling of generics to remove the need for unsafe
code to typecast slices resulting from mapping buffers.
2019-02-28 06:56:47 -08:00
bors[bot]
370236330f Merge #82
82: Add updated texture formats r=kvark a=unconed

Adds the texture formats from:
https://github.com/gpuweb/gpuweb/blob/master/design/sketch.webidl


Co-authored-by: Steven Wittens <steven@acko.net>
2019-02-28 14:50:35 +00:00
bors[bot]
193eec694e Merge #81
81: Buffer tracking and unmapping r=kvark a=swiftcoder

Adds preliminary transitioning of buffers to mapped state.
Adds buffer unmapping to the cube sample.
Modifies wgpu_queue_submit to not hold a write lock on the device during callbacks (this could definitely be cleaner, but I'm not sure which direction to take refactoring here).

Co-authored-by: Tristam MacDonald <tristam@trist.am>
2019-02-28 14:18:16 +00:00
Steven Wittens
b74b7fdd8c Update textureformats in examples 2019-02-28 06:36:45 +01:00
Steven Wittens
9151510b24 Add updated texture formats 2019-02-28 06:32:26 +01:00
Tristam MacDonald
0f85eb86a1 Buffer tracking and unmapping
Adds preliminary transitioning of buffers to mapped state.
Adds buffer unmapping to the cube sample.
Modifies wgpu_queue_submit to not hold a write lock on the device during callbacks.
2019-02-27 21:15:47 -08:00
bors[bot]
26bc6955f8 Merge #77
77: Storage indexing, framebuffer tracking, and a bunch of validation fixes r=grovesNL a=kvark

Closes #73
Closes #75
Closes #79

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-02-27 13:34:12 +00:00
Dzmitry Malyshau
8ad1476872 Fix tracking of the set_sub_data service command buffer 2019-02-27 08:31:38 -05:00
Dzmitry Malyshau
76473bb38a Stitch mode for insert_barriers 2019-02-26 23:56:38 -05:00
Dzmitry Malyshau
cc5900b160 Refactor the view tracker 2019-02-26 23:05:36 -05:00
Dzmitry Malyshau
0d59c16f16 Refactor insert_barriers 2019-02-26 22:55:04 -05:00
Dzmitry Malyshau
d631b2c6f2 Fix depth clamping semantics 2019-02-26 22:36:58 -05:00
Dzmitry Malyshau
cdc9d65395 Free memory objects 2019-02-26 15:10:43 -05:00
Dzmitry Malyshau
f0e245e4dc Cleanup unused framebuffers 2019-02-26 11:21:31 -05:00
Dzmitry Malyshau
f2365ea71e Unify the texture view creation 2019-02-26 10:28:08 -05:00
Dzmitry Malyshau
5b129704a0 Storage indexing 2019-02-26 10:27:51 -05:00
bors[bot]
dd73675868 Merge #65
65: First bits of wgpu-remote r=grovesNL a=kvark



Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2019-02-26 15:13:14 +00:00
Dzmitry Malyshau
ce08429729 Make Id serializable 2019-02-26 10:12:11 -05:00
Dzmitry Malyshau
e16ceafb81 Epoch tracking of indices 2019-02-26 10:12:11 -05:00
Dzmitry Malyshau
ea18c8fa85 Generate remote header 2019-02-26 10:10:07 -05:00
Dzmitry Malyshau
bd0de53f8e First bits of wgpu-remote 2019-02-26 10:10:07 -05:00
bors[bot]
1504542019 Merge #59
59: Map buffers async r=kvark a=swiftcoder

This is not ready to merge. It works well enough for the example, but looking for some early feedback.

In particular:
- It's not really async, since gfx-hal's mapping APIs seem to all be immediate.
- Async callbacks in Rust are really unpleasant due to lifetimes, so maybe it's just as well they aren't async.
- There is no validation and no real error handling here yet.

Co-authored-by: Tristam MacDonald <swiftcoder@gmail.com>
2019-02-26 15:02:46 +00:00
Tristam MacDonald
8431da80ed Implement map read/write async 2019-02-26 06:45:07 -08:00
bors[bot]
b2f58d0975 Merge #71
71: Shadow example r=grovesNL a=kvark

~~I believe all the nuts and bolts are in place, just figuring out some details of making the shadow match between the rendering and sampling (hence the WIP).~~

Most importantly, this PR includes crucial fixes and improvements of our resource tracking, plus a few fixes in the bind group and texture creation code.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2019-02-23 07:50:17 +00:00
Dzmitry Malyshau
616a3dd849 Fix leaking swapchain textures 2019-02-22 22:23:52 -05:00
Dzmitry Malyshau
cfe3da1c6f Remove the outdated frame concept in favor of aggressive swapchain re-creation 2019-02-22 18:43:19 -05:00
Dzmitry Malyshau
9df7cc4a8e Fix depth projection in the examples, add some rotation to the shadow 2019-02-22 18:43:06 -05:00
Dzmitry Malyshau
5ada8d9943 Fix full_range of arrays 2019-02-22 13:53:28 -05:00
Dzmitry Malyshau
c21420399a Refactored tracking, now includes the views 2019-02-22 12:59:29 -05:00
Dzmitry Malyshau
7386a05a0d Shadow shaders 2019-02-22 12:59:29 -05:00