Fix depth projection in the examples, add some rotation to the shadow

This commit is contained in:
Dzmitry Malyshau 2019-02-22 17:01:56 -05:00
parent 5ada8d9943
commit 9df7cc4a8e
6 changed files with 89 additions and 22 deletions

View File

@ -11,4 +11,6 @@ layout(set = 0, binding = 0) uniform Locals {
void main() {
v_TexCoord = a_TexCoord;
gl_Position = u_Transform * a_Pos;
// convert from -1,1 Z to 0,1
gl_Position.z = 0.5 * (gl_Position.z + gl_Position.w);
}

View File

@ -13,4 +13,6 @@ layout(set = 1, binding = 0) uniform Entity {
void main() {
gl_Position = u_ViewProj * u_World * vec4(a_Pos);
// convert from -1,1 Z to 0,1
gl_Position.z = 0.5 * (gl_Position.z + gl_Position.w);
}

View File

@ -19,4 +19,6 @@ void main() {
v_Normal = mat3(u_World) * vec3(a_Normal.xyz);
v_Position = u_World * vec4(a_Pos);
gl_Position = u_ViewProj * v_Position;
// convert from -1,1 Z to 0,1
gl_Position.z = 0.5 * (gl_Position.z + gl_Position.w);
}

View File

@ -105,7 +105,7 @@ impl Example {
}
impl framework::Example for Example {
fn init(device: &mut wgpu::Device, sc_desc: &wgpu::SwapChainDescriptor) -> Self {
fn init(sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device) -> Self {
use std::mem;
let mut init_encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
@ -303,12 +303,14 @@ impl framework::Example for Example {
}
}
fn update(&mut self, event: wgpu::winit::WindowEvent) {
if let wgpu::winit::WindowEvent::Resized(size) = event {
let mx_total = Self::generate_matrix(size.width as f32 / size.height as f32);
let mx_ref: &[f32; 16] = mx_total.as_ref();
self.uniform_buf.set_sub_data(0, framework::cast_slice(&mx_ref[..]));
}
fn update(&mut self, _event: wgpu::winit::WindowEvent) {
//empty
}
fn resize(&mut self, sc_desc: &wgpu::SwapChainDescriptor, _device: &mut wgpu::Device) {
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32);
let mx_ref: &[f32; 16] = mx_total.as_ref();
self.uniform_buf.set_sub_data(0, framework::cast_slice(&mx_ref[..]));
}
fn render(&mut self, frame: &wgpu::SwapChainOutput, device: &mut wgpu::Device) {

View File

@ -42,7 +42,8 @@ pub fn load_glsl(name: &str, stage: ShaderStage) -> Vec<u8> {
}
pub trait Example {
fn init(device: &mut wgpu::Device, sc_desc: &wgpu::SwapChainDescriptor) -> Self;
fn init(sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device) -> Self;
fn resize(&mut self, sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device);
fn update(&mut self, event: wgpu::winit::WindowEvent);
fn render(&mut self, frame: &wgpu::SwapChainOutput, device: &mut wgpu::Device);
}
@ -83,7 +84,7 @@ pub fn run<E: Example>(title: &str) {
let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
info!("Initializing the example...");
let mut example = E::init(&mut device, &sc_desc);
let mut example = E::init(&sc_desc, &mut device);
info!("Entering render loop...");
let mut running = true;
@ -99,7 +100,7 @@ pub fn run<E: Example>(title: &str) {
sc_desc.width = physical.width as u32;
sc_desc.height = physical.height as u32;
swap_chain = device.create_swap_chain(&surface, &sc_desc);
example.update(WindowEvent::Resized(size));
example.resize(&sc_desc, &mut device);
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {

View File

@ -83,6 +83,7 @@ fn create_plane(size: i8) -> (Vec<Vertex>, Vec<u16>) {
struct Entity {
mx_world: cgmath::Matrix4<f32>,
rotation_speed: f32,
color: wgpu::Color,
vertex_buf: Rc<wgpu::Buffer>,
index_buf: Rc<wgpu::Buffer>,
@ -159,6 +160,7 @@ struct Example {
lights_are_dirty: bool,
shadow_pass: Pass,
forward_pass: Pass,
forward_depth: wgpu::TextureView,
light_uniform_buf: wgpu::Buffer,
}
@ -170,6 +172,7 @@ impl Example {
height: 512,
depth: 1,
};
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::D32Float;
fn generate_matrix(aspect_ratio: f32) -> cgmath::Matrix4<f32> {
let mx_projection = cgmath::perspective(cgmath::Deg(45f32), aspect_ratio, 1.0, 20.0);
@ -183,7 +186,7 @@ impl Example {
}
impl framework::Example for Example {
fn init(device: &mut wgpu::Device, sc_desc: &wgpu::SwapChainDescriptor) -> Self {
fn init(sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device) -> Self {
// Create the vertex and index buffers
let vertex_size = mem::size_of::<Vertex>();
let (cube_vertex_data, cube_index_data) = create_cube();
@ -242,6 +245,7 @@ impl framework::Example for Example {
});
Entity {
mx_world: cgmath::Matrix4::identity(),
rotation_speed: 0.0,
color: wgpu::Color::WHITE,
vertex_buf: Rc::new(plane_vertex_buf),
index_buf: Rc::new(plane_index_buf),
@ -255,27 +259,32 @@ impl framework::Example for Example {
offset: cgmath::Vector3<f32>,
angle: f32,
scale: f32,
rotation: f32,
}
let cube_descs = [
CubeDesc {
offset: cgmath::vec3(-2.0, -2.0, 2.0),
angle: 10.0,
scale: 0.7,
rotation: 1.0,
},
CubeDesc {
offset: cgmath::vec3(2.0, -2.0, 2.0),
angle: 50.0,
scale: 1.3,
rotation: 2.0,
},
CubeDesc {
offset: cgmath::vec3(-2.0, 2.0, 2.0),
angle: 140.0,
scale: 1.1,
rotation: 3.0,
},
CubeDesc {
offset: cgmath::vec3(2.0, 2.0, 2.0),
angle: 210.0,
scale: 0.9,
rotation: 4.0,
},
];
@ -296,6 +305,7 @@ impl framework::Example for Example {
});
entities.push(Entity {
mx_world: cgmath::Matrix4::from(transform),
rotation_speed: cube.rotation,
color: wgpu::Color::GREEN,
vertex_buf: Rc::clone(&cube_vertex_buf),
index_buf: Rc::clone(&cube_index_buf),
@ -447,8 +457,8 @@ impl framework::Example for Example {
rasterization_state: wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::Back,
depth_bias: 2,
depth_bias_slope_scale: 1.0,
depth_bias: 2, // corresponds to bilinear filtering
depth_bias_slope_scale: 2.0,
depth_bias_clamp: wgpu::MAX_DEPTH_BIAS_CLAMP,
},
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
@ -580,7 +590,15 @@ impl framework::Example for Example {
write_mask: wgpu::ColorWriteFlags::ALL,
},
],
depth_stencil_state: None,
depth_stencil_state: Some(wgpu::DepthStencilStateDescriptor {
format: Self::DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil_front: wgpu::StencilStateFaceDescriptor::IGNORE,
stencil_back: wgpu::StencilStateFaceDescriptor::IGNORE,
stencil_read_mask: 0,
stencil_write_mask: 0,
}),
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[vb_desc],
sample_count: 1,
@ -593,26 +611,58 @@ impl framework::Example for Example {
}
};
let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: sc_desc.width,
height: sc_desc.height,
depth: 1,
},
array_size: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsageFlags::OUTPUT_ATTACHMENT,
});
Example {
entities,
lights,
lights_are_dirty: true,
shadow_pass,
forward_pass,
forward_depth: depth_texture.create_default_view(),
light_uniform_buf,
}
}
fn update(&mut self, event: wgpu::winit::WindowEvent) {
if let wgpu::winit::WindowEvent::Resized(size) = event {
let mx_total = Self::generate_matrix(size.width as f32 / size.height as f32);
let mx_ref: &[f32; 16] = mx_total.as_ref();
self.forward_pass.uniform_buf.set_sub_data(0, framework::cast_slice(&mx_ref[..]));
}
fn update(&mut self, _event: wgpu::winit::WindowEvent) {
//empty
}
fn resize(&mut self, sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device) {
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32);
let mx_ref: &[f32; 16] = mx_total.as_ref();
self.forward_pass.uniform_buf.set_sub_data(0, framework::cast_slice(&mx_ref[..]));
let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: sc_desc.width,
height: sc_desc.height,
depth: 1,
},
array_size: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsageFlags::OUTPUT_ATTACHMENT,
});
self.forward_depth = depth_texture.create_default_view();
}
fn render(&mut self, frame: &wgpu::SwapChainOutput, device: &mut wgpu::Device) {
for entity in &self.entities {
for entity in &mut self.entities {
if entity.rotation_speed != 0.0 {
let rotation = cgmath::Matrix4::from_angle_x(cgmath::Deg(entity.rotation_speed));
entity.mx_world = entity.mx_world * rotation;
}
let data = EntityUniforms {
model: *entity.mx_world.as_ref(),
color: [entity.color.r, entity.color.g, entity.color.b, entity.color.a],
@ -673,7 +723,15 @@ impl framework::Example for Example {
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color { r: 0.1, g: 0.2, b: 0.3, a: 1.0 },
}],
depth_stencil_attachment: None,
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &self.forward_depth,
depth_load_op: wgpu::LoadOp::Clear,
depth_store_op: wgpu::StoreOp::Store,
stencil_load_op: wgpu::LoadOp::Clear,
stencil_store_op: wgpu::StoreOp::Store,
clear_depth: 1.0,
clear_stencil: 0,
}),
});
pass.set_pipeline(&self.forward_pass.pipeline);
pass.set_bind_group(0, &self.forward_pass.bind_group);