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Cross-platform, safe, pure-rust graphics api.
94e5415635
87: Convert shadow sample to map_async r=kvark a=swiftcoder Works great under Vulkan, but there's a bug that pauses the whole app after about a second under DX12. I don't think I introduced the bug, but it's hard to tell since we don't have a before state for DX12. I'm going to send some ergonomic and validation improvements for buffer mapping in another PR, because while debugging this I ran into some rough edges. Co-authored-by: Tristam MacDonald <tristam@trist.am> |
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examples | ||
gfx-examples | ||
wgpu-bindings | ||
wgpu-native | ||
wgpu-remote | ||
wgpu-rs | ||
.gitignore | ||
.travis.yml | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
Makefile | ||
README.md | ||
rustfmt.toml |
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native
- the native implementation of WebGPU as a C API librarywgpu-bindings
- automatic generator of actual C headerswgpu-remote
- remoting layer to work with WebGPU across the process boundarywgpu-rs
- idiomatic Rust wrapper of the native library
Examples
To run an example, simply cd
to the examples
or gfx-examples
directory, then use cargo run
with --features {backend}
to specify the backend (where {backend}
is either vulkan
, dx12
, dx11
or metal
). For example:
# Clone the wgpu repository
git clone https://github.com/gfx-rs/wgpu
# Change directory to `examples`
cd wgpu/examples
# Vulkan (Linux/Windows)
cargo run --bin hello_triangle --features vulkan
# Metal (macOS/iOS)
cargo run --bin hello_triangle --features metal
# DirectX12 (Windows)
cargo run --bin hello_triangle --features dx12
cd ../gfx-examples
# Vulkan (Linux/Windows)
cargo run --bin cube --features vulkan
# Metal (macOS/iOS)
cargo run --bin cube --features metal
# DirectX12 (Windows)
cargo run --bin cube --features dx12
These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started guide.