Cross-platform, safe, pure-rust graphics api.
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bors[bot] 94e5415635 Merge #87
87: Convert shadow sample to map_async r=kvark a=swiftcoder

Works great under Vulkan, but there's a bug that pauses the whole app after about a second under DX12. I don't think I introduced the bug, but it's hard to tell since we don't have a before state for DX12.

I'm going to send some ergonomic and validation improvements for buffer mapping in another PR, because while debugging this I ran into some rough edges.

Co-authored-by: Tristam MacDonald <tristam@trist.am>
2019-03-06 03:44:54 +00:00
etc Screenshots in the README 2019-02-28 17:20:09 -05:00
examples Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
gfx-examples Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
wgpu-bindings Add vertex formats 2019-03-01 10:48:12 +01:00
wgpu-native Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
wgpu-remote First bits of wgpu-remote 2019-02-26 10:10:07 -05:00
wgpu-rs Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
.gitignore Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
.travis.yml Separate object identity from storage 2019-02-14 14:28:55 -05:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
Cargo.toml First bits of wgpu-remote 2019-02-26 10:10:07 -05:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Unpin nightly date 2019-02-28 21:18:16 -07:00
README.md Screenshots in the README 2019-02-28 17:20:09 -05:00
rustfmt.toml Epoch tracking of indices 2019-02-26 10:12:11 -05:00

WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  • wgpu-native - the native implementation of WebGPU as a C API library
  • wgpu-bindings - automatic generator of actual C headers
  • wgpu-remote - remoting layer to work with WebGPU across the process boundary
  • wgpu-rs - idiomatic Rust wrapper of the native library

Examples

Cube Shadow

To run an example, simply cd to the examples or gfx-examples directory, then use cargo run with --features {backend} to specify the backend (where {backend} is either vulkan, dx12, dx11 or metal). For example:

# Clone the wgpu repository
git clone https://github.com/gfx-rs/wgpu
# Change directory to `examples`
cd wgpu/examples
# Vulkan (Linux/Windows)
cargo run --bin hello_triangle --features vulkan
# Metal (macOS/iOS)
cargo run --bin hello_triangle --features metal
# DirectX12 (Windows)
cargo run --bin hello_triangle --features dx12

cd ../gfx-examples
# Vulkan (Linux/Windows)
cargo run --bin cube --features vulkan
# Metal (macOS/iOS)
cargo run --bin cube --features metal
# DirectX12 (Windows)
cargo run --bin cube --features dx12

These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started guide.