This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of [Mozilla-central](https://hg.mozilla.org/mozilla-central/file/tip/gfx/wgpu). Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
This is the core logic of an experimental [WebGPU](https://www.w3.org/community/gpu/) implementation. It's written in Rust and is based on [gfx-hal](https://github.com/gfx-rs/gfx) with help of [gpu-alloc](https://github.com/zakarumych/gpu-alloc) and [gpu-descriptor](https://github.com/zakarumych/gpu-descriptor). See the upstream [WebGPU specification](https://gpuweb.github.io/gpuweb/) (work in progress).
- [![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core) [![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/) - internal Rust API for WebGPU implementations to use
- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between `wgpu-core`, `wgpu-native`, and `wgpu-rs`
-`player` - standalone application for replaying the API traces, uses `winit`
If you are looking for the user-facing Rust API, you need [wgpu-rs](https://github.com/gfx-rs/wgpu-rs).
If you are looking for the native implementation or bindings to the API in other languages, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).