Add links to docs in README

This commit is contained in:
Gabriel Majeri 2020-04-24 21:31:02 +03:00 committed by Dzmitry Malyshau
parent bc065e4abc
commit d45323505c

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@ -7,7 +7,9 @@ This is an active GitHub mirror of the WebGPU implementation in Rust, which now
[![Matrix](https://img.shields.io/badge/Matrix-%23wgpu%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#wgpu:matrix.org)
[![Build Status](https://travis-ci.org/gfx-rs/wgpu.svg?branch=master)](https://travis-ci.org/gfx-rs/wgpu)
[![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core)
[![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/)
[![Crates.io](https://img.shields.io/crates/v/wgpu-native.svg?label=wgpu-native)](https://crates.io/crates/wgpu-native)
[![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/)
This is the core logic of an experimental [WebGPU](https://www.w3.org/community/gpu/) implementation. It's written in Rust and is based on [gfx-hal](https://github.com/gfx-rs/gfx) with help of [gfx-extras](https://github.com/gfx-rs/gfx-extras). See the upstream [WebGPU specification](https://gpuweb.github.io/gpuweb/) (work in progress).
@ -29,5 +31,5 @@ If you are looking for the native implementation or bindings to the API in other
Vulkan | :heavy_check_mark: | :heavy_check_mark: | |
Metal | | | :heavy_check_mark: |
OpenGL | :construction: | :construction: | :construction: |
:heavy_check_mark: = Primary support — :white_check_mark: = Secondary support — :construction: = Unsupported, but support in progress