wgpu/README.md

33 lines
2.5 KiB
Markdown
Raw Normal View History

2020-01-24 15:21:59 +00:00
<img align="right" width="25%" src="logo.png">
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of [Mozilla-central](https://hg.mozilla.org/mozilla-central/file/tip/gfx/wgpu). Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
2019-05-10 20:22:22 +00:00
# WebGPU
2020-03-03 03:40:04 +00:00
2020-01-24 15:21:59 +00:00
[![Matrix](https://img.shields.io/badge/Matrix-%23wgpu%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#wgpu:matrix.org)
2020-05-02 09:10:29 +00:00
[![Build Status](https://github.com/gfx-rs/wgpu/workflows/CI/badge.svg)](https://github.com/gfx-rs/wgpu/actions)
2018-09-14 13:23:15 +00:00
2020-04-17 02:35:59 +00:00
This is the core logic of an experimental [WebGPU](https://www.w3.org/community/gpu/) implementation. It's written in Rust and is based on [gfx-hal](https://github.com/gfx-rs/gfx) with help of [gfx-extras](https://github.com/gfx-rs/gfx-extras). See the upstream [WebGPU specification](https://gpuweb.github.io/gpuweb/) (work in progress).
The implementation consists of the following parts:
2020-03-03 03:40:04 +00:00
2020-05-15 14:41:28 +00:00
- [![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core) [![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/) - internal Rust API for WebGPU implementations to use
- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between `wgpu-core`, `wgpu-native`, and `wgpu-rs`
- `player` - standalone application for replaying the API traces, uses `winit`
2019-02-06 11:32:39 +00:00
2020-05-15 14:41:28 +00:00
This repository contains the core of `wgpu`, and is not usable directly by applications.
2020-04-17 02:35:59 +00:00
If you are looking for the user-facing Rust API, you need [wgpu-rs](https://github.com/gfx-rs/wgpu-rs).
If you are looking for the native implementation or bindings to the API in other languages, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).
2020-03-03 03:40:04 +00:00
2019-07-29 21:27:30 +00:00
## Supported Platforms
2019-07-27 10:54:31 +00:00
2020-05-01 04:22:00 +00:00
API | Windows 7/10 | Linux & Android | macOS & iOS |
2019-07-29 21:27:30 +00:00
----- | ------------------ | ------------------ | ------------------ |
2020-01-24 15:21:59 +00:00
DX11 | :white_check_mark: | | |
2019-07-29 21:27:30 +00:00
DX12 | :heavy_check_mark: | | |
Vulkan | :heavy_check_mark: | :heavy_check_mark: | |
Metal | | | :heavy_check_mark: |
2020-01-24 15:21:59 +00:00
OpenGL | :construction: | :construction: | :construction: |
2020-04-24 18:31:02 +00:00
:heavy_check_mark: = Primary support — :white_check_mark: = Secondary support — :construction: = Unsupported, but support in progress