Commit Graph

  • 0e62886ed3 Add some #[allow(dead_code)] Pierre Krieger 2016-02-06 12:35:50 +0100
  • df322b8ce6 Generated structs public again (oops) Pierre Krieger 2016-02-06 12:16:06 +0100
  • 5b3c5e58c6 Generated structs are now private Pierre Krieger 2016-02-06 12:05:24 +0100
  • 1ae8fea0e0 Minor adjustements to the current library draft Pierre Krieger 2016-02-06 12:01:10 +0100
  • 6153e1fcde Rename shader-parser to vulkano-shaders Pierre Krieger 2016-02-06 11:45:09 +0100
  • e5ed14327b Add error messages in case of problem in build script Pierre Krieger 2016-02-05 16:42:56 +0100
  • b67b96a49e Fix permission setting for glslang validator Pierre Krieger 2016-02-05 16:37:48 +0100
  • b6a3b3c598 Add input attribute types to vertex shader type Pierre Krieger 2016-02-05 16:32:02 +0100
  • ccd0c0f023 Pass identifiers as CStrs Pierre Krieger 2016-02-05 15:51:45 +0100
  • 8110684c94 Adjust namespaces Pierre Krieger 2016-02-05 15:36:06 +0100
  • d4e9fe50cd Check whether capabilities are supported Pierre Krieger 2016-02-05 15:33:41 +0100
  • ec12992b23 Fix wrong interpretation of OpTypePointer Pierre Krieger 2016-02-05 15:23:48 +0100
  • 61d00ce9a8 Start doing something correct in the code generation Pierre Krieger 2016-02-05 15:20:14 +0100
  • 49b460e580 Minor TODO Pierre Krieger 2016-02-05 14:46:31 +0100
  • 4df9586e37 Set the proper permissions of the executable for glsl-to-spirv Pierre Krieger 2016-02-05 14:45:57 +0100
  • deb9380c56 Fix test Pierre Krieger 2016-02-05 14:37:37 +0100
  • 3836c318dd Allow customizing the shader struct name Pierre Krieger 2016-02-05 14:37:14 +0100
  • 964ad0a27e Add a travis file Pierre Krieger 2016-02-05 14:33:36 +0100
  • f75a0d668f More work on parser Pierre Krieger 2016-01-31 14:58:44 +0100
  • b2e63f2e3a Use a smarter way to parse enumerations Pierre Krieger 2016-01-31 14:45:17 +0100
  • be43ab8218 Slightly change example Pierre Krieger 2016-01-31 14:29:53 +0100
  • 561b941e2c More parsing Pierre Krieger 2016-01-31 13:58:23 +0100
  • c7a19a1cff Some work on build output Pierre Krieger 2016-01-31 13:34:19 +0100
  • 466dffd48f Remove example file Pierre Krieger 2016-01-31 13:32:14 +0100
  • fbeac0d827 Remove obsolete files Pierre Krieger 2016-01-31 13:20:32 +0100
  • c67d3a6a93 Use the glsl to spirv compiler in shader-parser Pierre Krieger 2016-01-31 13:18:58 +0100
  • f2da9331f2 Add glsl-to-spirv library Pierre Krieger 2016-01-31 13:10:41 +0100
  • 66d55cad0a More prototyping for reflection Pierre Krieger 2016-01-31 11:36:16 +0100
  • cbbc535cfb More instructions Pierre Krieger 2016-01-31 11:05:21 +0100
  • 8c5caabf4e More SPIR-V parsing Pierre Krieger 2016-01-31 10:45:00 +0100
  • 8f76d6f74e Remove debugging println in tests Pierre Krieger 2016-01-31 10:19:58 +0100
  • f9f014c789 Add draft for SPIR-V parser Pierre Krieger 2016-01-31 10:13:01 +0100
  • 5c6cf93bd7 More design Pierre Krieger 2016-01-09 16:50:41 +0100
  • fbf3ba0956 Modify design Pierre Krieger 2016-01-08 08:59:20 +0100
  • 179c3d6dae Add some dummy code Pierre Krieger 2015-11-13 12:05:14 +0100
  • 54b3e1025d Update DESIGN.md tomaka 2015-11-01 12:01:41 +0100
  • ed5b012ff7 Update DESIGN.md tomaka 2015-11-01 11:40:37 +0100
  • 6f11dbd8f5 Update DESIGN.md tomaka 2015-11-01 11:27:36 +0100
  • 5c6c8e8b72 Update DESIGN.md tomaka 2015-11-01 11:18:55 +0100
  • f1b2d2a269 Update goals tomaka 2015-11-01 11:06:25 +0100
  • 53871317e1 Update DESIGN.md tomaka 2015-11-01 11:05:38 +0100
  • 8dfd527919 Minor work Pierre Krieger 2015-07-11 10:54:51 +0200
  • 18020a6d88 Minor work Pierre Krieger 2015-07-08 20:56:33 +0200
  • 140d25ab97 Add some initial code draft Pierre Krieger 2015-07-06 11:13:19 +0200
  • d2552a8d65 Initial commit Pierre Krieger 2015-07-06 10:54:29 +0200