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Add input attribute types to vertex shader type
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@ -113,7 +113,26 @@ fn write_entry_point(doc: &parse::Spirv, instruction: &parse::Instruction) -> St
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let ty = match *execution {
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enums::ExecutionModel::ExecutionModelVertex => {
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format!("::vulkano::shader::VertexShaderEntryPoint")
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let mut input_types = Vec::new();
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// TODO: sort types by location
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for interface in interface.iter() {
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for i in doc.instructions.iter() {
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match i {
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&parse::Instruction::Variable { result_type_id, result_id,
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storage_class: enums::StorageClass::StorageClassInput, .. }
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if &result_id == interface =>
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{
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input_types.push(type_from_id(doc, result_type_id));
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},
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_ => ()
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}
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}
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}
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format!("::vulkano::shader::VertexShaderEntryPoint<({input})>",
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input = input_types.join(", ") + ",")
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},
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enums::ExecutionModel::ExecutionModelTessellationControl => {
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