Commit Graph

188 Commits

Author SHA1 Message Date
Ilya Lakhin
629fff826e #1605 Changelog update 2021-06-14 02:50:33 +07:00
Ilya Lakhin
bb4234df45 #1599 Changelog update 2021-06-08 00:48:12 +07:00
Ilya Lakhin
15fcbafaf9 #1598 Changelog entries 2021-06-07 21:53:12 +07:00
Ilya Lakhin
f73d9703af #1587 Changelog 2021-05-31 03:58:54 +07:00
Ilya Lakhin
2b7956be74 #1594 Cangelog 2021-05-31 03:55:36 +07:00
Rua
f4b189792a
Migrate to using Ash as a base (#1593)
* Migrate to using Ash as a base

* Small change to test, to make it applicable to Vulkan 1.1
2021-05-31 03:42:51 +07:00
Ilya Lakhin
728fab92d1 #1590 Changelog entries submission policy change 2021-05-24 17:25:11 +07:00
Rua
5175722c6b
Update winit to 0.25 (#1586) 2021-05-23 23:37:01 +07:00
Rua
2f7e7af7ee
Allow choosing the Vulkan max API version when creating Instance (#1585)
* Allow choosing the Vulkan max API version when creating Instance

* Rewrite feature handling, include all Vulkan 1.1 and 1.2 features

* Fixes

* Move features.rs to device module

* More small fixes

* Changelog
2021-05-23 23:09:50 +07:00
Rua
d36e5a2b1d
Major refactor of shader interface and pipeline layout types (#1581)
* Convert trait `ShaderInterfaceDef` into struct `ShaderInterface`

* Convert some instances of PipelineLayoutDesc to RuntimePipelineDesc

* Use regular Vec for now

* Convert PipelineLayoutDescUnion to RuntimePipelineDesc

* Convert PipelineLayoutDescTweaks to use RuntimePipelineDesc

* Remove PipelineLayoutDesc trait, replace with what used to be RuntimePipelineDesc

* Remove PipelineLayoutAbstract trait

* Fix bug

* Provide value for push constants to entry point instead of type

* Remove GraphicsEntryPointAbstract, allow pipelines without fragment shader

* Move descriptor::pipeline_layout to pipeline::layout

* Small changelog addition

* Fix bug
2021-05-23 22:33:25 +07:00
Rua
01fcd53faa
Check draw_indirect count against limit, minor doc fixes (#1574) 2021-05-19 23:06:56 +07:00
prataprc
666938645f
vulkano/image: SampleCounts for each pixel in an Image. (#1583)
* vulkano/image: SampleCounts for each pixel in an Image.

Map u32-bit SampleCountsFlagBits type to boolean collection of
SampleCounts struct type.

* vulkano/image: Convert between vk::SampleCountFlags and SampleCounts
2021-05-18 00:13:10 +07:00
Rua
8bedccf9bd
Allow specifying the target Vulkan and SPIR-V versions in vulkano-shaders (#1584) 2021-05-17 19:38:15 +07:00
Ilya Lakhin
794d005351 Changelog for PR #1580 2021-05-17 17:23:00 +07:00
Rua
6f3deceb8b
Add support for instance and device versions, check version in vulkano-shaders (#1569)
* Move physical device functions into their own module

* Add method to FunctionPointers to query Vulkan api version

* Store the versions of instances and devices, allow user to query

* Check Vulkan version in vulkano-shaders, changelog

* Small mistake in changelog
2021-05-16 03:04:55 +07:00
Ilya Lakhin
8c0630d3c8
Release 0.23.0 (#1576) 2021-05-10 21:58:23 +07:00
prataprc
116abf4d58
Collection of commits. (#1567)
* Add core instance extensions.

core extensions added as part of `vulkano::instance::InstanceExtensions`

VK_KHR_device_group_creation
VK_KHR_external_fence_capabilities
VK_KHR_external_memory_capabilities
VK_KHR_external_semaphore_capabilities
VK_KHR_get_display_properties2
VK_EXT_acquire_xlib_display
VK_EXT_debug_report
VK_EXT_direct_mode_display
VK_EXT_display_surface_counter

* export FunctionPointers::entry_points method.

Similar to PhysicalDevice.instance().pointers() export root-level
entry_points() method. This will allow applications to call vk-functions
like `vkEnumerateInstanceExtensionProperties` directly.

* heap: Add MEMORY_HEAP_MULTI_INSTANCE_BIT for MemoryHeap.

A new method is_multi_instance() method is added to `MemoryHeap` to
know whether the heap is enabled for multi-instance.

* CHANGE-LOG.
2021-05-10 21:32:08 +07:00
Rua
87e161cc78
Add SwapchainBuilder for easier (re)creation (#1566)
* Add `SwapchainBuilder` for easier (re)creation

* Small ergonomic improvement

* Add inline, some documentation fixes, remove `Option` from dimensions
2021-05-03 20:07:41 +07:00
Rua
9f250aae04
Minor refactor of UnsafeBuffer (#1565)
* Replace UnsafeBuffer usage functions with single `usage` function

* Refactor SparseLevel too
2021-05-03 19:39:46 +07:00
Rua
2e15060683
Change all flags conversions to use From (#1564) 2021-04-27 00:01:49 +07:00
Rua
0c1e0ff40d
Simplify handling of command buffer usage flags (#1563) 2021-04-26 21:53:18 +07:00
Arc'blroth
a83f0fe489
Add exact_entrypoint_interface flag to shader! (Fixes #1556) (#1559)
* add `exact_entrypoint_interface` flag to vulkano-shaders

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* cargo fmt

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* oops

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2021-04-26 21:32:52 +07:00
Rua
f1dad10cd4
Remove format structs and some related traits (#1550)
* Remove format structs, StrongStorage trait

* Remove a bunch of superfluous traits and functions

* Remove FormatDesc trait

* Make formats macro a bit easier to read

* Rename AcceptsPixels trait to Pixel, reverse implementation direction

* Changelog

* Documentation

* Improved image aspects, add aspects to Format
2021-04-17 20:05:09 +07:00
Arc'blroth
fb187e8884
#[derive(Copy, Clone)] on BufferlessDefinition and BufferlessVertices to allow cloning unfinished graphics pipeline builders (#1543)
Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2021-04-16 13:43:42 +07:00
Okko Hakola
7db41e5309
Fix pointer problems in device memory builder (#1554)
* Take a stab at fixing pointer trashing in memory builder

* Repr C for base structure

* Add to changelog
2021-04-14 20:12:27 +07:00
Dana Marcuse
cbd915b107
Add 8-bit push constant support to vulkano-shaders (#1544) 2021-04-11 11:57:22 +07:00
Rua
bb51359d32
Add an example demonstrating the basics of occlusion queries (#1548)
* Add an example demonstrating the basics of occlusion queries

* Make some functions const
2021-04-10 23:07:15 +07:00
Rua
5577099029
Partial safe support for queries (#1542)
* Add get_results to UnsafeQueriesRange

* Add copy_query_pool_results command, remove "Unsafe" from names

* Documentation + changelog

* Add reset_query_pool

* Add begin_query and end_query

* Add query feature checks when starting an AutoCommandBufferBuilder

* Add write_timestamp

* Re-exports

* Further safety checks for write_timestamp

* Track query active state in AutoCommandBufferBuilder, further safety checks

* Move query/mod.rs to query.rs as there's no other submodules

* Check for query state when building
2021-04-10 19:07:59 +07:00
Rua
803eacfcd6
Render pass restructuring (#1531)
* Create generic render pass description type, macro generates that instead of making its own type

* Replace EmptySinglePassRenderPassDesc with empty() constructor

* Remove RenderPass type parameter

* Remove RenderPassAbstract trait, type parameters that use it. Add GraphicsPipelineAbstract::subpass and Framebuffer::render_pass

* Remove RenderPassDescClearValues trait

* Remove RenderPassSubpassInterface and RenderPassCompatible traits

* Change RenderPassDesc into a struct

* Rename framebuffer module to render_pass, move/rename other things

* Rustfmt + changelog

* Documentation update
2021-04-10 18:09:03 +07:00
Rua
a3465537cc
Fix check for array layer count with cube descriptors (#1541) 2021-04-10 13:40:32 +07:00
Rua
78b12ca64f
Add component mapping to ImageView, create ImageViewBuilder (#1538) 2021-04-10 13:35:09 +07:00
Rua
3b06879511
Split AutoCommandBuffer into primary and secondary (#1522)
* Split CommandBuffer trait into Primary and Secondary

* Split AutoCommandBuffer

* Rename Kind to CommandBufferLevel, change how it's structured
2021-04-05 18:25:20 +07:00
Rua
1af922a607
Fix and refine the generation of readonly descriptor attribute (#1534)
* Vulkano-shaders: Improve handling of readonly descriptors

* Changelog

* Fixed image readonly detection for real this time
2021-04-05 17:53:18 +07:00
Rua
c68882eb7f
Replace deprecated Error::cause with source (#1532)
* Replace deprecated Error::cause with source

* Changelog
2021-04-04 09:31:35 +07:00
Rua
440a34b2bb
Comment in changelog with formatting instructions (#1526)
* Comment in changelog with formatting instructions

* Remove duplicate
2021-03-31 17:55:54 +07:00
Ilya Lakhin
7e32ae9b88
Release 0.22.0 (#1525) 2021-03-31 16:40:50 +07:00
Rua
4f009c3c93
Convert all code to Rust 2018 edition (#1508)
* Convert to 2018 edition of Rust

* Merge branch 'master' of https://github.com/vulkano-rs/vulkano into edition2018
2021-03-31 16:20:41 +07:00
stephan-cr
eb21fea03b
Make {CpuAccessibleBuffer,ImmutableBuffer}::from_data sound (#1517)
from_data needs flat memory structures. Types which implement
Copy (either implicity or explicitly) ensure this property.

This commit adds the Copy trait bound to
{CpuAccessibleBuffer,ImmutableBuffer}::from_data and adapts the unit
tests accordingly.
2021-03-31 11:51:38 +07:00
Rua
c2d404c669
Add dispatch_indirect to AutoCommandBufferBuilder (#1516)
* Add dispatch_indirect to AutoCommandBufferBuilder

* Merge branch 'master' of https://github.com/vulkano-rs/vulkano into dispatch-indirect

* Pfff...

* Fix bug in dispatch_indirect assert
2021-03-30 21:18:45 +07:00
Daniel Tang
b18bb01430
Fix descriptor set TypeStruct readonly detection (#1513) 2021-03-29 01:35:41 +07:00
Rua
58d19e5848
Make execute_commands safe to use (#1511)
* Add pipeline barriers when executing secondary command buffers

* Add locking for secondary command buffers when executed on a primary

* Propagate flags of secondary to primary

* Forgot the vec variant

* Add poisoning as a stopgap measure to protect against inconsistent builder state
2021-03-28 17:36:14 +07:00
gurchetansingh
65254ed10c
More memory changes with some thoughts on error handling (#1510)
* vulkano: instance: derive Ord, PartialOrd for PhysicalDeviceType

Useful for want differeniating integrated and discrete GPUs in a
hash table.

* vulkano: don't pull in all of crossbeam

Just pull in crossbeam-queue, since that's what used.

Having a smaller set of packages is easier for system integrators
such as myself.

* vulkano: memory: add import support, separate device memory and mappings, and much more!

- Chaining structs copied shamelessly and poorly from Ash :-)
- Import support, as previously promised.
- DeviceMemoryMappings so we can maybe one day expose the binding model.
- Attempts to rigorously check Valid Usage IDs (VUIDs).

A note about error handling:

- Currently, Vulkano error handling is a bit unclear.  For example, I
  didn't define a "DeviceMemoryMappingError" and simply reused the
  "DeviceMemoryAllocError" already present in the file.  In reality,
  both a theoretical "DeviceMemoryMappingError" and the already
  present "DeviceMemoryAllocError" should mostly just check the valid
  usage IDs present in the Vulkan spec (or return an error from the
  implementation).  This code pattern is common throughout Vulkano.
  Perhaps we should go to a simpler VulkanoResult<T>??? Just an idea.

- Also, is Vulkano a validation layer??? LunarG tracks every single
  VUIDs in their uber layer already:

  https://www.lunarg.com/wp-content/uploads/2019/04/UberLayer_V3.pdf

  Of course, given how Vulkan drivers are relatively straigtforward
  compared to OpenGL, it's generally possible to match LunarG *using
  Rust* if we just have a big enough community.  Whether we want to or
  not may be up for debate. For now, I just followed the original
  vision of tomaka and added validation.  If we do want to do it, then
  we have to be more rigorous about it.
2021-03-27 20:50:51 +07:00
Rua
4a58b34545
UnsafeCommandBuffer and SyncCommandBuffer no longer contain a command pool reference (#1504) 2021-03-15 02:49:07 +07:00
Daniel Tang
24e8d72a4a
Allow const usage of features and BufferUsage (#1502) 2021-03-14 20:58:42 +07:00
Okko Hakola
0e581c07b2
Allow external memory support with DeviceLocalBuffers (#1506)
* Add posix handle type shortcut

* Expose device local buffer's memory

* Add exportable memory option for pools & device local memory

* Add test for device local with exportable fd

* Use a convenience function in test

* Dont expose memory, but instead allow export fd directly

* Fix mistakes & clean

* Remove test due to IncompatibleDriver error
2021-03-14 20:56:27 +07:00
Rua
1faa0c0668
Major rearrange of image and view types (#1499)
* Rename Dimensions > ImageViewDimensions, ViewType > ImageViewType

* Remove cubemap_compatible from ImageDimensions, add ImageCreateFlags to UnsafeImage creation

* Replace various UnsafeImage features/usage methods with new ones that return them directly

* Create image::view module, move view-related types into it

* Create safe ImageView type, remove some of the validity checks from UnsafeImageView

* Removed ImageViewAccess::samples and moved the descriptor_set_* functions to ImageAccess

* Remove ImageViewAccess::dimensions

* Impl ImageAccess for ImageView, remove impl on image types

* Rename ImageViewAccess to ImageViewAbstract, move some methods around

* Remove ImageViewDimensions (formerly Dimensions)

* impl Error for ImageViewCreationError

* Missing pub

* Typo

* Some small documentation changes

* Check for ImageCreateFlags that are currently not properly supported
2021-03-14 19:09:08 +07:00
Ilya Lakhin
5b4aee845b Missing changelogs 2021-03-14 18:35:50 +07:00
Arc'blroth
73eb8e7a9f
Fix generated descriptor set layouts for shader modules with multiple entrypoints (#1497)
* Write descriptor set layout structs for each entrypoint rather than for the entire module

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Fix descriptor set calculation for all storage classes across all SPIRV versions by inspecting each entrypoint's instruction tree. Also adds 27 instructions to parse.rs.

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Add unit tests for descriptor set calculations

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Fix BufferBlock not counting as a Block decoration on structs (this fixes the unit tests from 4875bcc2)

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* cargo fmt

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Update changelog

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2021-03-14 16:33:44 +07:00
Ilya Lakhin
b39086182b
Release 0.21.0 (#1503) 2021-03-05 14:19:59 +07:00
Philipp Renoth
e66e9a1fa2
segfaulting: DebugUtilsMessengerCallbackDataEXT::pMessageIdName may be null in debug callback (#1487)
* vulkano: DebugUtilsMessengerCallbackDataEXT::pMessageIdName may be null in debug callback

- https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkDebugUtilsMessengerCallbackDataEXT.html#VUID-VkDebugUtilsMessengerCallbackDataEXT-pMessageIdName-parameter

* make `Message::layer_prefix` an Option
2021-02-11 04:39:15 +07:00
Ilya Lakhin
ff1dd87a32
Changelog for #1489 2021-02-11 04:16:35 +07:00
EthanYidong
c57e2f471b
Replace filter map (#1486)
* Replace map to filter_map to prevent panics

* cargo fmt

* Update changelog

* Update docs to reflect changes
2021-02-08 18:43:56 +07:00
Rua
4a98caacbf
Update various dependencies (#1483) 2021-02-06 02:35:24 +07:00
Arc'blroth
bcdbd35ec9
Fix descriptor pool allocation for layouts that contain arrays (#1481)
Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2021-02-06 02:30:24 +07:00
Arc'blroth
32095992f9
[Breaking] Add support for dynamic buffers (#1480)
* Add glue to allow using dynamic uniform buffers

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* **EXTREMELY BREAKING** Add `dynamic_offsets` argument to all draw-related calls in AutoCommandBufferBuilder

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* **BREAKING** Pass data to update_buffer by reference (this allows using unsized data)

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* run cargo fmt

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Dynamic offset safety checks™

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Fix tests

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Make `PipelineLayoutDescTweaks` public

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* Add a dynamic (uniform) buffer example

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>

* all the breaking changes

Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2021-02-05 22:38:36 +07:00
Arc'blroth
ccb5a1091b
Store shader bytecode as a static rather than on the stack. This fixes stack overflow errors for large shaders. (#1476)
Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2021-01-18 08:38:29 +07:00
funmaker
8c6ff4aba9
Fixed race condition in StandardCommandPool when allocating buffers. (#1474) 2021-01-17 08:19:29 +07:00
stephan-cr
3e990190f7
Fix invalid reference to dropped PipelineCache object in ComputePipeline (#1469)
* Fix invalid reference to dropped cache object in compute pipeline

This is achieved by preventing the cache object from being partially
moved.

This fixes issue #1466.

* Add entry to changelog
2021-01-11 23:16:06 +07:00
gurchetansingh
2d60c08c10
Initial YUV and external memory support (#1467)
* vulkano: image: improve formatting

Ran cargo fmt --all.  Should we use clippy too ?

* vk_sys: add additional formats

This updates the vk formats enum to the header that's on my
system (vk 1.2-ish).

* vulkano: image: Add NV12 and YV12 support

These formats are commonly used as targets for hardware and
software video decode.  The common case is the swapchain allocator
(gralloc in the Android use case) allocates some memory, the video
stack decodes to it, and then memory can be composited by Vulkan
or sent directly to the display.

* vk_sys: update structure types

This updates the structure types to a VK 1.2-ish state.  Long term,
it makes a ton of sense to autogenerate vk-sys to make adding
additional features and enumerations easier [1].  For now, we can
hand edit.

[1] (https://github.com/vulkano-rs/vulkano/issues/89)

* vk_sys: add VK_KHR_external_memory_fd bindings

This adds some basic external memory features.  Most of these
features are core in VK1.1.

* vulkano: memory: add and use DeviceMemoryBuilder

We'll need to:

(a) Create exportable memory
(b) import from a OS descriptor to create DeviceMemory
(c) Also support dedicated allocations

The device memory API is becoming rather complicated.  Let's use
the common builder pattern to simplify this.

* vulkano: memory: implement some external features

This change is sufficient to create exportable memory and
export it.  It's only been tested on Linux platforms and depends
on Unix file descriptors, so enable it only there for now.

Import support will be added later.  Support for external buffers
and images can also be added later if someone needs it.
2021-01-09 19:02:08 +07:00
Ilya Lakhin
de01dff7c8 Vulkano version bump to 0.20.0 and vk-sys to 0.5.3 2020-12-26 19:25:09 +07:00
Sam Blazes
e03a80d341
Fix Cubemap and CubemapArray framebuffer attachments (#1459)
* change framebuffer attachment dimensions so cubemap and cubemap arrays are properly cleared

* update changelog
2020-12-20 17:27:15 +07:00
Ilya Lakhin
af3ea98d5e
Shader types derive (#1460)
* Shader struct types derives and impls

* Vulkano Shaders fixes and cleanup. Example for Types-meta option

* Changelog update

* cargo fmt
2020-12-20 12:08:55 +07:00
Rua
ba6fe09155
Upgrade to winit 0.24 (#1457)
* Upgrade to winit 0.24

* Changelog
2020-12-20 05:57:57 +07:00
Arc'blroth
c2495404b2
Add support for including precompiled shaders in vulkano-shaders (#1455)
Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2020-12-19 10:22:04 +07:00
qnope
d90106d4df
[Vulkano-1441] Adding the possibility to generate mipmaps at image (#1451)
creation

To do so, we created a SubImage that implements the ImageAccess trait
This SubImage will decorate an ImageAccess image and will represent
one or more mip level / array layer level
2020-12-19 10:08:48 +07:00
Robin Heinemann
d8f1e77502
Add 8bit storage support (#1452) 2020-12-09 05:36:14 +07:00
Robin Heinemann
63aaa853ff
CpuAccessibleBuffer: switch to parking_lot RwLock (#1450)
This allows ReadLock and WriteLock to be Send and Sync.
2020-12-09 05:23:14 +07:00
Jan Tebernum
782272c08d
Unlock images correctly on Err (#1449)
* Unlock images correctly on Err

If the CommandBuffer encountered an error in the lock_submit function,
it would unlock all the previously locked resources and return the
error. It would unlock all the images with a None value which would
panic in an assertion in the unlock method of the images. Now it checks
for the final_layout and unlocks the image this way.
This change should help with the panics mentioned in #1441 and #1447.
With this fix it should return the error that is occuring instead of
panicking.

* Add fix to the change log to inform users.
2020-12-05 06:28:01 +07:00
Rua
a5553e14e1
Check usage bits on image when creating image view (#1444)
* Check usage bits on image when creating image view

* Changelog entry
2020-12-03 22:36:59 +07:00
Jan Tebernum
dea9a421d0
Finish pipeline cache (#1443)
* Implement caching for GraphicsPipeline

Added the method build_with_cache to set an Option that holds an Arc
containing a PipelineCache. This could probably be optimized to just
hold a vk::PipelineCache(u64) and start with a vk::NULL_HANDLE and
set the value to the internal_object of the PipelineCache. Using the Arc
is probably safer for now, but it is an idea.

* Add changes to the CHANGELOG

* Added a cache option to the ComputePipeline

This is a breaking change as there is no ComputePipelineBuilder and the
cache has to be added in the new function and the underlying functions
that build the ComputePipeline.
This needs to be discussed.

* Document the cache feature for the ComputePipeline

* Formatting with cargo fmt

* Remove outdated documentation

* Added testing for the PipelineCache

Checking that the cache returns the same data if the get_data method is
invoked twice without building a new pipeline.
Checking that the cache returns the same data if the same pipeline is
built two times with the cache.
Checking that the cache returns different data if there is a different
pipeline built in between the get_data calls.

* Create an example for the PipelineCache

* Formatting
2020-11-29 15:40:44 +07:00
Cassiano Honorio da Silva
620b829bdb
Rename feature shader_f3264 to shader_float64 (#1440)
Fixes shader_f3264 device feature name
2020-11-23 17:34:02 +07:00
Matej Kormuth
4ebc2c8211
add debug_marker_{begin, end, insert} methods (#1439) 2020-11-20 07:40:07 +07:00
Austin Johnson
3ecaaf5f48
Update examples to winit 0.23 (#1438) 2020-11-10 14:32:29 -06:00
Rua
862593abae
Some safety checks for AutoCommandBufferBuilder::execute_commands (#1431)
* Move SubpassContents to command_buffer module, use it as parameter type instead of bool, add RenderPassState internally

* Add some safety checks to execute_commands

* Move Kind and related types to top-level module, add CommandBuffer::kind trait method, keep Kind value in AutoCommandBuffer(Builder)

* Some minor code cleanup

* Documentation update
2020-11-10 11:01:13 -06:00
Ilya Lakhin
770ea22bb8
Changelog entry for PR #1410 and turning off Travis Linux Nightly build job (#1424)
Changelog entry for PR #1410; Nightly build temporary disabled until #1423 resolved
2020-10-25 19:30:44 +07:00
Tetrel
70186b5034
Copy buffer dimensions (#1407)
Add a method to AutoCommandBufferBuilder that allows copying elements of buffers containing arrays
2020-10-08 14:31:32 +07:00
Antonino Siena
c5dd6eda3e
Feature: Create a Surface from a RawWindowHandle (#1381)
* Feature: Create a Surface from a RawWindowHandle

* Comment on the new features

* Updated changelog

* Corrected feature name

* Compiler error corrections

* Empty commit for CI

Co-authored-by: Antonino Siena <a.siena@gmx.de>
2020-06-09 03:23:22 -05:00
Richard Diamond
cf669bb6be
Support a number of SPIRV capability related features. (#1382) 2020-06-08 21:00:56 -05:00
Rua
e4e324d632
Add properties method to Format (#1379)
* Add properties method to Format

* Documentation

* Changelog
2020-06-04 13:41:39 -05:00
Austin Johnson
eee101bc4d
publish 0.18.1 && vk-sys 0.5.2 (#1374) 2020-06-01 13:52:18 -05:00
Rua
1f27ab3ea9
AutoCommandBufferBuilder takes &mut self instead of self (#1376)
* AutoCommandBufferBuilder takes &mut self instead of self

* Changelog message
2020-06-01 09:41:42 -05:00
Austin Johnson
536ac5303b
add additional ImageUsage constructors (#1372) 2020-06-01 00:47:34 -05:00
Austin Johnson
4e3d38ac5b
update half & metal; fix couple of warnings; add missing changelog entries (#1364) 2020-05-15 19:14:25 -05:00
one-bit
c96309e55e
Fixed warnings (#1363)
* Fixed all warnings as of Rust 1.43.1

* Update CHANGELOG_VULKANO.md

- Fixed all warnings as of Rust 1.43.1
2020-05-12 19:57:40 -05:00
Trangar
df493136cf
Added a .boxed() function to GpuFuture to reduce boilerplate code (#1362) 2020-05-12 18:05:09 -05:00
Ilya Lakhin
4f89414143
Dynamic Compute Shader local size (#1357)
* Exposing additional properties from the physical device

* dynamic-local-size example

* Changelog fix

* Extra whitespaces in changelog removed
2020-05-09 10:46:12 -05:00
Ilya Lakhin
f211a3af2a
Anonymous specialization constants support (#1338) 2020-05-09 05:59:10 -05:00
Branan Riley
c74ac31f27
Allow applications to access the loaded function pointers (#952)
Without this, an application has to create their own loader for the
Vulkan function pointers if they need to drop down to raw Vulkan
calls. It's not a lot of effort to load them, but it's nicer to just
have them available on the Instance or Device rather than having to
pass an extra parameter around for function pointer access.

Co-authored-by: Austin Johnson <me@austinj.work>
2020-05-08 19:02:07 -05:00
Austin Johnson
b245e6c4dc
Update winit, half, and smallvec; Release 0.18 (#1332)
update winit, half, and smallvec; release 0.18
2020-03-11 20:48:15 -05:00
Austin Johnson
de2ef70a77
Release 0.17 (#1323) 2020-02-09 03:51:32 -06:00
simdimdim
8ef0beaddf
Update to winit 0.21 (#1321) 2020-02-05 23:31:02 -06:00
Austin Johnson
18189e0724
implement exclusive fullscreen (#1310)
* implement exclusive fullscreen

* fullscreen ext should be device ext

* add acquire/release

* require VK_KHR_get_surface_capabilities2

* fullscreen_exclusive is now an enum; explicit acquire/release methods added; FullscreenExclusiveError added to handle errors; FullscreenExclusiveLost varients added to acquire and present related errors

* add checks for double acquire/release; require AppControlled for acquire/release functions

* update examples and tests; resolve issue with try_gpu_lock() on SwapchainImage; update changelogs
2020-02-04 18:57:16 -06:00
Rua
a1176227f7
Add Eq and Hash implementations to types used in draw calls (#1314)
* Add Eq and Hash implementations to various buffer and image types

* Changelog entry

* Add Eq and Hash to graphics pipelines too

* Changelog entry

* Remove Eq and Hash from dyn GraphicsPipelineAbstract, as the device cannot be checked

* Add Eq and Hash to GraphicsPipelineAbstract, include size in buffer equality

* Add Eq and Hash to descriptor sets

* Changelog entry

* Add Eq and Hash to Instance, check for it in Device
2020-02-01 15:33:17 -06:00
José Miguel Sánchez García
c620aefd29
Add 's' to dimension in Swapchain::recreate_with_dimension (#1315) 2020-01-31 16:37:05 -06:00
Austin Johnson
dd7b202e80
export swapchain aquire suboptimal (#1311) 2020-01-29 01:44:28 -06:00
Killian
26bb70ed96
Stop Join Future from doing the same submit multiple times. (#1313) 2020-01-28 23:42:11 -06:00
Austin Johnson
50cc41dd27
Label breaking changes accordingly... (#1308)
and breaking changes are now listed at the top.
2020-01-26 19:25:48 -06:00
Austin Johnson
9977805518
Add host_cached field to all CpuAccessibleBuffer initializers to allow the user to perfer host cached memory. 2020-01-26 08:12:44 -06:00
James
044366a24c Propagate newlines correctly on error messages (#1172)
Co-authored-by: Austin Johnson <me@austinj.me>
2020-01-26 06:35:49 -06:00
Austin Johnson
1b6a5fad7c
impl partial_eq and eq for queue and queue family (#1306) 2020-01-26 05:20:34 -06:00