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Add support for including precompiled shaders in vulkano-shaders (#1455)
Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
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@ -21,6 +21,7 @@
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- Added method `build_with_cache` to the `GraphicsPipelineBuilder` that enables pipeline caching.
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- Check usage bits on image when creating image view.
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- Fixing an assertion panic in the SyncCommandBuffer. If the buffer encountered an error while locking the necessary resources, it would unlock all previously locked resources. Images were unlocked incorrectly and an assert in the image unlock function would panic.
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- Added support for including precompiled shaders in vulkano-shaders using the `bytes` option.
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# Version 0.19.0 (2020-06-01)
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@ -119,12 +119,18 @@
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//! ## `src: "..."`
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//!
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//! Provides the raw GLSL source to be compiled in the form of a string. Cannot
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//! be used in conjunction with the `path` field.
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//! be used in conjunction with the `path` or `bytes` field.
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//!
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//! ## `path: "..."`
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//!
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//! Provides the path to the GLSL source to be compiled, relative to `Cargo.toml`.
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//! Cannot be used in conjunction with the `src` field.
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//! Cannot be used in conjunction with the `src` or `bytes` field.
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//!
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//! ## `bytes: "..."`
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//!
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//! Provides the path to precompiled SPIR-V bytecode, relative to `Cargo.toml`.
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//! Cannot be used in conjunction with the `src` or `bytes` field.
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//! This allows using shaders compiled through a separate build system.
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//!
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//! ## `include: ["...", "...", ..., "..."]`
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//!
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@ -164,6 +170,7 @@ extern crate syn;
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extern crate proc_macro;
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use std::env;
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use std::fs;
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use std::fs::File;
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use std::io::{Read, Result as IoResult};
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use std::path::Path;
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@ -181,10 +188,12 @@ mod spirv_search;
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mod structs;
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use crate::codegen::ShaderKind;
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use std::slice::from_raw_parts;
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enum SourceKind {
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Src(String),
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Path(String),
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Bytes(String),
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}
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struct MacroInput {
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@ -227,7 +236,7 @@ impl Parse for MacroInput {
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}
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"src" => {
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if source_kind.is_some() {
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panic!("Only one `src` or `path` can be defined")
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panic!("Only one of `src`, `path`, or `bytes` can be defined")
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}
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let src: LitStr = input.parse()?;
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@ -235,12 +244,20 @@ impl Parse for MacroInput {
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}
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"path" => {
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if source_kind.is_some() {
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panic!("Only one `src` or `path` can be defined")
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panic!("Only one of `src`, `path`, or `bytes` can be defined")
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}
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let path: LitStr = input.parse()?;
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source_kind = Some(SourceKind::Path(path.value()));
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}
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"bytes" => {
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if source_kind.is_some() {
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panic!("Only one of `src`, `path`, or `bytes` can be defined")
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}
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let path: LitStr = input.parse()?;
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source_kind = Some(SourceKind::Bytes(path.value()));
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}
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"define" => {
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let array_input;
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bracketed!(array_input in input);
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@ -319,47 +336,73 @@ pub(self) fn read_file_to_string(full_path: &Path) -> IoResult<String> {
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#[proc_macro]
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pub fn shader(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
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let input = parse_macro_input!(input as MacroInput);
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let root = env::var("CARGO_MANIFEST_DIR").unwrap_or(".".into());
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let root_path = Path::new(&root);
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let (path, source_code) = match input.source_kind {
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SourceKind::Src(source) => (None, source),
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SourceKind::Path(path) => (Some(path.clone()), {
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let full_path = root_path.join(&path);
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if let SourceKind::Bytes(path) = input.source_kind {
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let full_path = root_path.join(&path);
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if full_path.is_file() {
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read_file_to_string(&full_path)
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.expect(&format!("Error reading source from {:?}", path))
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} else {
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panic!("File {:?} was not found ; note that the path must be relative to your Cargo.toml", path);
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}
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}),
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};
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let bytes = if full_path.is_file() {
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fs::read(full_path).expect(&format!("Error reading source from {:?}", path))
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} else {
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panic!(
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"File {:?} was not found ; note that the path must be relative to your Cargo.toml",
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path
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);
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};
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let include_paths = input
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.include_directories
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.iter()
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.map(|include_directory| {
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let include_path = Path::new(include_directory);
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let mut full_include_path = root_path.to_owned();
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full_include_path.push(include_path);
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full_include_path
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})
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.collect::<Vec<_>>();
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let content = match codegen::compile(
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path,
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&root_path,
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&source_code,
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input.shader_kind,
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&include_paths,
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&input.macro_defines,
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) {
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Ok(ok) => ok,
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Err(e) => panic!(e.replace("(s): ", "(s):\n")),
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};
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codegen::reflect("Shader", content.as_binary(), input.dump)
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// The SPIR-V specification essentially guarantees that
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// a shader will always be an integer number of words
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assert_eq!(0, bytes.len() % 4);
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codegen::reflect(
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"Shader",
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unsafe { from_raw_parts(bytes.as_slice().as_ptr() as *const u32, bytes.len() / 4) },
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input.dump,
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)
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.unwrap()
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.into()
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} else {
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let (path, source_code) = match input.source_kind {
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SourceKind::Src(source) => (None, source),
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SourceKind::Path(path) => (Some(path.clone()), {
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let full_path = root_path.join(&path);
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if full_path.is_file() {
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read_file_to_string(&full_path)
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.expect(&format!("Error reading source from {:?}", path))
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} else {
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panic!("File {:?} was not found ; note that the path must be relative to your Cargo.toml", path);
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}
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}),
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SourceKind::Bytes(_) => unreachable!(),
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};
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let include_paths = input
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.include_directories
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.iter()
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.map(|include_directory| {
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let include_path = Path::new(include_directory);
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let mut full_include_path = root_path.to_owned();
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full_include_path.push(include_path);
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full_include_path
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})
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.collect::<Vec<_>>();
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let content = match codegen::compile(
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path,
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&root_path,
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&source_code,
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input.shader_kind,
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&include_paths,
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&input.macro_defines,
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) {
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Ok(ok) => ok,
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Err(e) => panic!(e.replace("(s): ", "(s):\n")),
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};
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codegen::reflect("Shader", content.as_binary(), input.dump)
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.unwrap()
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.into()
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}
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}
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