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Rename feature shader_f3264 to shader_float64 (#1440)
Fixes shader_f3264 device feature name
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@ -7,6 +7,9 @@
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+ `PhysicalDevice16BitStorageFeatures`
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+ `PhysicalDeviceShaderFloat16Int8Features`
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- Fix feature name in `PhysicalDeviceFeatures`:
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+ Rename `shaderf3264` to `shaderFloat64`
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# Version 0.5.2 (2020-06-01)
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- Added support for the physical storage buffer access.
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@ -13,6 +13,7 @@
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- Added `debug_marker_begin`, `debug_marker_end` and `debug_marker_insert` to `AutoCommandBufferBuilder`.
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- Fixed surface creation function on Windows(PR #1410).
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- Travis CI Linux Nightly job temporary disabled until #1423 resolved.
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- Renamed feature from `shader_f3264` to `shader_float64`.
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# Version 0.19.0 (2020-06-01)
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@ -1169,7 +1169,7 @@ pub struct PhysicalDeviceFeatures {
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pub shaderStorageImageArrayDynamicIndexing: Bool32,
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pub shaderClipDistance: Bool32,
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pub shaderCullDistance: Bool32,
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pub shaderf3264: Bool32,
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pub shaderFloat64: Bool32,
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pub shaderInt64: Bool32,
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pub shaderInt16: Bool32,
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pub shaderResourceResidency: Bool32,
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@ -373,7 +373,7 @@ fn capability_requirement(cap: &Capability) -> DeviceRequirement {
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Capability::CapabilityVector16 => panic!(), // not supported
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Capability::CapabilityFloat16Buffer => panic!(), // not supported
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Capability::CapabilityFloat16 => panic!(), // not supported
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Capability::CapabilityFloat64 => DeviceRequirement::Features(&["shader_f3264"]),
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Capability::CapabilityFloat64 => DeviceRequirement::Features(&["shader_float64"]),
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Capability::CapabilityInt64 => DeviceRequirement::Features(&["shader_int64"]),
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Capability::CapabilityInt64Atomics => panic!(), // not supported
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Capability::CapabilityImageBasic => panic!(), // not supported
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@ -242,7 +242,7 @@ pub struct Features {
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pub shader_storage_image_array_dynamic_indexing: bool,
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pub shader_clip_distance: bool,
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pub shader_cull_distance: bool,
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pub shader_f3264: bool,
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pub shader_float64: bool,
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pub shader_int64: bool,
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pub shader_int16: bool,
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pub shader_resource_residency: bool,
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@ -479,7 +479,7 @@ features! {
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core { shader_storage_image_array_dynamic_indexing => shaderStorageImageArrayDynamicIndexing },
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core { shader_clip_distance => shaderClipDistance },
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core { shader_cull_distance => shaderCullDistance },
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core { shader_f3264 => shaderf3264 },
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core { shader_float64 => shaderFloat64 },
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core { shader_int64 => shaderInt64 },
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core { shader_int16 => shaderInt16 },
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core { shader_resource_residency => shaderResourceResidency },
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