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Update winit to 0.25 (#1586)
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@ -27,6 +27,7 @@
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- Fixed a few documentation errors.
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- It is now possible to construct a graphics pipeline without a fragment shader.
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- Added support for all core Vulkan 1.1 and 1.2 device features.
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- Updated winit to 0.25.
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# Version 0.23.0 (2021-04-10)
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@ -12,7 +12,7 @@ vulkano = { path = "../vulkano" }
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vulkano-shaders = { path = "../vulkano-shaders" }
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# The Vulkan library doesn't provide any functionality to create and handle windows, as
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# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
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winit = "0.24"
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winit = "0.25"
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# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
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# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
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vulkano-win = { path = "../vulkano-win" }
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@ -17,7 +17,7 @@ winit_ = ["winit", "metal", "cocoa", "objc"]
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raw-window-handle_ = ["raw-window-handle"]
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[dependencies]
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winit = { version = "0.24", optional = true }
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winit = { version = "0.25", optional = true }
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vulkano = { version = "0.23.0", path = "../vulkano" }
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raw-window-handle = { version = "0.3.3", optional = true }
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