Update winit to 0.25 (#1586)

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Rua 2021-05-23 18:37:01 +02:00 committed by GitHub
parent 2f7e7af7ee
commit 5175722c6b
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3 changed files with 3 additions and 2 deletions

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@ -27,6 +27,7 @@
- Fixed a few documentation errors.
- It is now possible to construct a graphics pipeline without a fragment shader.
- Added support for all core Vulkan 1.1 and 1.2 device features.
- Updated winit to 0.25.
# Version 0.23.0 (2021-04-10)

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@ -12,7 +12,7 @@ vulkano = { path = "../vulkano" }
vulkano-shaders = { path = "../vulkano-shaders" }
# The Vulkan library doesn't provide any functionality to create and handle windows, as
# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
winit = "0.24"
winit = "0.25"
# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
vulkano-win = { path = "../vulkano-win" }

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@ -17,7 +17,7 @@ winit_ = ["winit", "metal", "cocoa", "objc"]
raw-window-handle_ = ["raw-window-handle"]
[dependencies]
winit = { version = "0.24", optional = true }
winit = { version = "0.25", optional = true }
vulkano = { version = "0.23.0", path = "../vulkano" }
raw-window-handle = { version = "0.3.3", optional = true }