diff --git a/CHANGELOG_VULKANO.md b/CHANGELOG_VULKANO.md index 9cf36b5d..b46640a3 100644 --- a/CHANGELOG_VULKANO.md +++ b/CHANGELOG_VULKANO.md @@ -27,6 +27,7 @@ - Fixed a few documentation errors. - It is now possible to construct a graphics pipeline without a fragment shader. - Added support for all core Vulkan 1.1 and 1.2 device features. +- Updated winit to 0.25. # Version 0.23.0 (2021-04-10) diff --git a/examples/Cargo.toml b/examples/Cargo.toml index 344e9b72..0431638e 100644 --- a/examples/Cargo.toml +++ b/examples/Cargo.toml @@ -12,7 +12,7 @@ vulkano = { path = "../vulkano" } vulkano-shaders = { path = "../vulkano-shaders" } # The Vulkan library doesn't provide any functionality to create and handle windows, as # this would be out of scope. In order to open a window, we are going to use the `winit` crate. -winit = "0.24" +winit = "0.25" # The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit, # and winit doesn't know about vulkano, so import a crate that will provide a link between the two. vulkano-win = { path = "../vulkano-win" } diff --git a/vulkano-win/Cargo.toml b/vulkano-win/Cargo.toml index 4e97f0c7..c29618e0 100644 --- a/vulkano-win/Cargo.toml +++ b/vulkano-win/Cargo.toml @@ -17,7 +17,7 @@ winit_ = ["winit", "metal", "cocoa", "objc"] raw-window-handle_ = ["raw-window-handle"] [dependencies] -winit = { version = "0.24", optional = true } +winit = { version = "0.25", optional = true } vulkano = { version = "0.23.0", path = "../vulkano" } raw-window-handle = { version = "0.3.3", optional = true }