marc0246
ba8aa2a527
Revert #2421 , rename Raw[Recording]CommandBufer
again and move them ( #2582 )
2024-10-19 14:13:15 +02:00
marc0246
1f935e3878
#2574 additions
2024-10-19 07:41:14 +02:00
marc0246
c2fcd16414
#2574 changelog
2024-10-19 07:39:04 +02:00
Lachlan Deakin
6981040486
Add partial support for khr_fragment_shading_rate
( #2574 )
...
* support `khr_fragment_shading_rate`
* Add taskgraph `set_fragment_shading_rate`
* Add `set_fragment_shading_rate` validation
* Cleanup `FragmentShadingRateState` validation
* Consolidate fragment_shading_rate validation
* Add docs for `fragment_shading_rate`
* Update vulkano-taskgraph/src/command_buffer/commands/dynamic_state.rs
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Format fragment_shading_rate validation messages
* Apply suggestions from code review
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
---------
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-10-19 07:34:19 +02:00
Rua
dc619148b0
#2425 changelog
2024-10-18 20:02:45 +02:00
marc0246
5749fef53c
Revert #2425 ( #2576 )
2024-10-18 20:00:21 +02:00
Firestar99
552caad394
fix vkCmdDrawMeshIndirect()
validation using wrong type ( #2581 )
2024-10-18 11:14:17 +02:00
Lachlan Deakin
123eda1a3b
Fix SPIR-V validation of image ops with offsets ( #2575 )
...
* Fix SPIR-V validation of image op functions with offsets
Shader instructions like `textureLodOffset` would always fail validation.
* Rename signed `get_constant_*` functions
2024-10-18 08:16:05 +02:00
marc0246
8c08a85a18
Fix panic when using FullScreenExclusive::ApplicationControlled
( #2579 )
2024-10-16 19:53:15 +02:00
marc0246
52fc88abef
Fix broken doc links ( #2578 )
2024-10-16 19:52:35 +02:00
Rua
d62fbf35fe
#2577 changelog
2024-10-16 19:51:42 +02:00
marc0246
d1a9314c28
Fix UB in impl VertexBufferCollection for Vec<Subbuffer<T>>
( #2577 )
2024-10-16 19:50:54 +02:00
marc0246
1da590f6a1
Remove the gl-interop example from the workspace
2024-10-16 03:28:49 +02:00
marc0246
dc871fb0f7
#2573 changelog
2024-10-15 20:43:11 +02:00
Rua
9c358806be
Add a transfer queue to VulkanoContext
( #2573 )
...
* Add a transfer queue to `VulkanoContext`
* Might as well
2024-10-15 20:42:15 +02:00
marc0246
a270468960
Neither regex nor nom are public dependencies...
2024-10-10 16:08:12 +02:00
marc0246
229d69dcbb
#2572 changelog
2024-10-10 16:07:10 +02:00
marc0246
9196fa6eb2
#2571 changelog
2024-10-10 16:03:47 +02:00
marc0246
3189169a38
Fix UB in GenericMemoryAllocator::deallocate
( #2572 )
...
* Fix UB in `GenericMemoryAllocator::deallocate`
* Use the slab allocator
2024-10-10 12:21:59 +02:00
marc0246
f6bc05df94
Update dependencies ( #2571 )
...
* Update dependencies
* fmt
2024-10-10 12:16:14 +02:00
Rua
9033311653
Use Ash builders for Vulkan struct construction + refactor ( #2525 )
...
* Use Ash builders for Vulkan struct construction + refactor
* Use pointer for `from_qnx_screen`
* Workaround for Ash bug
* Fix vulkano-taskgraph
---------
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2024-10-02 15:15:08 +02:00
marc0246
bad11eef71
Task graph [5/10]: the new command buffer ( #2567 )
2024-09-20 13:30:36 +02:00
Viktor Szépe
d89e5cf608
Mark generated files ( #2542 )
2024-09-12 10:45:11 +02:00
Rua
4197d15fd0
#2563 changelog
2024-09-12 10:27:27 +02:00
marc0246
f508cab5da
Use the now-stabilized pointer_bytes_offsets
instead of what is technically UB and clean up the BufferContents
derive macro expansion ( #2563 )
...
* Clean up `BufferContents` derive expansion
* Use the now-stabilized `pointer_bytes_offsets` instead of technical UB
2024-09-12 10:27:00 +02:00
marc0246
a0b909fd8b
#2561 changelog
2024-09-11 18:08:00 +02:00
Mads Marquart
0af3fb3cb3
Use raw-window-metal to get a CAMetalLayer from raw-window-handle ( #2561 )
...
The way `raw-window-metal` works is by creating a layer, and inserting
that as a sublayer, just like we did on iOS before. The bounds are then
kept in-sync with an observer, ensuring smooth resizing.
This also fixes compilation errors on iOS, and adds preliminary support
for tvOS.
The implementation now solely uses `VK_EXT_metal_surface`, which was
added in 2018, instead of `VK_MVK_ios_surface` / `VK_MVK_macos_surface`,
which are deprecated, and only available a year and a half earlier
anyhow.
Note that apart from the above, there is a slight behavioral change on
macOS: we no longer set `edgeAntialiasingMask` on the layer, as it's not
really required, and allows us to avoid depending on `objc2` directly.
It was introduced without motivation in 40e0b24
, so I doubt anyone uses
it, and if they do, they can change it on the layer themselves.
2024-09-11 18:03:54 +02:00
Okko Hakola
db4657d0f0
See if 0 (but not None) timeout would solve crash ( #2543 )
...
* See if 0 (but not None) timeout would solve crash
* Try 1 sec timeout
2024-09-11 17:23:13 +02:00
Rua
38b9aff8a8
#2560 , #2562 changelog
2024-09-11 17:03:39 +02:00
marc0246
e8ddaef0e3
Add PhysicalDevice::presentation_support
( #2562 )
2024-09-11 17:02:27 +02:00
marc0246
79c30fd1a8
Task graph [4/10]: compilation ( #2560 )
2024-09-11 15:59:18 +02:00
marc0246
cd4603b3cc
Fix rust-analyzer choking on &&[u32]
in shader macro expansion
2024-08-26 20:34:19 +02:00
marc0246
b2a93d391d
#2556 changelog
2024-08-15 08:05:41 +02:00
Mai
817b52cee5
Fix off-by-one error in SubpassDescription::validate
( #2556 )
...
* fix: off-by-one error in `SubpassDescription::validate`
* use `view_count` instead of `highest_view_index`
2024-08-14 07:16:10 +02:00
Mai
d02165a28c
doc: add device feature requirement to RecordingCommandBuffer::begin_rendering
( #2557 )
2024-08-13 20:03:21 +02:00
Mai
2aafcf9a3d
add attributes to Validated
methods ( #2555 )
2024-08-08 15:00:57 +02:00
Rua
45ff753e77
#2552 changelog
2024-08-03 19:24:41 +02:00
Firestar99
795b573e3f
fix non-default image view usage being ignored ( #2552 )
...
Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
2024-08-03 19:23:19 +02:00
SSSxCCC
c8fb6a16c2
Add steel to projects using vulkano. ( #2551 )
...
* Add steel to projects using vulkano.
* Add steel to projects using vulkano.
2024-07-28 12:47:40 +02:00
marc0246
5782c1a2a6
Task graph [3/10]: execution ( #2548 )
2024-07-28 11:35:58 +02:00
marc0246
ad62bf233c
Fix latest clippy warnings
2024-07-25 20:39:57 +02:00
Rua
8ca2bf7868
#2545 changelog
2024-07-21 13:15:47 +02:00
marc0246
e6e4bc6a26
Task graph [2/10]: the task graph data structure ( #2545 )
2024-07-21 13:14:55 +02:00
Rua
48566ae108
#2540 changelog
2024-07-09 12:41:20 +02:00
marc0246
796cb35acd
Task graph [1/10]: resource synchronization state tracking ( #2540 )
2024-07-09 12:40:15 +02:00
Rua
5b466bf143
#2515 changelog
2024-07-02 18:31:15 +02:00
Firestar99
7841628003
Bindless Descriptor fixes and optimizations ( #2515 )
...
* more SmallVec use in DescriptorPool, to improve variable descriptor count allocation
* descriptor updates with no writes or copies return early
* add DescriptorSet::invalidate()
* make InvalidateDescriptorSet pub
* allow descriptor bindings with update_after_bind or partially_bound to be unbound on recording a draw/dispatch command
---------
Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
2024-07-02 18:29:46 +02:00
grego
252329cbf3
vulkano-util: do not pull the default winit features ( #2533 )
...
This allows a downstream user to set which winit features to use, possibly
sparing a lot of dependencies from being pulled and compiled.
Co-authored-by: Rua <ruawhitepaw@gmail.com>
2024-06-30 15:23:19 +02:00
Viktor Szépe
07736487d6
Fix typos and introduce a workflow ( #2537 )
...
* Fix typos and introduce a workflow
* Revert vk.xml
* Update .typos.toml
* fix typos config
2024-06-30 13:19:35 +02:00
Chay Nabors
e949e35f91
Allow memory interface blocks to have offset decorations on first member ( #2535 )
2024-06-30 11:57:46 +02:00