Commit Graph

180 Commits

Author SHA1 Message Date
Antonino Siena
1b2a39d3b0 Added Swapchain functions (#1268)
* Derive PartialEq for DescriptorDesc and added examples

* Added an example

* Example improvements

* Formatting issue

* Added Swapchain::with_old_swapchain() and integrated ColorSpace into Swapchain::new()

* Updated Changelog

* More docs and small improvement

* Added Swapchain::surface
2019-11-05 04:03:45 -06:00
Austin Johnson
2e6868a0c0
Downgrade Winit back to 0.19; Release Vulkano 0.16 (#1267)
* fix after revert; release 0.16

* bump shaders version
2019-11-01 10:12:17 -05:00
Austin Johnson
db8f699c5c
update travis config to prevent timeouts (#1261) 2019-10-27 11:58:32 -05:00
Austin Johnson
b5d127bbf4
Update dependencies: lazy_static, half, syn, quote & proc-macro2 (#1252)
* Update dependencies: lazy_static, half, syn, quote & proc-macro2

* bump examples winit version
2019-10-24 04:09:08 -07:00
Austin Johnson
bb8c6cee36
update winit to alpha4; resolve warnings (#1249) 2019-10-24 00:46:40 -07:00
nickwilcox
901993b390 update shader include resolution to fix issues with windows (#1248) 2019-10-23 01:04:49 -07:00
theotherphil
ea8fed21f6 Fix OutOfHostMemory error in examples (#1246)
* Fix OutOfHostMemory error in examples

* Update changelog

* Add comment

* Point to summary issue
2019-10-20 14:27:33 -07:00
David Partouche
dc73b1f469 Implementing VK_EXT_debug_utils (#1237)
* Switching from VK_EXT_debug_report to VK_EXT_debug_utls
2019-10-20 15:26:07 -05:00
Antonino Siena
2bfed3db8b Support surface creation with winit >= 0.20 (#1239)
* Version change

* Allowed surface creation with winit >= 0.20

* Latest winit version

* Migrate to latest winit

* Migrated all examples to the latest winit version

* Version increment

* Formatting change

* Removed trailing white space

* Corrected method calls

* Missing _ in OSX methods

* Minor version change

* Minor version change
2019-10-18 14:24:20 -05:00
Mitchell
70139eae76 Adding dynamic stencil values to DynamicState (#1236)
* hooked up dynamic state to the synamic stencil values

* added validation, removed introduced whitespace

* comments

* updated changelog

* updated examples

* appeasing the CI
2019-10-18 10:23:05 -05:00
Hibiki KOMINAMI
1eadd98190 replaced immidiate dimensions value to dynamic (#1238) 2019-10-03 21:14:43 +10:00
nickwilcox
85be6295d0 Add indirect draw example (#1224)
* Add indirect draw example

* fix whitespace
2019-08-03 17:42:47 +02:00
Lucas Kent
fc6ac6fec1
Fix warnings on nightly (#1213) 2019-07-02 18:25:58 +10:00
Lucas Kent
f61193293f
rustc is now making use of the fact that derefencing a null pointer is UB. Remove all null dereferences (#1209) 2019-07-02 07:02:48 +10:00
mitchmindtree
3518268b7f Add an instancing.rs example. (#1163)
* Add an `instancing.rs` example.

This is a simple-as-possible example of how to do instancing with
vulkano. The example is a direct copy of the `triangle.rs` example but
removes the comments in favour of only explaining the differences
necessary for doing instancing. Rather than drawing one triangle in the
centre of the screen, the example draws 100 instances of the triangle in
a 10x10 grid and get slightly larger across each axis.

* Add missing word to InstanceData struct description
2019-03-15 14:05:07 +11:00
Lucas Kent
defa8f8f16
Update winit and crossbeam versions (#1177) 2019-03-12 19:34:03 +11:00
Lucas Kent
a3d503a5e5
Update example deps (#1155) 2019-01-19 18:23:45 +11:00
Lucas Kent
5d7e7ace62
Run CI on windows (#1148) 2019-01-05 15:12:38 +11:00
Lucas Kent
9a08414054
Upgrade vulkano-win and vulkano-shaders to rust 2018 (#1134)
* Upgrade vulkano-shaders to rust 2018
* Upgrade vulkano-win to rust 2018
2018-12-11 18:26:04 +11:00
Lucas Kent
34eeea6b52
Upgrade examples to rust 2018 (#1131) 2018-12-07 23:35:19 +11:00
Jakub Hlusička
a9704caea9 Feature shader include (#1116)
Implement support for the include directive in shader source files
2018-11-30 13:09:13 +11:00
Lucas Kent
d507cf4555
* Upgrade to winit 0.18 (#1105)
*   Setup macOS travis CI.
2018-11-08 12:12:20 +11:00
Lucas Kent
64d67b5d0d
Fix and enforce line endings + stray whitespace (#1099) 2018-11-01 14:45:30 +11:00
Lucas Kent
3fe7fc4495
Move shaders back that were supposed to be defined in the middle of main() { } (#1097)
They were initially moved because rust currently doesnt support
function-like proc macros in a function, but now they are wrapped in a
mod anyway.
2018-10-28 18:29:41 +11:00
Lucas Kent
9d46e08cc7
Cleanup examples (#1096)
*   replaced `.expect()` that provided no useful information with `.unwrap()`
*   used `use` consistently (all types are `use`d all functions have the parent module `use`d)
*   other formatting consistencies
2018-10-28 14:02:29 +11:00
Lucas Kent
c57289f536
refine shaders proc macro api (#1091)
macro renamed from `vulkano_shader!` to `shader!`
leave it up to the user to put it in a module
2018-10-28 10:10:29 +11:00
Lucas Kent
2153177210
Fix wayland resize issue (#1089)
Some drivers dont enforce a swapchain extent, so you need to check for
resize events from the os and then recreate the swapchain.
I took this opportunity to refactor the examples a bunch.
I want to do some more refactoring to make things consistent but I'll
leave that for a follow up PR.
2018-10-28 08:16:30 +11:00
Lucas Kent
494a0c30c8
vulkano-shaders - proc macros 2.0 (#1062)
* vulkano_shaders_derive exposes a proc_macro instead of a proc_macro_derive
* move vulkano_shader out of vulkano_shaders_derive and deprecate vulkano_shaders_derive
* Update documentation
* Move vulkano_shader! to root of mod, so it works with rust 1.30
2018-10-26 11:15:33 +11:00
Lucas Kent
24f93feffd
Fix window resize on deferred example (#1074) 2018-10-12 19:41:19 +11:00
Lucas Kent
4633c72bab
Add push constants example (#1072) 2018-10-11 11:42:56 +11:00
Lucas Kent
50920f868b
Export features and device extensions from the device module instead of the instance module (#1015) 2018-10-06 17:11:57 +10:00
Lucas Kent
d779829cbd
vulkano-shaders cleanup (#1058)
Use syn to construct ast instead of raw strings
Move spirv searching methods from lib.rs into its own module
Improve formatting
2018-10-05 17:00:02 +10:00
Lucas Kent
448bc1d1ad
Update dependencies (#1048) 2018-09-23 22:10:37 +10:00
Lucas Kent
f4f91f7ee1
Run LANG=en_us aspell --mode ccpp check $filename on every rust file (#1034) 2018-09-02 14:18:22 +10:00
Lucas Kent
e5d501fb5e
Copy examples from example repo (#1023)
*   Update PR template
*   Rename queue to queue_family
*   Add examples readme
*   Use the same image output filename
*   Move existing examples with multiple files into their own folder
*   Improve error message when running runtime-shader in the wrong directory
2018-08-30 11:37:51 +10:00
Lucas Kent
c720da66cd
Implement tessellation example (#1025) 2018-08-25 02:32:39 +10:00
Lucas Kent
7dc5de217b
Add trivial tessellation example and fix building a pipeline that uses tessellation shaders (#1024) 2018-08-24 20:01:00 +10:00
Gabriel Majeri
d80d5a6791 Fix Instance example (#872) 2018-08-11 16:48:03 +10:00
Lucas Kent
44e8207a27 Upgrade dependencies (#1012) 2018-08-10 14:50:38 +02:00
Lucas Kent
257994c7e8 Remove remaining std::mem::replace usages in examples (#1006) 2018-08-04 14:38:57 +02:00
Andrew Hickman
b0832072fc Avoid allocating a DynamicState every frame (#1008)
* Avoid allocating a DynamicState every frame

* Don't mutate the DynamicState

* Undo DynamicState::dynamic_state doc change
2018-08-04 14:38:33 +02:00
Jim Blandy
175763a953 Avoid gratuitous use of std::mem::replace. (#1005)
Either these calls to `replace` are unnecessary, or I'm going to learn something
I really need to know.

The only way difference I can see between `replace` and a simple assignment is
that `replace` returns ownership of the value to the caller, so the old value is
dropped after the new value has been put in place. But if Rust lets us assign to
or move from a variable, that means that no other alias can observe that
happening --- which I think means that the drop can't possibly care whether it
occurs before or after the move.
2018-07-30 12:07:35 +02:00
Lucas Kent
71d90e562a Upgrade deps + fix warnings in examples (#982)
* Upgrade dependencies

* Fix warnings in examples
2018-06-30 19:15:33 +02:00
Branan Riley
44530af81c Update winit to 0.13.1 (#953) 2018-06-05 12:58:59 +02:00
Cldfire
e515ffd846 Add overview of generated macro code to vulkano-shader-derive (#958) 2018-06-05 12:22:22 +02:00
Lucas Kent
bb3e6d616c Fix clear values in runtime-shader example (#968) 2018-06-05 12:21:36 +02:00
Gabriel Majeri
77c76b77ed Update dependencies (#903)
* Update dependencies

* Update winit to 0.11

* Update CHANGELOG.md
2018-03-13 12:34:30 +01:00
Casey Rodarmor
c11208521b Remove unused use std::iter; in triangle example (#935) 2018-03-13 11:36:09 +01:00
John Doneth
3231e92715 Fixed resizing bug in examples (#303) (#919)
Fixed the OutOfDate error in the examples by conditionally unwrapping futures
2018-02-14 08:51:52 +01:00
Branan Riley
e9104208c4 Allow Surface to reference an external window object (#848)
* Allow Surface to reference an external window object

This makes the Surface struct generic across a Window
type, so that a surface can own (or reference, if W is
an Arc) an external window object.

This also updates vulkano-win to take advantage of this.
There is no longer a dedicated Window struct in vulkano-win.
Instead, the Surface is simply passed ownership of the
winit::Window.

This fixes #844

* Update examples for new surface API

* Update Changelog

* Remove unnecessary send/sync bounds

* Update swapchain docs for new Surface behavior
2018-02-13 14:29:36 +01:00