* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* Updated versions in local dependencies as well
* Split out a new `-types` crate so `spirv-builder` stops loading LLVM via dylibs.
* example-wgpu-runner: halve `max_push_constant_size` so it works on RADV/Fiji.
* Enable Vulkan for WGPU runner
Metal doesn't support SPIR-V shader passthrough, so on macOS using WGPU runner you get following error with any example:
```
Features SPIRV_SHADER_PASSTHROUGH are required but not enabled on the device
```
Vulkan supports shader passthrough, but requires compatibility layer of MoltenVK to work, which needs to be installed on the host machine. Currently this feature is only available on master.
* Update examples Cargo lockfile
* Fix example-runner-ash
Fix compile_shaders() to return correct shader name.
* Refactor example-runner-ash
- Stop to get shader name from path. It was too complicated.