rust-gpu/examples
Daniel McNab 0652153f1d
No longer require the workaround for the collatz example (#778)
* No longer require the workaround for the collatz example

* and remove the `Int8` cap
2021-12-02 09:46:34 +00:00
..
multibuilder Release v0.4.0-alpha.12 (#719) 2021-08-12 10:46:32 +00:00
runners No longer require the workaround for the collatz example (#778) 2021-12-02 09:46:34 +00:00
shaders No longer require the workaround for the collatz example (#778) 2021-12-02 09:46:34 +00:00
README.md Add examples readme (#785) 2021-10-28 15:29:12 +02:00

Examples

The examples here are split into a few categories:

  • The shaders folder contain various rust-gpu shaders, and are examples of how to use rust-gpu.
  • The runners folder contains programs that build and execute the shaders in the shaders folder using, for example, Vulkan. These programs are not exactly examples of how to use rust-gpu, as they're rather generic vulkan sample apps, but they do contain some infrastructure examples of how to integrate rust-gpu shaders into a build system (although both aren't the cleanest of examples, as they're also testing some of the more convoluted ways of consuming rust-gpu).
  • Finally, the multibuilder folder is a very short sample app of how to use the multimodule feature of spirv-builder.