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https://github.com/EmbarkStudios/rust-gpu.git
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Remove SPIRV_SHADER_PASSTHROUGH for wgpu example on Mac (#854)
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@ -22,7 +22,7 @@ pub fn start(options: &Options) {
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pub async fn start_internal(
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_options: &Options,
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shader_binary: wgpu::ShaderModuleDescriptorSpirV<'static>,
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shader_binary: wgpu::ShaderModuleDescriptor<'static>,
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) {
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let adapter = instance
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@ -38,8 +38,7 @@ pub async fn start_internal(
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::TIMESTAMP_QUERY
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| wgpu::Features::SPIRV_SHADER_PASSTHROUGH,
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features: wgpu::Features::TIMESTAMP_QUERY,
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limits: wgpu::Limits::default(),
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},
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None,
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@ -52,7 +51,7 @@ pub async fn start_internal(
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let timestamp_period = queue.get_timestamp_period();
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// Load the shaders from disk
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let module = unsafe { device.create_shader_module_spirv(&shader_binary) };
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let module = device.create_shader_module(&shader_binary);
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let top = 2u32.pow(20);
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let src_range = 1..top;
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@ -33,9 +33,9 @@ fn mouse_button_index(button: MouseButton) -> usize {
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}
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async fn run(
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event_loop: EventLoop<wgpu::ShaderModuleDescriptorSpirV<'static>>,
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event_loop: EventLoop<wgpu::ShaderModuleDescriptor<'static>>,
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window: Window,
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shader_binary: wgpu::ShaderModuleDescriptorSpirV<'static>,
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shader_binary: wgpu::ShaderModuleDescriptor<'static>,
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) {
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let instance = wgpu::Instance::new(wgpu::Backends::VULKAN | wgpu::Backends::METAL);
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@ -57,7 +57,7 @@ async fn run(
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.await
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.expect("Failed to find an appropriate adapter");
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let features = wgpu::Features::PUSH_CONSTANTS | wgpu::Features::SPIRV_SHADER_PASSTHROUGH;
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let features = wgpu::Features::PUSH_CONSTANTS;
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let limits = wgpu::Limits {
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max_push_constant_size: 256,
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..Default::default()
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@ -82,7 +82,7 @@ async fn run(
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label: None,
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bind_group_layouts: &[],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStages::all(),
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stages: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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range: 0..std::mem::size_of::<ShaderConstants>() as u32,
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}],
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});
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@ -214,7 +214,7 @@ async fn run(
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rpass.set_pipeline(render_pipeline);
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rpass.set_push_constants(
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wgpu::ShaderStages::all(),
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wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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0,
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bytemuck::bytes_of(&push_constants),
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);
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@ -284,9 +284,9 @@ fn create_pipeline(
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device: &wgpu::Device,
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pipeline_layout: &wgpu::PipelineLayout,
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surface_format: wgpu::TextureFormat,
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shader_binary: wgpu::ShaderModuleDescriptorSpirV<'_>,
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shader_binary: wgpu::ShaderModuleDescriptor<'_>,
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) -> wgpu::RenderPipeline {
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let module = unsafe { device.create_shader_module_spirv(&shader_binary) };
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let module = device.create_shader_module(&shader_binary);
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: Some(pipeline_layout),
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@ -86,8 +86,8 @@ pub enum RustGPUShader {
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fn maybe_watch(
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shader: RustGPUShader,
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on_watch: Option<Box<dyn FnMut(wgpu::ShaderModuleDescriptorSpirV<'static>) + Send + 'static>>,
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) -> wgpu::ShaderModuleDescriptorSpirV<'static> {
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on_watch: Option<Box<dyn FnMut(wgpu::ShaderModuleDescriptor<'static>) + Send + 'static>>,
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) -> wgpu::ShaderModuleDescriptor<'static> {
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#[cfg(not(any(target_os = "android", target_arch = "wasm32")))]
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{
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use spirv_builder::{CompileResult, MetadataPrintout, SpirvBuilder};
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@ -123,13 +123,13 @@ fn maybe_watch(
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};
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fn handle_compile_result(
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compile_result: CompileResult,
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) -> wgpu::ShaderModuleDescriptorSpirV<'static> {
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) -> wgpu::ShaderModuleDescriptor<'static> {
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let module_path = compile_result.module.unwrap_single();
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let data = std::fs::read(module_path).unwrap();
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let spirv = Cow::Owned(wgpu::util::make_spirv_raw(&data).into_owned());
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wgpu::ShaderModuleDescriptorSpirV {
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wgpu::ShaderModuleDescriptor {
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label: None,
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source: spirv,
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source: wgpu::ShaderSource::SpirV(spirv),
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}
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}
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handle_compile_result(initial_result)
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@ -137,10 +137,10 @@ fn maybe_watch(
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#[cfg(any(target_os = "android", target_arch = "wasm32"))]
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{
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match shader {
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RustGPUShader::Simplest => wgpu::include_spirv_raw!(env!("simplest_shader.spv")),
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RustGPUShader::Sky => wgpu::include_spirv_raw!(env!("sky_shader.spv")),
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RustGPUShader::Compute => wgpu::include_spirv_raw!(env!("compute_shader.spv")),
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RustGPUShader::Mouse => wgpu::include_spirv_raw!(env!("mouse_shader.spv")),
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RustGPUShader::Simplest => wgpu::include_spirv!(env!("simplest_shader.spv")),
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RustGPUShader::Sky => wgpu::include_spirv!(env!("sky_shader.spv")),
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RustGPUShader::Compute => wgpu::include_spirv!(env!("compute_shader.spv")),
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RustGPUShader::Mouse => wgpu::include_spirv!(env!("mouse_shader.spv")),
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}
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}
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}
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