wlroots/include/render/vulkan.h

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#ifndef RENDER_VULKAN_H
#define RENDER_VULKAN_H
#include <stdint.h>
#include <string.h>
#include <stdbool.h>
#include <vulkan/vulkan.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/render/drm_format_set.h>
#include <wlr/render/interface.h>
#include <wlr/util/addon.h>
#include "util/rect_union.h"
struct wlr_vk_descriptor_pool;
struct wlr_vk_texture;
struct wlr_vk_instance {
VkInstance instance;
VkDebugUtilsMessengerEXT messenger;
struct {
PFN_vkCreateDebugUtilsMessengerEXT createDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessengerEXT;
} api;
};
// Creates and initializes a vulkan instance.
// The debug parameter determines if validation layers are enabled and a
// debug messenger created.
struct wlr_vk_instance *vulkan_instance_create(bool debug);
void vulkan_instance_destroy(struct wlr_vk_instance *ini);
// Logical vulkan device state.
struct wlr_vk_device {
struct wlr_vk_instance *instance;
VkPhysicalDevice phdev;
VkDevice dev;
int drm_fd;
bool sync_file_import_export;
bool implicit_sync_interop;
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bool sampler_ycbcr_conversion;
// we only ever need one queue for rendering and transfer commands
uint32_t queue_family;
VkQueue queue;
struct {
PFN_vkGetMemoryFdPropertiesKHR vkGetMemoryFdPropertiesKHR;
PFN_vkWaitSemaphoresKHR vkWaitSemaphoresKHR;
PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR;
PFN_vkGetSemaphoreFdKHR vkGetSemaphoreFdKHR;
PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR;
PFN_vkQueueSubmit2KHR vkQueueSubmit2KHR;
} api;
uint32_t format_prop_count;
struct wlr_vk_format_props *format_props;
struct wlr_drm_format_set dmabuf_render_formats;
struct wlr_drm_format_set dmabuf_texture_formats;
struct wlr_drm_format_set shm_texture_formats;
};
// Tries to find the VkPhysicalDevice for the given drm fd.
// Might find none and return VK_NULL_HANDLE.
VkPhysicalDevice vulkan_find_drm_phdev(struct wlr_vk_instance *ini, int drm_fd);
int vulkan_open_phdev_drm_fd(VkPhysicalDevice phdev);
// Creates a device for the given instance and physical device.
struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini,
VkPhysicalDevice phdev);
void vulkan_device_destroy(struct wlr_vk_device *dev);
// Tries to find any memory bit for the given vulkan device that
// supports the given flags and is set in req_bits (e.g. if memory
// type 2 is ok, (req_bits & (1 << 2)) must not be 0.
// Set req_bits to 0xFFFFFFFF to allow all types.
int vulkan_find_mem_type(struct wlr_vk_device *device,
VkMemoryPropertyFlags flags, uint32_t req_bits);
struct wlr_vk_format {
uint32_t drm;
VkFormat vk;
VkFormat vk_srgb; // sRGB version of the format, or 0 if nonexistent
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bool is_ycbcr;
};
extern const VkImageUsageFlags vulkan_render_usage, vulkan_shm_tex_usage, vulkan_dma_tex_usage;
// Returns all known format mappings.
// Might not be supported for gpu/usecase.
const struct wlr_vk_format *vulkan_get_format_list(size_t *len);
const struct wlr_vk_format *vulkan_get_format_from_drm(uint32_t drm_format);
struct wlr_vk_format_modifier_props {
VkDrmFormatModifierPropertiesEXT props;
VkExtent2D max_extent;
bool has_mutable_srgb;
};
struct wlr_vk_format_props {
struct wlr_vk_format format;
struct {
VkExtent2D max_extent;
VkFormatFeatureFlags features;
bool has_mutable_srgb;
} shm;
struct {
uint32_t render_mod_count;
struct wlr_vk_format_modifier_props *render_mods;
uint32_t texture_mod_count;
struct wlr_vk_format_modifier_props *texture_mods;
} dmabuf;
};
void vulkan_format_props_query(struct wlr_vk_device *dev,
const struct wlr_vk_format *format);
const struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
const struct wlr_vk_format_props *props, uint64_t mod, bool render);
void vulkan_format_props_finish(struct wlr_vk_format_props *props);
struct wlr_vk_pipeline_layout_key {
const struct wlr_vk_format *ycbcr_format;
enum wlr_scale_filter_mode filter_mode;
};
struct wlr_vk_pipeline_layout {
struct wlr_vk_pipeline_layout_key key;
VkPipelineLayout vk;
VkDescriptorSetLayout ds;
VkSampler sampler;
// for YCbCr pipelines only
struct {
VkSamplerYcbcrConversion conversion;
VkFormat format;
} ycbcr;
struct wl_list link; // struct wlr_vk_renderer.pipeline_layouts
};
// Constants used to pick the color transform for the texture drawing
// fragment shader. Must match those in shaders/texture.frag
enum wlr_vk_texture_transform {
WLR_VK_TEXTURE_TRANSFORM_IDENTITY = 0,
WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
};
enum wlr_vk_shader_source {
WLR_VK_SHADER_SOURCE_TEXTURE,
WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
};
// Constants used to pick the color transform for the blend-to-output
// fragment shader. Must match those in shaders/output.frag
enum wlr_vk_output_transform {
WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB = 0,
WLR_VK_OUTPUT_TRANSFORM_LUT3D = 1,
};
struct wlr_vk_pipeline_key {
struct wlr_vk_pipeline_layout_key layout;
enum wlr_vk_shader_source source;
enum wlr_render_blend_mode blend_mode;
// only used if source is texture
enum wlr_vk_texture_transform texture_transform;
};
struct wlr_vk_pipeline {
struct wlr_vk_pipeline_key key;
VkPipeline vk;
const struct wlr_vk_pipeline_layout *layout;
struct wlr_vk_render_format_setup *setup;
struct wl_list link; // struct wlr_vk_render_format_setup
};
// For each format we want to render, we need a separate renderpass
// and therefore also separate pipelines.
struct wlr_vk_render_format_setup {
struct wl_list link; // wlr_vk_renderer.render_format_setups
const struct wlr_vk_format *render_format; // used in renderpass
bool use_blending_buffer;
VkRenderPass render_pass;
VkPipeline output_pipe_srgb;
VkPipeline output_pipe_lut3d;
struct wlr_vk_renderer *renderer;
struct wl_list pipelines; // struct wlr_vk_pipeline.link
};
// Renderer-internal represenation of an wlr_buffer imported for rendering.
struct wlr_vk_render_buffer {
struct wlr_buffer *wlr_buffer;
struct wlr_addon addon;
struct wlr_vk_renderer *renderer;
struct wl_list link; // wlr_vk_renderer.buffers
VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
uint32_t mem_count;
VkImage image;
// Framebuffer and image view for rendering directly onto the buffer image.
// This requires that the image support an _SRGB VkFormat, and does
// not work with color transforms.
struct {
struct wlr_vk_render_format_setup *render_setup;
VkImageView image_view;
VkFramebuffer framebuffer;
bool transitioned;
} srgb;
// Framebuffer, image view, and blending image to render indirectly
// onto the buffer image. This works for general image types and permits
// color transforms.
struct {
struct wlr_vk_render_format_setup *render_setup;
VkImageView image_view;
VkFramebuffer framebuffer;
bool transitioned;
VkImage blend_image;
VkImageView blend_image_view;
VkDeviceMemory blend_memory;
VkDescriptorSet blend_descriptor_set;
struct wlr_vk_descriptor_pool *blend_attachment_pool;
bool blend_transitioned;
} plain;
};
bool vulkan_setup_plain_framebuffer(struct wlr_vk_render_buffer *buffer,
const struct wlr_dmabuf_attributes *dmabuf);
struct wlr_vk_command_buffer {
VkCommandBuffer vk;
bool recording;
uint64_t timeline_point;
// Textures to destroy after the command buffer completes
struct wl_list destroy_textures; // wlr_vk_texture.destroy_link
// Staging shared buffers to release after the command buffer completes
struct wl_list stage_buffers; // wlr_vk_shared_buffer.link
// Color transform to unref after the command buffer completes
struct wlr_color_transform *color_transform;
// For DMA-BUF implicit sync interop, may be NULL
VkSemaphore binary_semaphore;
struct wl_array wait_semaphores; // VkSemaphore
};
#define VULKAN_COMMAND_BUFFERS_CAP 64
// Vulkan wlr_renderer implementation on top of a wlr_vk_device.
struct wlr_vk_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_backend *backend;
struct wlr_vk_device *dev;
VkCommandPool command_pool;
VkShaderModule vert_module;
VkShaderModule tex_frag_module;
VkShaderModule quad_frag_module;
VkShaderModule output_module;
struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
// for blend->output subpass
VkPipelineLayout output_pipe_layout;
VkDescriptorSetLayout output_ds_srgb_layout;
VkDescriptorSetLayout output_ds_lut3d_layout;
VkSampler output_sampler_lut3d;
// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
VkDescriptorSet output_ds_lut3d_dummy;
struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
size_t last_output_pool_size;
struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
// dummy sampler to bind when output shader is not using a lookup table
VkImage dummy3d_image;
VkDeviceMemory dummy3d_mem;
VkImageView dummy3d_image_view;
bool dummy3d_image_transitioned;
VkSemaphore timeline_semaphore;
uint64_t timeline_point;
size_t last_pool_size;
struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
struct wl_list render_format_setups; // wlr_vk_render_format_setup.link
struct wl_list textures; // wlr_vk_texture.link
// Textures to return to foreign queue
struct wl_list foreign_textures; // wlr_vk_texture.foreign_link
struct wl_list render_buffers; // wlr_vk_render_buffer.link
struct wl_list color_transforms; // wlr_vk_color_transform.link
// Pool of command buffers
struct wlr_vk_command_buffer command_buffers[VULKAN_COMMAND_BUFFERS_CAP];
struct {
struct wlr_vk_command_buffer *cb;
uint64_t last_timeline_point;
struct wl_list buffers; // wlr_vk_shared_buffer.link
} stage;
struct {
bool initialized;
uint32_t drm_format;
uint32_t width, height;
VkImage dst_image;
VkDeviceMemory dst_img_memory;
} read_pixels_cache;
};
// vertex shader push constant range data
struct wlr_vk_vert_pcr_data {
float mat4[4][4];
float uv_off[2];
float uv_size[2];
};
struct wlr_vk_frag_output_pcr_data {
float lut_3d_offset;
float lut_3d_scale;
};
struct wlr_vk_texture_view {
struct wl_list link; // struct wlr_vk_texture.views
const struct wlr_vk_pipeline_layout *layout;
VkDescriptorSet ds;
VkImageView image_view;
struct wlr_vk_descriptor_pool *ds_pool;
};
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
struct wlr_vk_render_format_setup *setup,
const struct wlr_vk_pipeline_key *key);
struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
struct wlr_vk_renderer *renderer,
const struct wlr_vk_pipeline_layout_key *key);
struct wlr_vk_texture_view *vulkan_texture_get_or_create_view(
struct wlr_vk_texture *texture,
const struct wlr_vk_pipeline_layout *layout);
// Creates a vulkan renderer for the given device.
struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
// stage utility - for uploading/retrieving data
// Gets an command buffer in recording state which is guaranteed to be
// executed before the next frame.
VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
// Submits the current stage command buffer and waits until it has
// finished execution.
bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
struct wlr_vk_render_pass_texture {
struct wlr_vk_texture *texture;
struct wlr_drm_syncobj_timeline *wait_timeline;
uint64_t wait_point;
};
struct wlr_vk_render_pass {
struct wlr_render_pass base;
struct wlr_vk_renderer *renderer;
struct wlr_vk_render_buffer *render_buffer;
struct wlr_vk_command_buffer *command_buffer;
struct rect_union updated_region;
VkPipeline bound_pipeline;
float projection[9];
bool failed;
bool srgb_pathway; // if false, rendering via intermediate blending buffer
struct wlr_color_transform *color_transform;
struct wlr_drm_syncobj_timeline *signal_timeline;
uint64_t signal_point;
struct wl_array textures; // struct wlr_vk_render_pass_texture
};
struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_buffer *buffer, const struct wlr_buffer_pass_options *options);
// Suballocates a buffer span with the given size that can be mapped
// and used as staging buffer. The allocation is implicitly released when the
// stage cb has finished execution. The start of the span will be a multiple
// of the given alignment.
struct wlr_vk_buffer_span vulkan_get_stage_span(
struct wlr_vk_renderer *renderer, VkDeviceSize size,
VkDeviceSize alignment);
// Tries to allocate a texture descriptor set. Will additionally
// return the pool it was allocated from when successful (for freeing it later).
struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
VkDescriptorSet *ds);
// Tries to allocate a descriptor set for the blending image. Will
// additionally return the pool it was allocated from when successful
// (for freeing it later).
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
// Frees the given descriptor set from the pool its pool.
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);
struct wlr_vk_format_props *vulkan_format_props_from_drm(
struct wlr_vk_device *dev, uint32_t drm_format);
struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
struct wlr_vk_renderer *renderer);
uint64_t vulkan_end_command_buffer(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer);
void vulkan_reset_command_buffer(struct wlr_vk_command_buffer *cb);
bool vulkan_wait_command_buffer(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer);
bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_buffer *render_buffer, struct wlr_vk_command_buffer *cb,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
bool vulkan_sync_foreign_texture(struct wlr_vk_texture *texture,
int sync_file_fds[static WLR_DMABUF_MAX_PLANES]);
bool vulkan_read_pixels(struct wlr_vk_renderer *vk_renderer,
VkFormat src_format, VkImage src_image,
uint32_t drm_format, uint32_t stride,
uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
uint32_t dst_x, uint32_t dst_y, void *data);
// State (e.g. image texture) associated with a surface.
struct wlr_vk_texture {
struct wlr_texture wlr_texture;
struct wlr_vk_renderer *renderer;
uint32_t mem_count;
VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
VkImage image;
const struct wlr_vk_format *format;
enum wlr_vk_texture_transform transform;
struct wlr_vk_command_buffer *last_used_cb; // to track when it can be destroyed
bool dmabuf_imported;
bool owned; // if dmabuf_imported: whether we have ownership of the image
bool transitioned; // if dma_imported: whether we transitioned it away from preinit
bool has_alpha; // whether the image is has alpha channel
bool using_mutable_srgb; // is this accessed through _SRGB format view
struct wl_list foreign_link; // wlr_vk_renderer.foreign_textures
struct wl_list destroy_link; // wlr_vk_command_buffer.destroy_textures
struct wl_list link; // wlr_vk_renderer.textures
// If imported from a wlr_buffer
struct wlr_buffer *buffer;
struct wlr_addon buffer_addon;
struct wl_list views; // struct wlr_vk_texture_ds.link
};
struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
const struct wlr_dmabuf_attributes *attribs,
VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
bool for_render, bool *using_mutable_srgb);
struct wlr_texture *vulkan_texture_from_buffer(
struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
void vulkan_texture_destroy(struct wlr_vk_texture *texture);
struct wlr_vk_descriptor_pool {
VkDescriptorPool pool;
uint32_t free; // number of textures that can be allocated
struct wl_list link; // wlr_vk_renderer.descriptor_pools
};
struct wlr_vk_allocation {
VkDeviceSize start;
VkDeviceSize size;
};
// List of suballocated staging buffers.
// Used to upload to/read from device local images.
struct wlr_vk_shared_buffer {
struct wl_list link; // wlr_vk_renderer.stage.buffers or wlr_vk_command_buffer.stage_buffers
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize buf_size;
void *cpu_mapping;
struct wl_array allocs; // struct wlr_vk_allocation
int64_t last_used_ms;
};
// Suballocated range on a buffer.
struct wlr_vk_buffer_span {
struct wlr_vk_shared_buffer *buffer;
struct wlr_vk_allocation alloc;
};
// Lookup table for a color transform
struct wlr_vk_color_transform {
struct wlr_addon addon; // owned by: wlr_vk_renderer
struct wl_list link; // wlr_vk_renderer, list of all color transforms
struct {
VkImage image;
VkImageView image_view;
VkDeviceMemory memory;
VkDescriptorSet ds;
struct wlr_vk_descriptor_pool *ds_pool;
} lut_3d;
};
void vk_color_transform_destroy(struct wlr_addon *addon);
// util
const char *vulkan_strerror(VkResult err);
void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta);
#if __STDC_VERSION__ >= 202311L
#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
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vulkan_strerror(res), res __VA_OPT__(,) __VA_ARGS__)
#else
#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
vulkan_strerror(res), res, ##__VA_ARGS__)
#endif
#endif // RENDER_VULKAN_H