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Cross-platform, safe, pure-rust graphics api.
e5d4f9e04d
11: Add render pipeline creation r=kvark a=grovesNL
~~WIP~~
~~Let me know if you have any ideas to address my `TODO`s as I work through it 😃~~
- Added render pipeline creation
- Updated example
- Reworked how mutex guard is managed for registries
Co-authored-by: Joshua Groves <josh@joshgroves.com>
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examples | ||
wgpu-bindings | ||
wgpu-native | ||
wgpu-rs | ||
.gitignore | ||
.travis.yml | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md | ||
rustfmt.toml |
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native
- the native implementation of WebGPU as a C API librarywgpu-bindings
- automatic generator of actual C headerswgpu-remote
- remoting layer to work with WebGPU across the process boundarywgpu-rs
- idiomatic Rust wrapper of the native library