Create C example

This commit is contained in:
Joshua Groves 2018-09-23 13:25:05 -06:00
parent d94d45cd80
commit 08ad0f40ed
16 changed files with 140 additions and 90 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
**/*.rs.bk
#Cargo.lock
.vscode
build

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@ -9,7 +9,7 @@ publish = false
[[bin]]
name = "hello_triangle"
path = "hello_triangle/main.rs"
path = "hello_triangle_rust/main.rs"
[features]
default = []

14
examples/Makefile Normal file
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@ -0,0 +1,14 @@
all: hello_world_c
CC=gcc
CFLAGS=-I.
DEPS=./../wgpu-bindings/wgpu.h
OUTDIR=./build
LINK_ARGS=-L ./../target/debug -lwgpu_native
%.o: %.c $(DEPS)
$(CC) $(LINK_ARGS) -c -o $(OUTDIR)/$@ $< $(CFLAGS)
hello_world_c: hello_triangle_c/main.c
mkdir -p $(OUTDIR)
$(CC) $(LINK_ARGS) -o $(OUTDIR)/$@ $^ $(CFLAGS)

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@ -1,31 +0,0 @@
extern crate wgpu_native as wgn;
fn main() {
let instance = wgn::create_instance();
let adapter = wgn::instance_get_adapter(
instance,
wgn::AdapterDescriptor {
power_preference: wgn::PowerPreference::LowPower,
},
);
let device = wgn::adapter_create_device(
adapter,
wgn::DeviceDescriptor {
extensions: wgn::Extensions {
anisotropic_filtering: false,
},
},
);
let _vs = wgn::device_create_shader_module(
device,
wgn::ShaderModuleDescriptor {
code: include_bytes!("./shaders/hello_triangle.vert.spv"),
},
);
let _fs = wgn::device_create_shader_module(
device,
wgn::ShaderModuleDescriptor {
code: include_bytes!("./shaders/hello_triangle.frag.spv"),
},
);
}

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@ -0,0 +1,23 @@
#include <stdio.h>
#include "./../../wgpu-bindings/wgpu.h"
int main()
{
WGPUInstanceId instance = wgpu_create_instance();
WGPUAdapterDescriptor adapter_desc = {
.power_preference = WGPUPowerPreference_LowPower,
};
WGPUAdapterId adapter = wgpu_instance_get_adapter(instance, adapter_desc);
WGPUDeviceDescriptor device_desc = {
.extensions = {
.anisotropic_filtering = false,
},
};
WGPUDeviceId device = wgpu_adapter_create_device(adapter, device_desc);
/*WGPUShaderModuleDescriptor vs_desc = {
.code = "",
};
WGPUShaderModuleId _vs = wgpu_device_create_shader_module(device, vs_desc);
*/
return 0;
}

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@ -0,0 +1,32 @@
extern crate wgpu_native;
use wgpu_native::*;
fn main() {
let instance = wgpu_create_instance();
let adapter = wgpu_instance_get_adapter(
instance,
AdapterDescriptor {
power_preference: PowerPreference::LowPower,
},
);
let device = wgpu_adapter_create_device(
adapter,
DeviceDescriptor {
extensions: Extensions {
anisotropic_filtering: false,
},
},
);
let _vs = wgpu_device_create_shader_module(
device,
ShaderModuleDescriptor {
code: include_bytes!("./../data/hello_triangle.vert.spv"),
},
);
let _fs = wgpu_device_create_shader_module(
device,
ShaderModuleDescriptor {
code: include_bytes!("./../data/hello_triangle.frag.spv"),
},
);
}

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@ -1,51 +0,0 @@
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
typedef enum {
Default = 0,
LowPower = 1,
HighPerformance = 2,
} PowerPreference;
typedef struct ShaderModuleDescriptor ShaderModuleDescriptor;
typedef uint32_t Id;
typedef Id DeviceId;
typedef Id AdapterId;
typedef struct {
bool anisotropic_filtering;
} Extensions;
typedef struct {
Extensions extensions;
} DeviceDescriptor;
typedef Id ComputePassId;
typedef Id RenderPassId;
typedef Id CommandBufferId;
typedef Id InstanceId;
typedef Id ShaderModuleId;
typedef struct {
PowerPreference power_preference;
} AdapterDescriptor;
DeviceId adapter_create_device(AdapterId adapter_id, DeviceDescriptor desc);
ComputePassId command_buffer_begin_compute_pass(void);
RenderPassId command_buffer_begin_render_pass(CommandBufferId command_buffer);
InstanceId create_instance(void);
ShaderModuleId device_create_shader_module(DeviceId device_id, ShaderModuleDescriptor desc);
AdapterId instance_get_adapter(InstanceId instance_id, AdapterDescriptor desc);

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@ -6,10 +6,20 @@ fn main() {
let mut crate_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
crate_dir.push("../wgpu-native");
let config = cbindgen::Config {
enumeration: cbindgen::EnumConfig {
prefix_with_name: true,
..Default::default()
},
..Default::default()
};
cbindgen::Builder::new()
.with_crate(crate_dir)
.with_config(config)
.with_language(cbindgen::Language::C)
.with_item_prefix("WGPU")
.generate()
.expect("Unable to generate bindings")
.write_to_file("bindings.h");
.write_to_file("wgpu.h");
}

52
wgpu-bindings/wgpu.h Normal file
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@ -0,0 +1,52 @@
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
typedef enum {
WGPUPowerPreference_Default = 0,
WGPUPowerPreference_LowPower = 1,
WGPUPowerPreference_HighPerformance = 2,
} WGPUPowerPreference;
typedef struct WGPUShaderModuleDescriptor WGPUShaderModuleDescriptor;
typedef uint32_t WGPUId;
typedef WGPUId WGPUDeviceId;
typedef WGPUId WGPUAdapterId;
typedef struct {
bool anisotropic_filtering;
} WGPUExtensions;
typedef struct {
WGPUExtensions extensions;
} WGPUDeviceDescriptor;
typedef WGPUId WGPUComputePassId;
typedef WGPUId WGPURenderPassId;
typedef WGPUId WGPUCommandBufferId;
typedef WGPUId WGPUInstanceId;
typedef WGPUId WGPUShaderModuleId;
typedef struct {
WGPUPowerPreference power_preference;
} WGPUAdapterDescriptor;
WGPUDeviceId wgpu_adapter_create_device(WGPUAdapterId adapter_id, WGPUDeviceDescriptor desc);
WGPUComputePassId wgpu_command_buffer_begin_compute_pass(void);
WGPURenderPassId wgpu_command_buffer_begin_render_pass(WGPUCommandBufferId command_buffer);
WGPUInstanceId wgpu_create_instance(void);
WGPUShaderModuleId wgpu_device_create_shader_module(WGPUDeviceId device_id,
WGPUShaderModuleDescriptor desc);
WGPUAdapterId wgpu_instance_get_adapter(WGPUInstanceId instance_id, WGPUAdapterDescriptor desc);

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@ -72,13 +72,13 @@ pub struct CommandBuffer<B: hal::Backend> {
pub struct CommandBufferDescriptor;
#[no_mangle]
pub extern "C" fn command_buffer_begin_render_pass(
pub extern "C" fn wgpu_command_buffer_begin_render_pass(
command_buffer: CommandBufferId,
) -> RenderPassId {
unimplemented!()
}
#[no_mangle]
pub extern "C" fn command_buffer_begin_compute_pass() -> ComputePassId {
pub extern "C" fn wgpu_command_buffer_begin_compute_pass() -> ComputePassId {
unimplemented!()
}

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@ -32,7 +32,7 @@ pub struct ShaderModule<B: hal::Backend> {
}
#[no_mangle]
pub extern "C" fn device_create_shader_module(
pub extern "C" fn wgpu_device_create_shader_module(
device_id: DeviceId,
desc: pipeline::ShaderModuleDescriptor,
) -> ShaderModuleId {

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@ -26,7 +26,7 @@ pub struct DeviceDescriptor {
}
#[no_mangle]
pub extern "C" fn create_instance() -> InstanceId {
pub extern "C" fn wgpu_create_instance() -> InstanceId {
#[cfg(any(
feature = "gfx-backend-vulkan",
feature = "gfx-backend-dx12",
@ -48,7 +48,7 @@ pub extern "C" fn create_instance() -> InstanceId {
}
#[no_mangle]
pub extern "C" fn instance_get_adapter(
pub extern "C" fn wgpu_instance_get_adapter(
instance_id: InstanceId,
desc: AdapterDescriptor,
) -> AdapterId {
@ -74,7 +74,7 @@ pub extern "C" fn instance_get_adapter(
}
#[no_mangle]
pub extern "C" fn adapter_create_device(adapter_id: AdapterId, desc: DeviceDescriptor) -> DeviceId {
pub extern "C" fn wgpu_adapter_create_device(adapter_id: AdapterId, desc: DeviceDescriptor) -> DeviceId {
let mut adapter_registry = registry::ADAPTER_REGISTRY.lock().unwrap();
let adapter = adapter_registry.get_mut(adapter_id).unwrap();
let (device, queue_group) = adapter.open_with::<_, hal::General>(1, |_qf| true).unwrap();